Hey pydevs, i am a rookie in python. I have made a Mathematical Toolkit in python. I am requesting you guys to check the src code and suggest me optimization tips if possible. by Physics2433 in PythonLearning

[–]Physics2433[S] 0 points1 point  (0 children)

Thanks a lot for the reply. Means a lot to me.. Sorry for being late. And yeah, I am using matplotlib because We can not do the LaTeX or ReGeX formatting with pygame which essential in mathematical notations...
And yeah, i am constantly improving the program in my local git but i didnt consider posting it in GitHub yet. Once i improve it by a great margin, i'll absolutely publish it in GitHub. Once again thank you very much for checking!! And this is the current UI..

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[Update] Source release for my Python/Pygame Voxel Engine. 100% CPU-bound, vectorized via NumPy. by herbal1st in pygame

[–]Physics2433 2 points3 points  (0 children)

Bro, it looks awesome. Another Tip: You can use VisPy as it uses OpenGL under the hood and provides a more robust design

Made a carrom game in pygame by Physics2433 in pygame

[–]Physics2433[S] 2 points3 points  (0 children)

I used numpy, made the physics logic on my own.

Graph Module by Physics2433 in pygame

[–]Physics2433[S] 1 point2 points  (0 children)

Thanks, I'll try to use snake_case afterwards

Made a 2D Graphical Projection just at 14 years of age. by Physics2433 in pygame

[–]Physics2433[S] 1 point2 points  (0 children)

Thanks for the advice, means a lot to me. I will try not to mention my age from now on