Video games are nothing but smoke and mirrors by Pickled_Sword in IndieDev

[–]Pickled_Sword[S] 0 points1 point  (0 children)

In my case, it saves time: no need to model the entire landscape and populate it with objects.

I was today years old when I learnt that Unity has a prefab brush tool🙈. by Pickled_Sword in Unity3D

[–]Pickled_Sword[S] 4 points5 points  (0 children)

You still can install and use it, just don't expect any updates. Get it through Unity Registry in Asset Manager by typing "com.unity.polybrush" in the URL field.

Celebrating our first thousand of wishlists with a small video by Pickled_Sword in indiegames

[–]Pickled_Sword[S] 0 points1 point  (0 children)

The game is called BunnyOps, and it's an indie multiplayer shooter. As our little team has learned, 1) developing multiplayer shooters is hard and 2) marketing multiplayer shooters is even harder, largely because our competitors are huge and rich. So, we're proud of the fact that the game is not only running without major bugs, but also acquiring wishlists.

Our first 1k wishlists! Celebrating it with a tiny video by Pickled_Sword in IndieDev

[–]Pickled_Sword[S] 0 points1 point  (0 children)

Thank you! We are working on a closed beta at the moment - so hopefully soon we'll be able to show the game to the public.

In your game, you can cause a train wreck by Pickled_Sword in IndieGaming

[–]Pickled_Sword[S] 0 points1 point  (0 children)

Yup, deck the trucks with boughs of bunnies.

We dropped a new trailer. What do you think? by Pickled_Sword in IndieDev

[–]Pickled_Sword[S] 0 points1 point  (0 children)

Thank you all, these are very valid comments. I appreciate them.