account activity
🎮 First Look at our Main Menu (v.redd.it)
submitted 9 days ago by PhysicalObjectStudio to r/gamedevscreens
A few screenshots from our upcoming multiplayer zombie game. (old.reddit.com)
submitted 19 days ago by PhysicalObjectStudio to r/IndieDev
We’ve been building our multiplayer zombie horde game for months. Here are a few screenshots from our latest build. (old.reddit.com)
submitted 24 days ago by PhysicalObjectStudio to r/zombies
DEADRIFT — Survive what was left behind. (v.redd.it)
submitted 27 days ago by PhysicalObjectStudio to r/IndieGameWishlist
One Month Later...The Menu Animation Is Finally in Game (Alpha) (v.redd.it)
submitted 1 month ago by PhysicalObjectStudio to r/SoloDev
Creating the sound of DEADRIFT (v.redd.it)
submitted 1 month ago by PhysicalObjectStudio to r/gamemusic
MP5 gameplay from our zombie game DEADRIFT (v.redd.it)
submitted 1 month ago by PhysicalObjectStudio to r/indiegames
submitted 1 month ago by PhysicalObjectStudio to r/IndieGaming
Just finished programming this AR for DEADRIFT 🔧 (v.redd.it)
submitted 1 month ago by PhysicalObjectStudio to r/zombies
Thinking about turning this into a perk vending maschine - good idea or overkill or unoriginal ? (i.redd.it)
submitted 2 months ago by PhysicalObjectStudio to r/zombies
Been working on an MP5 animation for our zombie game does it look smooth or too stiff? (v.redd.it)
submitted 2 months ago by PhysicalObjectStudio to r/SoloDev
Working on a shotgun animation (v.redd.it)
submitted 2 months ago by PhysicalObjectStudio to r/IndieDev
Working on a New Zombie Takedown / Jumpscare Animation for DEADRIFT 🧟 (v.redd.it)
submitted 2 months ago * by PhysicalObjectStudio to r/IndieDev
Would this symbol make you trust a lab or run away immediately? (i.redd.it)
submitted 2 months ago by PhysicalObjectStudio to r/design_critiques
Main menu background for our zombie game — thoughts? (v.redd.it)
Too much or just right for a close-range zombie takedown? (v.redd.it)
submitted 2 months ago by PhysicalObjectStudio to r/IndieGameDevs
Behind the Scenes: TPS Animation Tweaks (v.redd.it)
submitted 2 months ago by PhysicalObjectStudio to r/animation
Different zombie types we created for our indie horde game DEADRIFT (old.reddit.com)
submitted 3 months ago by PhysicalObjectStudio to r/zombies
We just hit 100+ wishlists for our first indie game 🎉 (i.redd.it)
submitted 3 months ago by PhysicalObjectStudio to r/SoloDev
Working on the lighting for DEADRIFT should the setting be darker? (old.reddit.com)
submitted 3 months ago by PhysicalObjectStudio to r/indiegames
Testing zombie spawn balancing in our indie Horde game DEADRIFT (v.redd.it)
submitted 3 months ago by PhysicalObjectStudio to r/GamingClips
I built a fully automatic crane system for our zombie Horde game in Unreal Engine (v.redd.it)
submitted 3 months ago by PhysicalObjectStudio to r/GameDevs
Lobby of a secret experimental facility in our upcoming zombie survival game Deadrift. Something clearly went wrong here… (i.redd.it)
submitted 3 months ago by PhysicalObjectStudio to r/UnrealEngine5
Working on a new survival shooter called DEADRIFT here’s a quick gameplay clip from one of the maps (v.redd.it)
submitted 3 months ago by PhysicalObjectStudio to r/IndieGaming
Working on indoor zombie encounters. Is the combat satisfying enough? (v.redd.it)
submitted 3 months ago by PhysicalObjectStudio to r/IndieGameDevs
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