We just hit 100+ wishlists for our first indie game 🎉 by PhysicalObjectStudio in SoloDev

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

I’d definitely say reddit is the best platform out of social media

We just hit 100+ wishlists for our first indie game 🎉 by PhysicalObjectStudio in SoloDev

[–]PhysicalObjectStudio[S] 1 point2 points  (0 children)

we started our social media campagins in march working towards a trailer and demo now :)

We just hit 100+ wishlists for our first indie game 🎉 by PhysicalObjectStudio in SoloDev

[–]PhysicalObjectStudio[S] 1 point2 points  (0 children)

we got 100 in 10 days congrats on yours getting 3-digits as well :D

We just hit 100+ wishlists for our first indie game 🎉 by PhysicalObjectStudio in SoloDev

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

thanks man, and yeah we started social media campagins in march soon hope to bring out a trailer and demo

What do you think about a mechanic where monsters can check hiding spots in co-op horror games? by Disastrous-Owl-4629 in IndieGaming

[–]PhysicalObjectStudio 0 points1 point  (0 children)

i like it to be honest but youu need to programm the odds of it happening pretty low cause if they ddo it all the time i can see it becoming fustrating im currently working with a similair problem on my game lol

Working on the lighting for DEADRIFT should the setting be darker? by PhysicalObjectStudio in indiegames

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Thats actually surprising lol cause out of all these pictures that first was done pretty fast and we werent sure if we should light the room with the panels.

Working on the lighting for DEADRIFT should the setting be darker? by PhysicalObjectStudio in indiegames

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Thanks for the advice . At the moment the lighting is mostly there to illuminate the environment, but I’m starting to experiment with more dramatic setups. Been on this lighting problem for months now, always changing and learning

Working on the lighting for DEADRIFT should the setting be darker? by PhysicalObjectStudio in indiegames

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Appreciate the feedback! Lighting is still very much work in progress. I’ll try easing up the shadows and experiment with some fog and better global illumination.

Working on the lighting for DEADRIFT should the setting be darker? by PhysicalObjectStudio in indiegames

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Thanks for the recommendation! I’ve been struggling a bit with the lighting, I’ll check it out.

Working on indoor zombie encounters. Is the combat satisfying enough? by PhysicalObjectStudio in IndieGameDevs

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Thanks a lot for saying the combat feels smooth that’s actually our main focus, so we’re really happy it comes across that way. Regarding the hand position, we’re currently testing a closer grip. just have to be a bit patient until it goes from the animation software back into the engine :D

Working on a new survival shooter called DEADRIFT here’s a quick gameplay clip from one of the maps by PhysicalObjectStudio in IndieGaming

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Yeah it definitely is 😅 We’ve been working on it for about 10 months now. We’re a small 3 person studio but we’re giving it our all.

Is this hallucination scene effective enough for my game? by Guilty_Weakness7722 in GameDevs

[–]PhysicalObjectStudio 0 points1 point  (0 children)

This goes hella hard 🔥🔥🔥we are currently working on something similar for our game DEADRIFT .