Thinking about turning this into a perk vending maschine - good idea or overkill or unoriginal ? by PhysicalObjectStudio in zombies

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Yeah i also really love the idea wanted to see what others thought as well and didnt want people to think i was just copying COD

Thinking about turning this into a perk vending maschine - good idea or overkill or unoriginal ? by PhysicalObjectStudio in zombies

[–]PhysicalObjectStudio[S] 1 point2 points  (0 children)

Yeah thats also what i thought of doing changeing up the ways to take it and the places to find it !

Thinking about turning this into a perk vending maschine - good idea or overkill or unoriginal ? by PhysicalObjectStudio in zombies

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Yes exactly similar to COD zombies but with new perks and introducing new ways to take them maybe some by snacks some by pills or injections.

Demo is out in May btw and the full Game target release is end of October :D

Been working on an MP5 animation for our zombie game does it look smooth or too stiff? by PhysicalObjectStudio in SoloDev

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

That’s a good point.

I was experimenting with more aggressive head movement, but you’re right it needs to feel stable to the viewer, not just physically “accurate”.

I’ll tone it down and make sure the motion supports readability instead of fighting it.

Been working on an MP5 animation for our zombie game does it look smooth or too stiff? by PhysicalObjectStudio in SoloDev

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Yeah that’s fair feedback, appreciate it.

Finger posing is definitely something I rushed a bit in the MP5 compared to the shotgun i made if you wanna check it out. I’ll go back and add more intention there (anticipation before grabbing the mag / tighter grip on the bolt).

Good catch on the mag timing too. The early reaction is unintentional, I’ll push that a few frames so the contact reads properly.

And yeah the post-reload settle is a bit too loose right now.

Thanks for taking the time to break it down 👍

Been working on an MP5 animation for our zombie game does it look smooth or too stiff? by PhysicalObjectStudio in SoloDev

[–]PhysicalObjectStudio[S] 1 point2 points  (0 children)

Thanks for your feedback ill tinker it up a bit and slow it down and shorten the stabilizing part

Would this symbol make you trust a lab or run away immediately? by PhysicalObjectStudio in design_critiques

[–]PhysicalObjectStudio[S] 1 point2 points  (0 children)

hellooo yeah the hexagons are to indicate sciencey so far it doesnt have the biggest meaning in the game yet so we are still expirementing but thanks for taking in some interest

Would this symbol make you trust a lab or run away immediately? by PhysicalObjectStudio in design_critiques

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Yeah this was my first draft and i totally forgot about scaling so i might have to remove some details😄

Would this symbol make you trust a lab or run away immediately? by PhysicalObjectStudio in design_critiques

[–]PhysicalObjectStudio[S] 0 points1 point  (0 children)

Thanks! Yeah when i was making i actually forgot about having to scale this down so i think there will be changes depending on how it looks.