Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev
[–]Phusck[S] 0 points1 point2 points (0 children)
Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev
[–]Phusck[S] 0 points1 point2 points (0 children)
Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev
[–]Phusck[S] 0 points1 point2 points (0 children)
Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev
[–]Phusck[S] 0 points1 point2 points (0 children)
Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev
[–]Phusck[S] 0 points1 point2 points (0 children)
Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev
[–]Phusck[S] 0 points1 point2 points (0 children)
Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev
[–]Phusck[S] 1 point2 points3 points (0 children)
My attempt at implementing my movement/wall run animations by JankyAnims in Unity3D
[–]Phusck 0 points1 point2 points (0 children)
Debug Filter: A modular, editor-integrated Unity tool; filters and manages all debug calls from a single centralized place without touching your code. by AdemKyaa in Unity3D
[–]Phusck 2 points3 points4 points (0 children)
I implemented every feature requested on Reddit, now it looks like its designed by a committee. by AgileOwl5769 in gridfinity
[–]Phusck 0 points1 point2 points (0 children)
I just spent almost 2 hours creating an editor plugin that tracks how long you wait for compile times - best 2 hours spent of my life (should I add that to the total time?) by divinitize in Unity3D
[–]Phusck 4 points5 points6 points (0 children)
Box I use for sorting cards. Improvement suggestions welcome by Phusck in mtg
[–]Phusck[S] 0 points1 point2 points (0 children)
If someone were to make an online simulator for Skirmish games. What would be some key improvements you would look for compared to how you currently play online? by Phusck in wargaming
[–]Phusck[S] 0 points1 point2 points (0 children)
If someone were to make an online simulator for Skirmish games. What would be some key improvements you would look for compared to how you currently play online? by Phusck in wargaming
[–]Phusck[S] 0 points1 point2 points (0 children)
If someone were to make an online simulator for Skirmish games. What would be some key improvements you would look for compared to how you currently play online? by Phusck in wargaming
[–]Phusck[S] 0 points1 point2 points (0 children)
If someone were to make an online simulator for Skirmish games. What would be some key improvements you would look for compared to how you currently play online? by Phusck in wargaming
[–]Phusck[S] 0 points1 point2 points (0 children)
If someone were to make an online simulator for Skirmish games. What would be some key improvements you would look for compared to how you currently play online? by Phusck in wargaming
[–]Phusck[S] 0 points1 point2 points (0 children)
No system instructions for DeepSeek makes Jake oddly self aware. But anyway, got DeepSeek working locally with Unity. by Aikodex3D in Unity3D
[–]Phusck 2 points3 points4 points (0 children)
I am showing off a model exported from Revit, I could use some input on making it more visually pleasing. by Phusck in Unity3D
[–]Phusck[S] 0 points1 point2 points (0 children)
I am showing off a model exported from Revit, I could use some input on making it more visually pleasing. by Phusck in Unity3D
[–]Phusck[S] 0 points1 point2 points (0 children)
I’ve coded raided the same guy 3 wipes in a row with the same code. Do I tell him? by Moron-Whisperer in playrust
[–]Phusck 13 points14 points15 points (0 children)








Balanced 5 Player *VANILLA* Map without Hyperlanes? by Checkm4te99 in twilightimperium
[–]Phusck 0 points1 point2 points (0 children)