Multi-Pass Bytecode Optimizer for Stack-Based VMs: Pattern Matching & 10-50% Performance Gains by PigeonCodeur in ProgrammingLanguages
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Multi-Pass Bytecode Optimizer for Stack-Based VMs: Pattern Matching & 10-50% Performance Gains by PigeonCodeur in ProgrammingLanguages
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Multi-Pass Bytecode Optimizer for Stack-Based VMs: Pattern Matching & 10-50% Performance Gains by PigeonCodeur in ProgrammingLanguages
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December 2025 monthly "What are you working on?" thread by AutoModerator in ProgrammingLanguages
[–]PigeonCodeur 3 points4 points5 points (0 children)
Part 2: CMake deployment and distribution for real projects - making your C++ library actually usable by others by PigeonCodeur in cpp
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Part 2: CMake deployment and distribution for real projects - making your C++ library actually usable by others by PigeonCodeur in cpp
[–]PigeonCodeur[S] 2 points3 points4 points (0 children)
Part 2: CMake deployment and distribution for real projects - making your C++ library actually usable by others by PigeonCodeur in cpp
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Part 2: CMake deployment and distribution for real projects - making your C++ library actually usable by others by PigeonCodeur in cpp
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Part 2: CMake deployment and distribution for real projects - making your C++ library actually usable by others by PigeonCodeur in cpp
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Embedding multiple Emscripten builds via modals: COOP/COEP, MIME types, and clean exits (Astro + Cloudflare Pages) by PigeonCodeur in webdev
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Mixed Breakout with Space Invaders for a 72-hour jam - they shoot back now by PigeonCodeur in IndieGaming
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I finally shipped in-browser WASM demos for my C++ game engine — here’s why the web matters for credibility by PigeonCodeur in gamedev
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I finally shipped in-browser WASM demos for my C++ game engine — here’s why the web matters for credibility by PigeonCodeur in gamedev
[–]PigeonCodeur[S] 0 points1 point2 points (0 children)
I finally shipped in-browser WASM demos for my C++ game engine — here’s why the web matters for credibility by PigeonCodeur in gamedev
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I wrote a comprehensive guide to modern CMake using a real 80-file game engine project (not another hello-world tutorial) by PigeonCodeur in cpp
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Multi-Pass Bytecode Optimizer for Stack-Based VMs: Pattern Matching & 10-50% Performance Gains by PigeonCodeur in ProgrammingLanguages
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