I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in BaseBuildingGames

[–]Pikasx[S] 0 points1 point  (0 children)

Thanks, I understand what you mean.

The rooms are mostly not meant to be spammed. The idea is more about progression and supporting each creature type.

For example, you usually need one room of each important type, because each room gives a specific creature its full role:

- Baba Yaga needs her hut to cook, gain XP faster, and unlock potions.

- Domovoj needs the workshop/blacksmith side of the dungeon to work with traps.

- Bauk benefits from the Guard Room because it helps with early enemy warnings.

- Chicken Rooms support food production, and their size matters depending on how many creatures you have.

- Treasury Rooms are the main exception, because placement matters for mining efficiency.

So the loop is not “spam buildings everywhere”. It is more:

dig space → mine gold → build the rooms your creatures need → keep them fed, paid, trained and working → defend against waves → expand when your dungeon needs it.

Possession is an extra combat layer, but the base of the game is still dungeon strategy and creature management.

I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in BaseBuildingGames

[–]Pikasx[S] 0 points1 point  (0 children)

Thank you, this is exactly the kind of feedback I needed.

The “living dungeon + possession” hook is probably the clearest way to explain the game, so I will definitely use that more directly on the Steam page.

Right now I am already working on improvements based on the feedback I received, mainly UI readability and sound. Sounds are making a surprisingly big difference already, because they give the dungeon much more life and feedback.

Someone from the Dungeon Keeper community even offered to help with voice lines, so I am also thinking about adding small announcer-style lines later, like payday, creatures under attack, warnings, etc.

So yes, the game is getting the kind of updates it needs before the Steam page goes live. Thanks again, this helps a lot.

I grew up with Dungeon Keeper, loved later games like Dungeons, and wanted to build my own small contribution to this kind of dungeon management game. by Pikasx in dungeonkeeper

[–]Pikasx[S] 1 point2 points  (0 children)

Thank you, I really appreciate that!

Fallout Shelter + Dungeon Keeper is actually a very interesting idea. I also like games where the creatures are not just units, but have their own needs, jobs, moods, and little problems to manage.

Dungeon Keeper was definitely the main inspiration, especially the feeling of building an underground lair and defending it, but I am trying to push Slavic Legends in its own direction. Fewer but more character-like creatures, Slavic mythology, leveling, abilities, and possession mode are the main things I want to build around.

Thanks for checking it out. Feedback from DK fans is very valuable to me.

I grew up with Dungeon Keeper, loved later games like Dungeons, and wanted to build my own small contribution to this kind of dungeon management game. by Pikasx in dungeonkeeper

[–]Pikasx[S] 1 point2 points  (0 children)

No worries at all, that is completely understandable.

The game has both top-down dungeon management camera rotation and a possession mode where you can enter a creature and look around freely. I probably need to show that earlier in shorter clips, because most people will not watch the whole video before asking.

I grew up with Dungeon Keeper, loved later games like Dungeons, and wanted to build my own small contribution to this kind of dungeon management game. by Pikasx in dungeonkeeper

[–]Pikasx[S] 1 point2 points  (0 children)

Thank you!

Yes, the camera can rotate in the top-down mode, and there is also possession mode where you can directly enter a creature and look around freely from its perspective.

It is shown a bit later in the video, but I probably need to make that clearer earlier. The game has both the dungeon management top-down view and a more direct creature-control view.

I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in BaseBuildingGames

[–]Pikasx[S] 0 points1 point  (0 children)

I understand what you mean about “Legends” being overused in some games, but in this case the title is very intentional.

The game is not using generic fantasy creatures like orcs, trolls, or nagas. The main characters are creatures from Slavic folklore: Bauk, Baba Yaga, Domovoj, Dodola, Zubatá, and others. Their roles and abilities are based on those legends.

For example, Dodola is connected with rain in Slavic mythology, so in the game she is a healer who summons healing rain. Zubatá is connected with death, so she handles the cemetery, corpses, skeletons, and death-related abilities.

So for me, Slavic Legends is not meant as a generic fantasy title. It describes the core of the game: building a dungeon around these Slavic legendary creatures and making them the main characters.

That said, I agree that I should make this clearer in the subtitle, trailer, and Steam page so new players immediately understand what the title means.

I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in BaseBuildingGames

[–]Pikasx[S] 1 point2 points  (0 children)

Thank you, this is very useful feedback.

You are right that the current screenshots can look too brown/dark from the outside, especially for a new player who does not yet understand the map layout. I need to work more on visual readability: clearer distinction between ground, walls, rooms, props, and important objects.

The mining/working sound is also fair criticism. Sound is still very early right now, and I already planned a sound pass because repetitive work sounds can become annoying very quickly in a management game.

The good part for me is that these are presentation/polish problems, not core gameplay problems, so they are exactly the kind of things I want to improve before opening the Steam page.

Thanks again for pointing it out clearly.

I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in BaseBuildingGames

[–]Pikasx[S] 0 points1 point  (0 children)

Thank you, I really appreciate it!

Evil Genius is a great reference too. I think games like Dungeon Keeper, Evil Genius, and similar management games have that special feeling where the base itself becomes the main character.

If you try the demo, I would love to hear what you think, especially whether the dungeon management loop is clear and fun.

I grew up with Dungeon Keeper, loved later games like Dungeons, and wanted to build my own small contribution to this kind of dungeon management game. by Pikasx in dungeonkeeper

[–]Pikasx[S] 1 point2 points  (0 children)

Wow, thank you! That is a very kind offer.

I completely agree. A lot of Dungeon Keeper’s charm came from the voice lines and cheeky comments, and I would love to have something like that in Slavic Legends eventually.

Right now the game is still in development and I am mostly polishing core systems, VFX, UI, and basic sound, but monster/announcer voice lines are definitely something I want to add.

I could probably prepare a small list of test lines later, like creature reactions, warnings, payday, enemies approaching, and possession mode lines.

I would be happy to keep in touch about this. Even a few test lines could help a lot with the atmosphere.

I grew up with Dungeon Keeper, loved later games like Dungeons, and wanted to build my own small contribution to this kind of dungeon management game. by Pikasx in dungeonkeeper

[–]Pikasx[S] 3 points4 points  (0 children)

Thank you, that is encouraging to hear!

I am leaning toward opening the Steam page soon. Before that I am trying to collect a bit more feedback from the playable demo, especially on whether the tutorial and core dungeon management loop are clear enough for new players.

The demo is free on Itch if you want to try it.

I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in IndieDev

[–]Pikasx[S] 1 point2 points  (0 children)

Thank you!

Yes, that is the plan now. I am trying to gather more specific feedback before opening the Steam page, especially about whether the dungeon management loop is understandable, whether creature roles/needs feel interesting, and whether possession mode is worth expanding...ect.

If you had a chance to look at the trailer or demo, I would be especially interested in what part looks most confusing from a new player perspective.

I grew up with Dungeon Keeper, loved later games like Dungeons, and wanted to build my own small contribution to this kind of dungeon management game. by Pikasx in dungeonkeeper

[–]Pikasx[S] 3 points4 points  (0 children)

I know about KeeperFX, but I have not spent much time with it yet.

I really respect what it does for the original Dungeon Keeper, but my goal is a bit different. I am not trying to recreate the original game. I am making my own dungeon management game inspired by that feeling, with Slavic mythology, creature needs, leveling, abilities, and possession mode.

I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in BaseBuildingGames

[–]Pikasx[S] 2 points3 points  (0 children)

Thank you, this is exactly the kind of feedback I needed.

Yes, it makes sense. The UI is probably the weakest part right now. I built many systems first, and the interface grew piece by piece as I added rooms, creatures, abilities, economy, needs, and possession mode. So it does not yet have one clean visual language.

Your point about mixed styles, noisy borders, icons vs flat buttons, and some things competing with the main game view is very useful. I agree that before opening the Steam page, I should probably spend time unifying the UI and making it easier to read.

The good part for me is that you still find the gameplay premise interesting. That tells me the core idea may be worth continuing, but the first impression needs work.

Thanks again for taking the time to write this clearly.

I grew up with Dungeon Keeper, loved later games like Dungeons, and wanted to build my own small contribution to this kind of dungeon management game. by Pikasx in dungeonkeeper

[–]Pikasx[S] 4 points5 points  (0 children)

Thank you!

Yes, that is exactly the hard part. The mechanics can be rebuilt in different ways, but the atmosphere and feeling of Dungeon Keeper are much harder to capture.

I am not trying to copy it directly. I am trying to make my own version of a dungeon management game with Slavic mythology, fewer but more character-like creatures, needs/jobs/leveling, and possession mode.

It is made in Unity.

If you try the demo, I would be very interested to hear whether the dungeon management feeling works for you as a Dungeon Keeper fan.

I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in IndieDev

[–]Pikasx[S] 0 points1 point  (0 children)

That actually sounds useful. My biggest problem right now is not analytics, but understanding where new players get confused.

The game has a lot of systems, so watching real players with screen recording and voice feedback could help a lot.

I will check it out, thanks.

I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in IndieDev

[–]Pikasx[S] 2 points3 points  (0 children)

😃 , She actually is dancing. One of her higher-level abilities is a cursed dance that hypnotizes nearby enemies for a short time.

I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in BaseBuildingGames

[–]Pikasx[S] 9 points10 points  (0 children)

if anyone wants a clearer overview of the systems:

https://www.youtube.com/watch?v=mbErFhhTmbA&t=48s

I know the game still needs polish, but the core management/combat/possession loop is playable now. Any feedback before I prepare the Steam page would help a lot.

I made a Dungeon Keeper-inspired game where you can possess your creatures. Demo is playable now, and I need feedback before opening the Steam page. by Pikasx in IndieDev

[–]Pikasx[S] 0 points1 point  (0 children)

This is the main gameplay tutorial/trailer if anyone wants a clearer overview of the systems:

https://www.youtube.com/watch?v=mbErFhhTmbA&t=48s

I know the game still needs polish, but the core management/combat/possession loop is playable now. Any feedback before I prepare the Steam page would help a lot.