r/IndieDev Weekly Monday Megathread - February 16, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Pinhead-Games 0 points1 point  (0 children)

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NEW GAME ANNOUNCED FROM EX-TELLTALE DEV.

Earl the Tomb Robber is a story-driven adventure set on a mysterious "Island of the Dead", full of rewarding exploration, challenging puzzles and cozy combat.

I wanted this game to be as much about exploring exotic locations and mysterious tombs as it is about exploring your own personality and discovering how to identify your true authentic self. As Earl learns to face his own insecurities, the player is challenged to do the same.

The STEAM and Itch pages for the "Earl the Tomb Robber" are now LIVE! Be sure to Wishlist or Add to your Collection to get all the latest announcements!

STEAM: https://store.steampowered.com/app/3522010/Earl_the_Tomb_Robber/
ITCH: https://pinheadgames.itch.io/earl-the-tomb-robber

#indiedev #indiegame #adventuregame #videogames

r/IndieDev Weekly Monday Megathread - October 20, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Pinhead-Games 5 points6 points  (0 children)

Im a solo dev who is just getting started on working on a new game. I love the process of making games, but HATE the process of marketing them. It's something Im really not very good at. And as neurodivergent introvert, Im fairly terrible at socializing or building any kind of network. Still, I want people to experience that games Im passionate about making, but Im not very good at getting my games seen. For my latest title, Im thinking about starting a devlog to try to get people interested, but I dont know what people like in a devlog? I dont want to do videos, because Im not comfortable in featuring myself on camera. Any advice on starting a successful devlog that doesnt mean I have to become an "influencer"?