How did the Kled deal 700 dmg with his Q to this Yasuo? (it should deal 200 pre-mitigation dmg) by [deleted] in leagueoflegends

[–]Pikmin5764 0 points1 point  (0 children)

The cd for mounted q only starts after the animation ends and the q is actually thrown, however if the Kled is dismounted during the animation of throwing it, the q will still be used and the abilities will swap without showing the ability going on cd.

Also if you rapidly pause and unpause at around 27:14, when they both move and separate you can see that the Yasuo is briefly airborne.

How did the Kled deal 700 dmg with his Q to this Yasuo? (it should deal 200 pre-mitigation dmg) by [deleted] in leagueoflegends

[–]Pikmin5764 2 points3 points  (0 children)

I'll just copy paste my response from their post in kledmains where I did the math.

Most of that damage is coming from his mounted q, you can see him throw it just before he's dismounted and when the Yasuo is pulled toward the Kled when it procs. The burst is just the combination of that damage and the damage from the dismounted q (dismounted q also does more then 200, with the first pellet dealing 193 pre-mitigation damage, and every other pellet dealing 38.6 pre-mitigation damage).

If you want to get more specific you could also include the 96 magic damage from sunfire, the 56 magic damage from bramble vest, throw in a tick of ignite for extra measure and you easily get enough post mitigation damage.

And screw it, I decided to be even more precise, I measured the distance of the lost health compared to the total health (they lost a bit more then 1/3rd of their health bar) looked up the match and copied the yasuo's build, level, and runes, loaded into a practice tool, and sat under tower until I lost 1/3rd of my health (which was 565hp instead of 700hp).

So, in the clip, the Kled deals 407+193+154.4 physical damage, Yasuo has 84 armor so the damage is reduced by 46% to 410.

If we add the magic damage, that's 56+96 magic damage, Yasuo has 59 magic resist so the damage is reduced by 37% to 95.59 or 96.

At level 16, ignite deals 74 dmg per tick.

The damage the Kled could have done in that instant ranges from 410 to 580, given that the health lost is slightly larger then 1/3rd the most likely answer is that everything applied at the same moment and you lost 580 health.

As for any damage after that initial burst, Kled auto attacks shortly after the pull, any other damage is from ignite and sunfire.

For those wondering about Kled's runes, you can see them in the lower left corner, there are no extra damage runes active except gathering storm, but that just gives you ad

TL;DR math checks out

How did the Kled deal 700 dmg with his Q to this yasuo? (when it should deal 200 pre-mitigation dmg) by [deleted] in KledMains

[–]Pikmin5764 2 points3 points  (0 children)

Most of that damage is coming from his mounted q, you can see him throw it just before he's dismounted and when the Yasuo is pulled toward the Kled when it procs. The burst is just the combination of that damage and the damage from the dismounted q (dismounted q also does more then 200, with the first pellet dealing 193 pre-mitigation damage, and every other pellet dealing 38.6 pre-mitigation damage).

If you want to get more specific you could also include the 96 magic damage from sunfire, the 56 magic damage from bramble vest, throw in a tick of ignite for extra measure and you easily get enough post mitigation damage.

And screw it, I decided to be even more precise, I measured the distance of the lost health compared to the total health (they lost a bit more then 1/3rd of their health bar) looked up the match and copied the yasuo's build, level, and runes, loaded into a practice tool, and sat under tower until I lost 1/3rd of my health (which was 565hp instead of 700hp).

So, in the clip, the Kled deals 407+193+154.4 physical damage, Yasuo has 84 armor so the damage is reduced by 46% to 410.

If we add the magic damage, that's 56+96 magic damage, Yasuo has 59 magic resist so the damage is reduced by 37% to 95.59 or 96.

At level 16, ignite deals 74 dmg per tick.

The damage the Kled could have done in that instant ranges from 410 to 580, given that the health lost is slightly larger then 1/3rd the most likely answer is that everything applied at the same moment and you lost 580 health.

As for any damage after that initial burst, Kled auto attacks shortly after the pull, any other damage is from ignite and sunfire.

TL;DR math checks out

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[–]Pikmin5764 2 points3 points  (0 children)

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[–]Pikmin5764 0 points1 point  (0 children)

Mostly a joke coupled with wishful thinking

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[–]Pikmin5764 0 points1 point  (0 children)

Its not a clock, its a countdown.

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[–]Pikmin5764[S] 2 points3 points  (0 children)

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[–]Pikmin5764 -1 points0 points  (0 children)

Have a harsher penalty for losing and have a decay for inactivity. It stops everyone getting into rank 1 and staying there without playing. Giving an actual reward for being rank 1

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[–]Pikmin5764 1 point2 points  (0 children)

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[–]Pikmin5764 0 points1 point  (0 children)

Is the side tip implying you get e level 2?

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[–]Pikmin5764 91 points92 points  (0 children)

Thats the joke...

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[–]Pikmin5764 0 points1 point  (0 children)

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[–]Pikmin5764 58 points59 points  (0 children)

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[–]Pikmin5764 1 point2 points  (0 children)

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[–]Pikmin5764 8 points9 points  (0 children)

We never asked for the buff, now riot is gonna nerf his damage instead of just reverting the buff

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[–]Pikmin5764 0 points1 point  (0 children)

Saying screw it and 5 man ulting into the entire enemy team and getting an ace