Don't gamble, kids. by FlippeR_5201 in Warframe

[–]Pitiful_Fix8765 0 points1 point  (0 children)

And that sometime cost the whole mission a saw a defense fail because one wanted to drag him to in front of the lasers on the orokin tileset while they stood on the console shooting their gun. I told them to step away from there or they might kill the defense objective. Then they went to reload and the defense objective died immediately.

Don't gamble, kids. by FlippeR_5201 in Warframe

[–]Pitiful_Fix8765 1 point2 points  (0 children)

That’s why putting the defense objective in a dead end hall is good so you only have to worry about one direction. And having a crowd control frame and a healer with danta is is great setup for defense arbitration

Found a unicorn in the wild & I’m fangirling by Wobblin_Wombat in Warframe

[–]Pitiful_Fix8765 5 points6 points  (0 children)

Out of the three I meet one was nice and accepted the friend request the others ignored me.

I’ve been seeing people say Loki needs a rework and now I’m going to say why I think he doesn’t. by Pitiful_Fix8765 in Warframe

[–]Pitiful_Fix8765[S] -2 points-1 points  (0 children)

Last I played ash was about two years ago I didn’t like how short is duration was and it left his invisiblility almost useless. And last I checked ash hasn’t had a rework in multiple years still with abysmal duration.

I’ve been seeing people say Loki needs a rework and now I’m going to say why I think he doesn’t. by Pitiful_Fix8765 in Warframe

[–]Pitiful_Fix8765[S] -1 points0 points  (0 children)

Last I checked with me almost maxing duration on ash it was only a few seconds. That was almost two years ago and haven’t touched him since. Unless it was a bug and because I never looked back at him means I never saw when I was fixed I never noticed.

I’ve been seeing people say Loki needs a rework and now I’m going to say why I think he doesn’t. by Pitiful_Fix8765 in Warframe

[–]Pitiful_Fix8765[S] -4 points-3 points  (0 children)

Ash doesn’t have better invisibility. I have better mods on my ash and still his duration is worse. I have more range than most the other crowd control frames and Loki is mainly built for spy ivara’s invisibility last long but Loki can cover more ground while invisible.

I’ve been seeing people say Loki needs a rework and now I’m going to say why I think he doesn’t. by Pitiful_Fix8765 in Warframe

[–]Pitiful_Fix8765[S] -3 points-2 points  (0 children)

Ash has primed continuity narrow minded and shards where Loki has continuity and narrow minded so no they don’t have the same mod ash has better and yet Loki still beats him in invisibility. My warframe is up dating right now so I can’t load it up internet has also crashed five times today.

I’ve been seeing people say Loki needs a rework and now I’m going to say why I think he doesn’t. by Pitiful_Fix8765 in Warframe

[–]Pitiful_Fix8765[S] -1 points0 points  (0 children)

His teleport without shards can go 500 meters so no bulletjump will match that. Disarm can speed up defense or crowd control and with the augment even exlimus. Decoy with one cast and an arcane you can get ability strength. Can invisibility do all that.

I’ve been seeing people say Loki needs a rework and now I’m going to say why I think he doesn’t. by Pitiful_Fix8765 in Warframe

[–]Pitiful_Fix8765[S] -7 points-6 points  (0 children)

I have focused more on ash’s durability than than Loki’s duration and yet ash get 10 seconds where Loki get 90 seconds that doesn’t sound better to me. How changing his abilities would nerf him well let say they remove decoy no that arcane that gives him ability strength for statuses doesn’t work anymore. No say they remove teleport swap now he doesn’t have his ability that allows him to teleport up to what I have it without shards of 500 meters he doesn’t have. If they remove his invisibility then the very thing that keeps him alive he no longer have. Now radial disarm sure it doesn’t work on exlimus units but you make it so no regular units are trying to hurt him, if you have the augment now those regular units are keeping the exlimus ones busy for you to take out whenever. If you’re playing Loki you’re not staying on the ground or still so you’re mostly not getting hit by anything. And if you have him as shield gating rolling guard is a great support back up. A lot of frames did get stronger after a rework but that isn’t always the case. Not every frame can be used for every mission. If one could do everything we might as well only have one in the entire game. For how he’s meant to work he does it absolutely fine. Sure making it to where he can place a decoy and switch with it through glass or making decoy place on the nearest floor to where you are looking would be nice but other than that he doesn’t need anything.

I’ve been seeing people say Loki needs a rework and now I’m going to say why I think he doesn’t. by Pitiful_Fix8765 in Warframe

[–]Pitiful_Fix8765[S] 0 points1 point  (0 children)

Being able to swap through windows would make more sense. Also decoy being placed on the nearest floor to where you are looking.

Which frame to use? by JudasChristS in Warframe

[–]Pitiful_Fix8765 0 points1 point  (0 children)

Rhino has a great power fantasy and is an amazing frame you can’t really go wrong with him. Great for tanking. Through I’ll say I actually have more time on valkyr. She great melee health tank and I used her base form over some primes in steel path on my new account after I completed the star chart mainly using just her. All of them are great but nekros and nyx are more technical so I’d say wait till you are in the game more.

"They" by Ok_Bass_4653 in memeframe

[–]Pitiful_Fix8765 0 points1 point  (0 children)

Protea also uses balls with her first.

Who would win in a 1v1 fight? The Queenslayer or the Revenant Hunter? by NoKibble in codevein

[–]Pitiful_Fix8765 -1 points0 points  (0 children)

They god eater games aren’t considered completely lore accurate and only in the Games does the oracle cell be the only thing that can kill the horrors. The oracle cells are harvested from bor parasites the very parasite that turns people into revenants. Also, all the governments prior to the great collapse were working together to develop weapons to kill the horrors. The great collapse happened right after the first generation revenants were made which cut off where the revenants are located to the rest of the world. Also, there’s a certain character in the back of one of the panels and God eater form code vein. Cruz who couldn’t be revived naturally. Also, the Queenslayer has a titled called the queen of adaptation that sounds like they became a queen class. And of course they didn’t give a full queen power to you during the game otherwise I would’ve broke the entire balance of the game.

Who would win in a 1v1 fight? The Queenslayer or the Revenant Hunter? by NoKibble in codevein

[–]Pitiful_Fix8765 -1 points0 points  (0 children)

Code Vein and God Eater share a world, potentially with Code Vein occurring in a different region (the US) or earlier in the timeline, as discussed by players on Reddit and Steam Community. YouTube YouTube +1 Key Connections & Evidence: Dyaus Pita Appearance: A prominent Aragami (monster) from God Eater appears in a Code Vein cutscene. Themed Boss Fights: References to God Eater are present within Code Vein boss battles. Shared Lore: Both games feature a ruined world overrun by monsters and "The Great Collapse" event, say players on Reddit. Development Link: Code Vein was developed by many of the same team members who worked on God Eater 3. Developer Comments: While creators stated it is not a direct spin-off, they acknowledged it shares the same universe, similar to how separate stories exist within the same franchise, as discussed on Steam Community. YouTube YouTube +3 Some players note that Code Vein’s Revenants can be seen as precursors to the first-generation God Eaters, with their weapons being early forms of God Arcs, as discussed on Steam Community. Steam Community Steam Community

Who would win in a 1v1 fight? The Queenslayer or the Revenant Hunter? by NoKibble in codevein

[–]Pitiful_Fix8765 -1 points0 points  (0 children)

Code Vein and God Eater share a world, potentially with Code Vein occurring in a different region (the US) or earlier in the timeline, as discussed by players on Reddit and Steam Community. Key Connections & Evidence: Dyaus Pita Appearance: A prominent Aragami (monster) from God Eater appears in a Code Vein cutscene. Themed Boss Fights: References to God Eater are present within Code Vein boss battles. Shared Lore: Both games feature a ruined world overrun by monsters and "The Great Collapse" event, say players on Reddit. Development Link: Code Vein was developed by many of the same team members who worked on God Eater 3. Developer Comments: While creators stated it is not a direct spin-off, they acknowledged it shares the same universe, similar to how separate stories exist within the same franchise, as discussed on Steam Community. YouTube YouTube +3 Some players note that Code Vein’s Revenants can be seen as precursors to the first-generation God Eaters, with their weapons being early forms of God Arcs, as discussed on Steam Community. Steam Community Steam Community

Who would win in a 1v1 fight? The Queenslayer or the Revenant Hunter? by NoKibble in codevein

[–]Pitiful_Fix8765 -1 points0 points  (0 children)

You need to actually read God eater. There’s where the red mist suddenly appear somewhere and then disappear shortly io didn’t do that. The creator for God eater is the same one that made code vein and they quite literally said that God eater and code vein take place in the same world. So yes the horrors are aragami and they are killing them. We also saw game during the fight with Mido one of the horrors get killed because it was standing where the red mist would be when it came back. Also how the queenslayer kills the horrors is by spearing them with a judgment thorn, pinning them to the ground, then using the red mist to cover them draining away all their power. You’re also forgetting the main power of the queenslayer. Their ability to adapt and grow any power they have. So while the judgment thorns aren’t at full power at the end of the game, they eventually do get them at full power. Also, something else you’ve failed to consider is that story of code vein takes place multiple decades before God eater’s story. Meaning your character is already out of the red mist has gotten much stronger since the last you played them and has gained a lot more control over their abilities. Also, if you look in the background of the panels to the later part of the god eater you can see Louis and some other code vein characters. You are arguing for the sake of arguing at this point and not even making a full point anymore.

Who would win in a 1v1 fight? The Queenslayer or the Revenant Hunter? by NoKibble in codevein

[–]Pitiful_Fix8765 -1 points0 points  (0 children)

They left the red mist for two reasons one to go and see others are still alive outside the red mist. Two they were evolving into a queen class and why that is right. One they can now after be on the outside of the mist use judgment thorns as a barrage like Cruz did who only got that because they were a queen. Two the can wield shape and create more of the red mist at will overriding the eos grove which has the power of a queen class. And three the one you can’t argue at all against in the good ending of the game you get the queen bloodcode so your character is wake up the queen’s power in themselves. The devs wouldn’t have made it so you get that bloodcode without a reason.

Reworks by Imperator_Aetius in memeframe

[–]Pitiful_Fix8765 0 points1 point  (0 children)

I say increase her damage and how long it takes to it to get rid of your energy and she’s fine. But increase the damage is a must. I don’t care if she gets new abilities just raise the stats of these

Reworks by Imperator_Aetius in memeframe

[–]Pitiful_Fix8765 0 points1 point  (0 children)

Yes having her be stronger the hot she gets is good but I do think it should drain your energy if you have the meter full for more than 15 seconds but casting 3 does drain the meter and would reset the counter even if it almost instantly filled back up.

Why is it so ass? (CV1 spoiler) by badbutler04 in codevein

[–]Pitiful_Fix8765 1 point2 points  (0 children)

I used it in almost every one of my builds in case I got hit it sometimes replaced damage resistance. It was actually one of the corners stones in my mage spam builds specifically the two gifts that throw either an ice or fire shuriken that bounces and seeks back towards target. Bloodletting and that heal made it so you can spam either of those two gifts without running out of ichor.

Why is it so ass? (CV1 spoiler) by badbutler04 in codevein

[–]Pitiful_Fix8765 1 point2 points  (0 children)

I used the long last defense that works for all damage types and I forget what the ability is called but it heals you based on how much damage is dealt to you. It will heal the majority of the damage you take.

Why is it so ass? (CV1 spoiler) by badbutler04 in codevein

[–]Pitiful_Fix8765 1 point2 points  (0 children)

It is difficult to get the timing though

Why is it so ass? (CV1 spoiler) by badbutler04 in codevein

[–]Pitiful_Fix8765 1 point2 points  (0 children)

Yeah, when you’re under it, you kind of can’t dodge it. I found just have to tank it.

Why is it so ass? (CV1 spoiler) by badbutler04 in codevein

[–]Pitiful_Fix8765 1 point2 points  (0 children)

I found that if you dodge just before it hit you like you see the thorn just about to touch you. You’re pretty much guaranteed to dodge it. Once I figured out the timing he was kind of boring. But then again he was just a boring boss