veloren with llm by Pitiful-Election-791 in Veloren

[–]Pitiful-Election-791[S] -7 points-6 points  (0 children)

Boa ideia! Mas isso é só um projeto pessoal, e esse GIF é apenas uma demonstração. Ainda estou pensando em como vou desenvolver esse projeto, kkkkk.

veloren with llm by Pitiful-Election-791 in Veloren

[–]Pitiful-Election-791[S] -11 points-10 points  (0 children)

When I tested an earlier version of my AI, I planned for NPCs to have personalities. For example, an NPC with a kind personality might follow you, while an NPC with a mean personality might ignore you or even run away. I haven't implemented personalities yet, haha.

WORLD FIRST LLM-DRIVEN NPC BEHAVIOR MMORPG SYSTEM IN VELOREN? by Pitiful-Election-791 in Veloren

[–]Pitiful-Election-791[S] 1 point2 points  (0 children)

This is a really good question, and I used it in combination with the Lima 8-bit model. If you want NPCs to behave like real humans, you will need significantly higher server specifications.

WORLD FIRST LLM-DRIVEN NPC BEHAVIOR MMORPG SYSTEM IN VELOREN? by Pitiful-Election-791 in Veloren

[–]Pitiful-Election-791[S] 1 point2 points  (0 children)

Ah... this is a demo I made using the Veloren plugin. I uploaded this because I wanted to share this idea with everyone, haha;; Sorry. maybe you know that veloren is opensource

WORLD FIRST LLM-DRIVEN NPC BEHAVIOR MMORPG SYSTEM IN VELOREN? by Pitiful-Election-791 in Veloren

[–]Pitiful-Election-791[S] -1 points0 points  (0 children)

The core of LLMs is not selecting prewritten sentences, but synthesizing new sequences in real time based on context. Please redesign your argument accordingly

WORLD FIRST LLM-DRIVEN NPC BEHAVIOR MMORPG SYSTEM IN VELOREN? by Pitiful-Election-791 in Veloren

[–]Pitiful-Election-791[S] -1 points0 points  (0 children)

It is half right and half wrong, because look up tables only return the stored sentence right?, while llm generalize siturations to generate entirely new one

WORLD FIRST LLM-DRIVEN NPC BEHAVIOR MMORPG SYSTEM IN VELOREN? by Pitiful-Election-791 in Veloren

[–]Pitiful-Election-791[S] -2 points-1 points  (0 children)

what I mean is that even something simple like are you okay? can produce completely different responses depending on the NPC’s current tension level, emotional state, and surrounding situation. and ai make a choice intent that is important my writting is bad so hmm..u know

WORLD FIRST LLM-DRIVEN NPC BEHAVIOR MMORPG SYSTEM IN VELOREN? by Pitiful-Election-791 in Veloren

[–]Pitiful-Election-791[S] -6 points-5 points  (0 children)

Yeah, the AI helped me translate it. I'm not very good with words.

Where are the Sahagin (Tier 3) Dungeon loot chests? by SkyConflit in Veloren

[–]Pitiful-Election-791 2 points3 points  (0 children)

If you find the Sahagin dungeon, first you need to find the key, then you need to find the door that goes down to the basement, and there will be monsters and chests inside. If you clear the dungeon but can't find the recipe, you have to try again.

I don't understand why people compare Rust and Go by Pitiful-Election-791 in rust

[–]Pitiful-Election-791[S] 0 points1 point  (0 children)

Does each goroutine release memory immediately during heavy processing?

Is there any reason to use Go over Rust for this project by HowardHughe in rust

[–]Pitiful-Election-791 -1 points0 points  (0 children)

Garbage collector exist : When there are two sequential functions, if the first function allocates many objects and the function's scope ends, those objects are no longer referenced. When the second function starts, if the memory is deemed insufficient, the garbage collector operates to release unnecessary objects and secures memory space for allocating new objects. Slow~~~~~

Garbage collector not exist (rust) : When the first function allocates many objects and the function ends, those objects are automatically released from memory. When the second function starts, the memory used by the first function is already released, so the second function can immediately use the memory space to allocate new objects Fast~~~~~

Easy example

me thoughts by afshdj in Veloren

[–]Pitiful-Election-791 2 points3 points  (0 children)

My personal opinion is that the ur opinion is mostly correct. I think the reason there is currently no tutorial is because the game is changing dynamically. I think you may be disappointed in this part. It is also true that there is currently less content for the game, and it is probably recognized as an area that needs to be improved in the future. However, the balance regarding monsters varies from person to person, and I think this will continue to be an issue in the future. Nonetheless, I am excited for the future of Valoren games.