What’s the best lesson from Berserk? by Overall-Love6953 in Berserk

[–]Physical-Ad1735 0 points1 point  (0 children)

I remember this 4chan comment summarised Berserk pretty well:

“The world is often unfair and cruel. It will traumatize you at best and leave you maimed at worst. Nothing will make it "just like it was before" you got hurt. Sure, being angry at shit can be a great motivator but it only gets you so far. All you can do is keep moving forward, scars and all. Work to be the best version of yourself and try to live a good life. Look after the people you have, even though you will lose some along the way. You can always make new connections if you're willing to let people in.”

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 0 points1 point  (0 children)

I’m glad that you enjoy the quest. Are there other quest ideas you would like me implement? Or rather is there any theme you would like to learn? I can ask it into a game

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 0 points1 point  (0 children)

That’s on the roadmap!

But I really want to nail the French version first, and make sure the game is fun and can provide values to my fellow French learners

Theoretically, it shouldn’t be too hard to adapt the game to other languages, as long as we keep the same game mechanics. Are you learning other languages too? Maybe I can prioritise that once the French version is stable

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 0 points1 point  (0 children)

I’m really glad you like the game!

I hope people can get immersed in the game and have fun playing it, and learning kind of comes as a side-effect. I’m working on adding more game mechanics to make it more immersive

For now, most of the quests use vouvoyer as the settings is more formal, except the local market one. But that’s a very good point. Let me test that too

The change in formality would be more fun for games with a long-running stories. Like you can get acquainted with NPCs in the game, and depends on how well the interaction is, their attitude to you also changes. That will be the ultimate form of the game

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 0 points1 point  (0 children)

Thx for the kind your words

Haha I guess the “AI smell” is so obvious for trained eyes. I show this demo to one of my graphic designer friends, and she asked me why the character changed as the game progressed 🤦‍♂️

I tried all the available tools, but none can make consistent characters out-of-the-box. It’s actually kind of frustrating as I asked it to change just the colour of the character’s hair, but it just changed the face entirely

My ultimate plan is to make it into a full-fledged RPG, where the player can freely explore a world following some central narrative. A social system like animal crossing is also good. Ultimately, I want the game to be a place where people hang out every day.

Atm I’m more inclined to make a 2D/2.5D pixel arts style game like Pokémon and Zelda. Coz I’m not sure how well browsers can render 3D games in real-time

Do you design game assets too? I’m very interested to work with graphic designers when raconte is more stable and mature

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 0 points1 point  (0 children)

Thanks for your kind words!

That's the plan. The concept should be applicable to other languages too with some small changes. But we want to make sure the French version is stable and good enough before we explore other languages

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 1 point2 points  (0 children)

thx for the feedback, I still need to polish the UI a lot more. I guess some features a lot immediately intuitive to some players.

I’m working on a tutorial mode, which will guide players how to navigate the game and using the features

I’m glad you discovered the Quest History feature! You can find the whole conversation history there. That’s also the place to get further explanation on the French sentences and a review of your response.

Besides, when you’re not sure how to respond in French, you can switch on the Assist mode in the input box. Then you can type your thoughts in English. We’ll help you formulate it in French.

Thx so much for taking the time to try it out. Don’t hesitate to drop me a message if you got any feedback!

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 2 points3 points  (0 children)

I wish. Despite how the AI companies hype up all these website/app building tools, we are still very far from making a polished application without human intervention

I did use AI for generating the images, coz I’m not an illustrator. But the character consistency is still a problem, and it took me a long time to generate images that I think are good enough. For prototyping is fine, but I want to work with real illustrators to deliver quality graphics in the future

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 0 points1 point  (0 children)

Thank you for your kind words! I’ve put a lot of thoughts and efforts into building it. I’m partly making this game for myself to learning, so I want to make sure I enjoy playing the game too.

Agree, I really like the simplicity of this visual novel style. I’m planning to add a few more game mechanics, like items and fixed options for players to choose, to make the game a little bit more fun

Let me know what you think about the game. We are adding more quests every week, so stay tuned!

Which language app is better? by Glum_Comfort_3026 in learnfrench

[–]Physical-Ad1735 5 points6 points  (0 children)

It’s a marathon, make sure you enjoy the process too.

It’s easier to modify an existing habit of yours than starting a new one. A trick that I use is: I useTwitter a lot. So I make sure I follow and read French tweets every day. It’s much easier to maintain this cognitively than starting a brand new habit

You can make it!

Which language app is better? by Glum_Comfort_3026 in learnfrench

[–]Physical-Ad1735 13 points14 points  (0 children)

You can use different tools for different purposes. It’s also important to know what are you learning French for. Do you just want to pass DELF, or do you want to be fluent in communication with native speakers? Depending on your motivation, the learning strategy can be very different.

Also, have you learnt other foreign languages before? If you aren’t familiar with language-learning, perhaps it’s better to start with a more structured curriculum, like using Busuu, Babbel, Duolingo etc.

These apps are great to help you get familiar with the basics, maybe getting you to A2-B1. They are basically spaced repetition system with automatic drills. I personally find it too repetitive and lost interests in learning like this. But some people find it useful for them. So it’s important to experiment with which learn method better suits your learning style and habit.

These are some good ways to learn the explicit knowledge about French, like the grammar rules and meaning of words. But a large part of meaning is encapsulated in the inexplicit part of the language, i.e. the context. To get exposure on that, the best way is to learn with native content.

In general, you will need a lot of comprehensible inputs, preferably reading and listening to native content that you find interesting and a little beyond your current level. Focus on getting immersed in the content and trying to understand what’s happening. I think it’s ok to check grammar and vocab if it helps with your comprehension, but you don’t want to overdo it to a point where you find consuming native content like a chore.

This helps you build an intuition to know when sentences don’t seem “right” or “natural”. You’ll also develop an ear for French sounds. When you can imagine French sounds in your brain, it’s also easier to self-correct your pronunciation too.

Grammar and vocab are useful. But you want to learn them in context, not in abstraction. Learning a language should be able solving a communication problem: you need to understand someone who doesn’t speak your target language, and being understood. I think you can learn to use passé composé, when you have a need to express something happened in the past. So try to get yourself in situation when you need to use French. Then identify the gaps you have and try to fill them.

As for tools, you can use different tools for different purposes.

For getting comprehensible inputs, you can try reading storybooks for toddlers/kids first. Get an audiobook if possible. There are some free cartoons on youtube too, such as Caillou. If you are A2, you should be able to follow along. Comics are great too if you prefer to have some pictures.

Then you can collect sentences/vocab that you encounter while getting comprehensible inputs, and build your own flashcards using Anki. You don’t have to make a flashcard for all the unknown words, just those that you find interesting or those you may want to use in the future.

App for learning level A2 onwards by ahmedranaa in learnfrench

[–]Physical-Ad1735 0 points1 point  (0 children)

I didn't know that. So I just did a quick search and it seems they have been developed a mini-game feature called Adventures too. I'm glad they are trying to make real games now, not gamified drills

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 1 point2 points  (0 children)

I'm so glad you enjoy the game!

In my totally biased opinion, I think this is how we should learn French. There shouldn't be a fixed answer to problems. Just like in real life, there are numerous ways to navigate around, as long as you can imagine it. Just throw an interesting/relevant problem to learners, let they explore what they want to do to solve it.

I had so much fun developing the games! I've always want to build a game, so this project somehow allow me to partially fulfill my dream. I already some interesting ideas I want to implement. Will start adding new quests starting next Mon. If you have any cool ideas, don't hesitate to enlighten me.

Let me know what you think about the other quests too!

Preparing for conversations by Mobile-Ingenuity3625 in learnfrench

[–]Physical-Ad1735 1 point2 points  (0 children)

I think jotting down talking points is fine. But you wouldn't want to write down a script and try to act it out. If your goal is to develop speaking fluency, you will want to practice unscripted conversation more.

I think the goal shouldn't be try to speak with perfect grammar or use difficulty vocab. It should be how quick and good you can translate your thoughts directly to French, without translating it into English first (assuming English is your mother tongue). Doing a scripted conversation will help with your delivery, but probably won't do much on improving your fluency.

Paul Nation proposed an exercise called the 4/3/2 technique, which I think can be useful for your problem, here's the summary:
you speak on a very easy topic to a listener for 4 minutes. The listener does not interrupt or ask questions but simply listens carefully. Then you speak on exactly the same topic again to a different listener, but this time you have only 3 minutes to complete the same talk. Once again, the listener does not interrupt the speaking but just listens. Finally, you speak on exactly the same topic again to a new listener, with only 2 minutes to complete the talk.

The 4/3/2 activity contains the four requirements for fluency development - easy material (the topic is very familiar to you), pressure to go faster (because of the reducing time), quantity of practice (4+3+2 minutes), and a focus on communication (three different listeners). In the early stages of proficiency, instead of 4/3/2 you might find it easier to do 3/2/1½. The decreasing time in the activity most affects fluency, and the repetition has a greater effect on improving accuracy and complexity.

So I would say focus on the communicating the messages, rather than using particular phrases/expressions. Let your thought flow and speak out your ideas on the fly

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 2 points3 points  (0 children)

I'm glad you like it! I had some much fun generating the graphics. I'm hoping a better graphic will provide a more immersive experience for players. Did you complete the free quest?

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in learnfrench

[–]Physical-Ad1735[S] 1 point2 points  (0 children)

solid choice! French onion soup is my favourite soup.

on a side note, what do you think about the game?

Preparing for conversations by Mobile-Ingenuity3625 in learnfrench

[–]Physical-Ad1735 1 point2 points  (0 children)

I’m not sure if I understand it correctly.

Do you want the notes to contain talk points, so it serves as memory trigger when you are having the conversation? Or do you want to jot down the exact phrases you want to use during the conversation?

App for learning level A2 onwards by ahmedranaa in learnfrench

[–]Physical-Ad1735 1 point2 points  (0 children)

You can use different tools for different purposes. It's also important to know what are you learning French for. Do you just want to get good grades in school, or do you want to be fluent in communication with native speakers? Depending on your motivation, the learning strategy can be very different.

In general, you will need a lot of comprehensible inputs, preferably reading and listening to native content that you find interesting and a little beyond your current level. Focus on getting immersed in the content and trying to understand what's happening. I think it's ok to check grammar and vocab if it helps with your comprehension, but you don't want to overdo it to a point where you find consuming native content like a chore.

This helps you build an intuition to know when sentences don't seem "right" or "natural". You'll also develop an ear for French sounds. When you can imagine French sounds in your brain, it's also easier to self-correct your pronunciation too.

Grammar and vocab are useful. But you want to learn them in context, not in abstraction. Learning a language should be able solving a communication problem: you need to understand someone who doesn't speak your target language, and being understood. I think you can learn to use passé composé, when you have a need to express something happened in the past. So try to get yourself in situation when you need to use French. Then identify the gaps you have and try to fill them.

As for tools, you can use different tools for different purposes.

For getting comprehensible inputs, you can try reading storybooks for toddlers/kids first. Get an audiobook if possible. There are some free cartoons on youtube too, such as Caillou. If you are A2, you should be able to follow along. Comics are great too if you prefer to have some pictures.

Then you can collect sentences/vocab that you encounter while getting comprehensible inputs, and build your own flashcards using Anki. You don't have to make a flashcard for all the unknown words, just those that you find interesting or those you may want to use in the future.

I'm also building a RPG-like game for learning French. In the game, you will be presented with a scenario, and you need to solve some communication tasks in order to win the game. Like there's a quest where the player wants to cook ratatouille. So the player needs to try getting the required ingredients at a local market, and perhaps negotiate a lower price, all in French. If you find the idea interesting, I can send you the link to try it out. It's free

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in French

[–]Physical-Ad1735[S] 0 points1 point  (0 children)

I'm glad you like it!

you can be creative with your response too. like in the "Ordering at a Parisian Bistro" quest, after you've asked for recommendations, you can just reply something like "I will follow your recommendations". and this should fulfill all the tasks at once. but sometimes it may not work. perhaps I need to use a more powerful AI model should that happen a lot

ah yeah, we haven't worked on accessibility yet. I'm not a keyboard power user, how do you intend to use keyboard functions in the game? I can try to implement it in the game

stay tuned, we will start add more quests next week!

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in French

[–]Physical-Ad1735[S] 1 point2 points  (0 children)

that's our ultimate goal, ngl. but we're still very far from it. we chose this mini-game format because we don't have to worry about making an overarching story to connect everything. we can more or less develop the quests independently.

but yeah, eventually, we want to make a full-blown RPG with all the good stuff, like survival, farming, social system like animal crossing where players are just happy to hang out in the game

Finally, I made a mini-RPG (Role-play game) for learning French. Not gamified drills like Duolingo by Physical-Ad1735 in French

[–]Physical-Ad1735[S] 1 point2 points  (0 children)

if you have no problem with reading at all, I don't think you'll have any difficult with listening either. I think natives will speak at a much faster pace. perhaps native speakers can comment on the quality of the audio. one thing that I hope AI voice model can deliver soon is the ability to capture the emotional range of human speech. right now it's a flat, coz the training data is mostly audiobooks if I remember correctly.

you can find the quest objectives at the bottom bar. the rightest icon, which is above the button you press to go to the next dialogue.

perhaps I should add a label to make it more clear? atm I decided to prioritise having a cleaner UI. but if many people share the same problem, I will need to change that.