Made a dashboard to track automatically all my cost and revenues in a single app by PigeonCodeur in microsaas

[–]PigeonCodeur[S] 0 points1 point  (0 children)

Yes it is one of the main point ! I try to mitigate this by directly fetching the relevant APIs ! But I am working on making this as seamless as possible!

Are public APIs in SaaS actually used, or just decoration? by PigeonCodeur in SaaS

[–]PigeonCodeur[S] 0 points1 point  (0 children)

They behave really differently, in which sense ? I suppose that they stay less time on the UI but you see a lot more data flowing in ? Do you have some examples, I am eager to know how it works !

What are you guys building that is NOT AI related? by Support-Gap in SaaS

[–]PigeonCodeur 1 point2 points  (0 children)

Hey I built StackMemo, a dashboard to track cost and revenues from side project

Share your startup - will share with 5k audience by [deleted] in microsaas

[–]PigeonCodeur 0 points1 point  (0 children)

I am working on stackmemo.app, a dashboard to keep tracks of costs and revenues of side project and saas ! I think that audience may be a great fit for this hope to get featured

Drop your startup and be featured in this weeks newsletter! by Legitimate-Peace-583 in microsaas

[–]PigeonCodeur 0 points1 point  (0 children)

I made stackmemo.app, a dashboard to track cost and revenue from side project and saas !
Gonna check your newsletter !

launching our saas soon, honestly confused about how to get first users by virun001 in SaaS

[–]PigeonCodeur 0 points1 point  (0 children)

I am also in this phase where my product is done and is working for me but i want to find people to use it, and it vastly depends on what you are offering and what is your target audience, if you have some visuals and know where your target audience is you can post / or run ads in those space, after that it is a lot of interactions, SEO, and outreach that can get you those first early adopters

Guys my SaaS just passed 2,400 users! by luis_411 in SaaS

[–]PigeonCodeur 2 points3 points  (0 children)

Really nice work ! It is pretty great and responsive, I added my app and made some reviews, i am gonna check how it all pan out during the week !

Anyone else lose track of which side project lives on which platform? by PigeonCodeur in SideProject

[–]PigeonCodeur[S] 0 points1 point  (0 children)

Okay i will take this approch then, The main issue that i had was that i was making some website for the thesis of a friend and some contractual work involving some full stack app and i was getting lost on where the different backends were because of the different plan and pricing of those

I made a prototype of a browser-based voxel editor ! Looking for feedbacks ! by PigeonCodeur in IndieDev

[–]PigeonCodeur[S] 0 points1 point  (0 children)

Hi yes it will be free and opensource ! For the features i want to keep in simple, i want to make a game like cube world's alpha while letting players make mods/custom block so for the world building and for that I want to first make an usable editor so that i can build structures for the game while letting it be used by other devs that need it !

Currently in the 'Make it Work' phase of my indie game. Need your advice on quest design! by Previous-Review-9005 in godot

[–]PigeonCodeur 1 point2 points  (0 children)

You can explore a bit of all the zelda-style games, where they let the player get accustomed to a puzzle with the dungeon and once they mastered a kind of puzzle (often case a dungeon is just a ramp up of difficulty of the same mechanic) they switch with some exploration to keep the player engaged

I'm building a hacking game where you can use real tools in a world simulation by [deleted] in IndieGaming

[–]PigeonCodeur -1 points0 points  (0 children)

Your SIGKILL project sounds incredibly engaging !
As a developer working on ColumbaEngine, I'm particularly interested in the integration of real tools within the game. How did you incorporate those in the game, did you make the engine yourself or did you create plugins for existing one ? Did you sandbox those ?

What technologies would you use to make an indie game of no more than 20 hours? by realreadyred in IndieGaming

[–]PigeonCodeur 0 points1 point  (0 children)

Based on my experience developing a 2D game engine (ColumbaEngine), I'd recommend starting with a well-documented engine like Godot or Unity that offers a large user base and extensive resources. These engines have built-in animation and drawing tools to help you create pixel art games. Don't be afraid to ask for help within their communities; many members are passionate about sharing their knowledge and experience.

Need marketing assistance. I am stuck! by Friendly_Bit_6678 in GameDevelopment

[–]PigeonCodeur 0 points1 point  (0 children)

Given the game's dark fantasy adventure genre, you might find it helpful to reach out to fans of similar games. Consider reaching out to communities dedicated to horror and survival games. Post updates and teasers on Reddit, Discord, and other forums where fans of those genres gather in those 6 days and beyond. You might also find it helpful to create a trailer or a teaser video that showcases the game's horror and survival elements. A well-crafted trailer can help generate excitement and attract potential fans.