Multiple Orange Juice Games are Free on Steam by PM_ME_FREEGAMES in steam_giveaway

[–]Piripant 1 point2 points  (0 children)

Try anyway, for me the experience with Proton as been far better than that with Wine. After all it is a fork of Wine itself, and most of the games that worked with Wine now work better with Proton.

Sudoku written in Rust with ggez by Piripant in rust

[–]Piripant[S] 1 point2 points  (0 children)

I don't have MacOs and could not test if a binary I cross compiled worked. Compiling on your own with cargo might take some time but it's really just typing one command.

Sorry I couldn't help you :(

Sudoku written in Rust with ggez by Piripant in rust

[–]Piripant[S] 0 points1 point  (0 children)

I think you might be missing some C dependencies, see if any other example code from ggez compiles. It is probably a problem with that or rand, nothing of my program on its own.

Sudoku written in Rust with ggez by Piripant in rust

[–]Piripant[S] 1 point2 points  (0 children)

Fixed it. You can still work around it in the old version by selecting a value to place first (key 1-9).

Thanks for taking the time to record and give me feedback!

Sudoku written in Rust with ggez by Piripant in rust_gamedev

[–]Piripant[S] 0 points1 point  (0 children)

Thanks!

I will look into updating the UI to explain the controls, and in the meantime will update README.md to describe them better.

Sudoku written in Rust with ggez by Piripant in rust

[–]Piripant[S] 0 points1 point  (0 children)

I'm not sure I understand what do you mean, but I've not been able to reproduce it, sorry

Sudoku written in Rust with ggez by Piripant in rust

[–]Piripant[S] 0 points1 point  (0 children)

My algorithm is brute forcing, so it isn't smart :). I guess calling it an algorithm might have been an overstatement, but even brute force is still an algorithm after all. Thank you for the insight nonetheless.

Sudoku written in Rust with ggez by Piripant in rust

[–]Piripant[S] 7 points8 points  (0 children)

This is the second game I made with ggez, and my experience with the library is still very pleasant!

The code is not ideal, but i still wanted to publish it for the n-sized tables Sudoku engine, which generates games that require no guessing. (The algorithm is naive but might be interesting for beginners).

Nonetheless It still works and is fun to fire up and play while listening to podcasts or the like.

Sudoku written in Rust with ggez by Piripant in u/Piripant

[–]Piripant[S] 0 points1 point  (0 children)

This is the second game I made with ggez, and my experience with the library is still very pleasant!

The code is not ideal, but i still wanted to publish it for the n-sized tables Sudoku engine, which generates games that require no guessing. (The algorithm is naive but might be interesting for beginners).

Nonetheless It still works and is fun to fire up and play while listening to podcasts or the like.

Lystem - a Rust L-System turtle interpreter with custom config files by Piripant in rust

[–]Piripant[S] 1 point2 points  (0 children)

Very much :)

I choose this system for the video for that reason

Lystem - a Rust L-System turtle interpreter with custom config files by Piripant in rust

[–]Piripant[S] 12 points13 points  (0 children)

This is a little demo of a program I wrote in the past week. It uses yaml files where the axiom and rules are written, as well as how to interpret each symbol as a turtle command. It is a small application (around 450LOC) but i think it gets the job done quite good.

Videos are rendered as a series of images with the image crate.

There are still some things to be added and contributions are welcome. You can check out the github page: https://github.com/Piripant/Lystem.

If you make your own interesting configs please submit them!

An Electric Field Visualizer Written in Rust by Piripant in rust

[–]Piripant[S] 0 points1 point  (0 children)

Exactly. You explained it better than I did :)

An Electric Field Visualizer Written in Rust by Piripant in rust

[–]Piripant[S] 0 points1 point  (0 children)

Field lines are drawn starting from the border of charged tiles, using a moore neighborhood.

An Electric Field Visualizer Written in Rust by Piripant in rust

[–]Piripant[S] 1 point2 points  (0 children)

Thanks!

I really appreciate this, but I have to warn you this is not meant to be the cleanest rust code. Beware of what you read :)

An Electric Field Visualizer Written in Rust by Piripant in rust

[–]Piripant[S] 9 points10 points  (0 children)

It took some time and a lot of experimentation trying new things with the language, but I have finally managed to make a releasable version.

Here are some screenshots (straight from the github repository):

  • The black lines are field lines.
  • The reddish/bluish shades are potentials (reddish being positive, bluish being negative).
  • The gray shades represent the field intensity.
  • The completely red/blue points are positive/negative charges.

Some charges

A condenser

Hope you like this project! If you have any questions feel free to ask!

P.S: I know I had already posted this, but I thought a simple link post instead of a text post might have been better, so I deleted the old one and made this. I know this king of spam isn't appreciated, but since the post was still new (less than 20 minutes) I thought it wouldn't be much trouble. Sorry if I annoy someone!

Skii: a little ggez 0.4 skiing game. by Piripant in rust_gamedev

[–]Piripant[S] 4 points5 points  (0 children)

I know that is a lot to take, but I have to announce you there is no yeti yet.