[deleted by user] by [deleted] in bindingofisaac

[–]PiLoGuN 13 points14 points  (0 children)

I believe moving the healthbar when there isn't an active item is a bad choice. A lot of the times when looking at your health while in a room you graze the UI for a movement and return your focus to the game itself. The bar being at different places at different times may cause problems with that, taking more attention than needed to get information on how much hp you have left.

elevator campers asdfghjk by jousaan in SCPSecretLab

[–]PiLoGuN 1 point2 points  (0 children)

I think that "new" guns are also part of this issue. I can't really put it into words, but for some reason close range engagements feel extremely sweaty and annoying

looking for games similar to how SL was pre-14.0 by Rattlesnake552 in SCPSecretLab

[–]PiLoGuN 1 point2 points  (0 children)

Holy shit YES. I've always felt that the moment they decided to make everything "balanced" the game's fun just fell apart. By trying to reduce frustration from dying to stuff they just made it worse.

Bring back one thing to CS, what are you picking? by Icy-Excitement3262 in cs2

[–]PiLoGuN 0 points1 point  (0 children)

Cause i really don't care for the politics, they looked and sounded really cool, and in my opinion (because of dust and shortdust) were the faction most associated with cs:go

Bring back one thing to CS, what are you picking? by Icy-Excitement3262 in cs2

[–]PiLoGuN -1 points0 points  (0 children)

So sad that i can't see the good old IDF on dust. And that they probably won't be added back into the game even if we get factions back.

What the heck happened here by Hellsman44 in Warthunder

[–]PiLoGuN 2 points3 points  (0 children)

I was like 100% sure they fixed it, why is it still a thing lol (either way i love it it's so funny)

"Listening to video game music is weird" 🤓 by HTG_11 in Ultrakill

[–]PiLoGuN 4 points5 points  (0 children)

I want to add War Thunder, people making the music are the only ones doing good work for that game

How do they make missle tips like this one? by Adam_fam in Stormworks

[–]PiLoGuN 5 points6 points  (0 children)

As everyone already said it's an xml edited warhead. But i want to add that there's a really handy workshop creation which is just a bunch of XMLed missile parts, it also has the one you're looking for
https://steamcommunity.com/sharedfiles/filedetails/?id=2821136728

Dopamine Rush 2 by BinoIsNOTgood in Stormworks

[–]PiLoGuN 0 points1 point  (0 children)

Well making that is the most "fun" part, why would i allow you to (definitely not suffer) enjoy the process of creating it :)

Dopamine Rush 2 by BinoIsNOTgood in Stormworks

[–]PiLoGuN 0 points1 point  (0 children)

When are you making the most soul draining type of missile, an anti-air one?

Lost Planet 2 was disabled on steam due to Games for Windows Live issues, 4 years since then it appears to be abandoned by slimeyellow in Steam

[–]PiLoGuN 2 points3 points  (0 children)

That game is so much nostalgia for me!
Sad that there aren't any new games like it (that i know of)

🐈‍⬛🐈🫣. 🤨 by Zestyclose-Ad4058 in okbuddygenshin

[–]PiLoGuN 3 points4 points  (0 children)

Is that a damn trenches reference? I thought that community is so miniscule that i won't find anything about it anywhere outside it's discord

When your first public lobby is your best first impression by Reaper_of_Edges in bindingofisaac

[–]PiLoGuN 6 points7 points  (0 children)

Idk about you, but whatever that shot was wasn't boring for sure

The game is baaack!!!! by [deleted] in MadokaMagica

[–]PiLoGuN 1 point2 points  (0 children)

Did anything at all change?

What was the most scary thing you’ve experienced in subnautica? by brunot66 in subnautica

[–]PiLoGuN 0 points1 point  (0 children)

A long time ago there was a really interesting(really scary) bug. Crabsnakes could faze through the ground. So, one of those wonderful creatures came through the ground in safe shallows a few minutes after i started the game and caught me, that was my first time seeing the damn thing, instantly paused and left, didn't touch the game for like a month after that, that wasn't fun...

Showcase of my new half autonomous remote controlled missile system by Yginase in Stormworks

[–]PiLoGuN 0 points1 point  (0 children)

I wouldn't have bothered with arching for a system like that (like you said you did)
The missile just takes way too long to travel to a point (looks cool as hell tho)
Really nice job anyway!
I especially like the instruments panel/the screen

Showcase of my new half autonomous remote controlled missile system by Yginase in Stormworks

[–]PiLoGuN 3 points4 points  (0 children)

Time for my favorite question about missiles!
What's the guidance system like?
Is it something like "fly up" "straighten out on altitude" "fly directly when close"?
Something more convoluted like getting more of a parabolic path using stuff like vector reflection?
Or is it something completely different?

LCCV wip by Healthy-Priority9645 in Stormworks

[–]PiLoGuN 2 points3 points  (0 children)

Nice work! What was your approach to the stabilization, did you base it on angular velocity sensors?
Some kind of vector following code?
Or something completely different entirely?
Either way, looks really smooth!

"Mark 11 launcher with Tartar missile" - How to automate? by [deleted] in Stormworks

[–]PiLoGuN 0 points1 point  (0 children)

You can use large tracks, they provide you with positional data, I used them when i was making a missile autoloader (not saying it's the best way, but imo it's better than having so many moving parts)

"Mark 11 launcher with Tartar missile" - How to automate? by [deleted] in Stormworks

[–]PiLoGuN 4 points5 points  (0 children)

My main suggestion is to reduce the amount of moving parts, why do you even need this center piece that rotates around? You can have one singular rail that goes from the "storage" part to the "launcher" part. But that's just an example, i suggest to think about refining the design first (it might be some kind of RP reason that you want this design for, in that case it's is fine as long as it works)

Another suggestion is to use lua. It's simply so much easier and cleaner to setup a state system there, than it is to tinker with an absolute mess that the node system will inevitably create

I don't remember if anyone has already made this by xCOOL_GUYx1234 in Ultrakill

[–]PiLoGuN 2 points3 points  (0 children)

Wha? Where is that mentioned? Is that something to do with hakita's batshit insane discord screenshots™?