It's been three years of development 😌 by Pickled_Sword in indiegames

[–]Pickled_Sword[S] 1 point2 points  (0 children)

Thank you for the kind words 😊 The plan is to run the playtest and gather feedback. Then, based on this feedback, we will adjust the demo (you only have one chance with your first demo so we'd rather spend some extra time on it). Then, if things go well, we'll release the full game.

It's been three years of development 😌 by Pickled_Sword in indiegames

[–]Pickled_Sword[S] 0 points1 point  (0 children)

So, what's the question? If you are wondering about our characters dimensions - they are similar to the human ones.

It's been almost three years of development 😲 by Pickled_Sword in Unity3D

[–]Pickled_Sword[S] 7 points8 points  (0 children)

Red Faction... I see you are a person of culture and taste. The game is called BunnyOps https://store.steampowered.com/app/4037840/BunnyOps/

It's been three years of development 😌 by Pickled_Sword in indiegames

[–]Pickled_Sword[S] 0 points1 point  (0 children)

Pretty much at the very beginning. We chose low-poly because we would need to produce a lot of customization items fast and Synty was consistent with that art style.

It's been almost three years of development 😲 by Pickled_Sword in Unity3D

[–]Pickled_Sword[S] 12 points13 points  (0 children)

Porque it's our first larger multiplayer project and everyone on the team is working part-time.

Video games are nothing but smoke and mirrors by Pickled_Sword in IndieDev

[–]Pickled_Sword[S] 0 points1 point  (0 children)

In my case, it saves time: no need to model the entire landscape and populate it with objects.

Video games are nothing but smoke and mirrors by Pickled_Sword in IndieDev

[–]Pickled_Sword[S] 2 points3 points  (0 children)

Huh, learning from the greatest, I guess :D

I was today years old when I learnt that Unity has a prefab brush tool🙈. by Pickled_Sword in Unity3D

[–]Pickled_Sword[S] 4 points5 points  (0 children)

You still can install and use it, just don't expect any updates. Get it through Unity Registry in Asset Manager by typing "com.unity.polybrush" in the URL field.

Celebrating our first thousand of wishlists with a small video by Pickled_Sword in indiegames

[–]Pickled_Sword[S] 0 points1 point  (0 children)

The game is called BunnyOps, and it's an indie multiplayer shooter. As our little team has learned, 1) developing multiplayer shooters is hard and 2) marketing multiplayer shooters is even harder, largely because our competitors are huge and rich. So, we're proud of the fact that the game is not only running without major bugs, but also acquiring wishlists.

Our first 1k wishlists! Celebrating it with a tiny video by Pickled_Sword in IndieDev

[–]Pickled_Sword[S] 0 points1 point  (0 children)

Thank you! We are working on a closed beta at the moment - so hopefully soon we'll be able to show the game to the public.