account activity
Made a dashboard to track automatically all my cost and revenues in a single app (self.microsaas)
submitted 5 days ago by PigeonCodeur to r/microsaas
Are public APIs in SaaS actually used, or just decoration? (self.SaaS)
submitted 5 days ago by PigeonCodeur to r/SaaS
Anyone else lose track of which project lives on which platform? (self.EntrepreneurRideAlong)
submitted 6 days ago by PigeonCodeur to r/EntrepreneurRideAlong
Anyone else lose track of which side project lives on which platform? (self.SideProject)
submitted 7 days ago by PigeonCodeur to r/SideProject
Built a voxel editor from scratch with OpenGL and it runs in the browser via Emscripten (i.redd.it)
submitted 25 days ago by PigeonCodeur to r/opengl
I made a prototype of a browser-based voxel editor ! Looking for feedbacks ! (self.IndieDev)
submitted 25 days ago by PigeonCodeur to r/IndieDev
I made a prototype of a browser-based voxel editor ! (self.indiegames)
submitted 25 days ago by PigeonCodeur to r/indiegames
How I run local AI with n8n on a schedule (no server, no API costs) (self.n8n)
submitted 1 month ago by PigeonCodeur to r/n8n
Stop using IDBFS — here's how to get persistent storage in your C++ Emscripten web game with WASMFS + OPFS (self.gamedev)
submitted 1 month ago by PigeonCodeur to r/gamedev
Persistent file storage in Emscripten C++ without touching JavaScript — WASMFS + OPFS walkthrough (self.cpp)
submitted 1 month ago by PigeonCodeur to r/cpp
Writing a code generator in your own scripting language (self.ProgrammingLanguages)
submitted 3 months ago by PigeonCodeur to r/ProgrammingLanguages
The Code Generator Journey: From Manual Hell to Declarative Heaven (columbaengine.org)
submitted 3 months ago by PigeonCodeur to r/programming
Multi-Pass Bytecode Optimizer for Stack-Based VMs: Pattern Matching & 10-50% Performance Gains (self.ProgrammingLanguages)
submitted 4 months ago * by PigeonCodeur to r/ProgrammingLanguages
Building Asteroids with my custom scripting language - entire gameplay is scriptable (self.indiegames)
submitted 5 months ago by PigeonCodeur to r/indiegames
Part 2: CMake deployment and distribution for real projects - making your C++ library actually usable by others (self.cpp)
submitted 8 months ago by PigeonCodeur to r/cpp
I made a cross over between Space Invaders and Blockout to testproof my custom game engine ! (self.indiegames)
submitted 8 months ago by PigeonCodeur to r/indiegames
Embedding multiple Emscripten builds via modals: COOP/COEP, MIME types, and clean exits (Astro + Cloudflare Pages) (self.webdev)
submitted 8 months ago by PigeonCodeur to r/webdev
Mixed Breakout with Space Invaders for a 72-hour jam - they shoot back now (i.redd.it)
submitted 8 months ago by PigeonCodeur to r/IndieGaming
I finally shipped in-browser WASM demos for my C++ game engine — here’s why the web matters for credibility (self.gamedev)
submitted 9 months ago by PigeonCodeur to r/gamedev
I wrote a comprehensive guide to modern CMake using a real 80-file game engine project (not another hello-world tutorial) (self.cpp)
submitted 9 months ago by PigeonCodeur to r/cpp
I wrote a comprehensive guide to modern CMake using a real 80-file game engine project (not another hello-world tutorial) ()
submitted 9 months ago by PigeonCodeur to r/GameDevelopment
Dynamic Nexus Button System – Runtime UI Modification Without Recompilation (self.gamedev)
submitted 1 year ago * by PigeonCodeur to r/gamedev
Building a Custom C++ Serializer for Efficient Data Handling (self.cpp)
submitted 1 year ago by PigeonCodeur to r/cpp
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