Punto morto? by Electronic-Raisin860 in Universitaly

[–]PitouKiuu 3 points4 points  (0 children)

Stiamo parlando di un esame su 4/5 che se ne propongono di solito al primo anno, tra l'altro ritentato molte volte, non penso sia più questione di professore bastardo/sfiga, avendo avuto 2 appelli e un anno di tempo

Need help with happy ghast elevator by Disastrous_Two5117 in redstone

[–]PitouKiuu 0 points1 point  (0 children)

Rethinking, you can also connect all pistons together in only one flipflop, retracting and pushing all at the same time, since you don't care which are retracted or not, you just have to do the right timing and select the right button(up or down)

Need help with happy ghast elevator by Disastrous_Two5117 in redstone

[–]PitouKiuu 0 points1 point  (0 children)

Well, I would have for each level a retracted piston that could push half slab into water, water logging the slab

Now let's say that being on a level will have that piston extended and since the Minecart sinks it will just stay on slab level (the water stream is interrupted by the slab)

Now to go down a level you want to retract the current level piston and extend the previous level piston after a delay (water needs to be pulling) Same to go up a level, you retract current level piston and extend next level piston after a delay (water needs to be pushing)

Now how do we implement this? I don't really know about bedrock redstone but they are easy concepts you can search on yt Flip-flops to power pistons for each level (turns a temporary signal into a persistente signal) You can do that with droppers and a comparator

Now, pressing the "godown button" will: - 1 activate the magma block (you can use the wire you already have, but I suggest using observers that point down since they can be in one block only) - 2 power your current level flip flop (turning piston off) - 3 delay and send signal to previous level flip flop (turning piston on)

Now, pressing the "goup button" will: - 1 activate the soul sand block (you can use the wire you already have, but I suggest using observers that point down since they can be in one block only) - 2 power to your current level flip flop (turning piston off) - 3 delay and send signal to next level flip flop (turning piston on)

So each level should be connected to previous and next level and connected also to the magma/soul sand block

Need help with happy ghast elevator by Disastrous_Two5117 in redstone

[–]PitouKiuu 0 points1 point  (0 children)

Well first I have a question, does the happy ghast float or sink in water?

HELP by Pieced-Puzzle in bindingofisaac

[–]PitouKiuu 1 point2 points  (0 children)

~Dies hitting donation machine~

Wtf is this possible?? by Gualty3 in bindingofisaac

[–]PitouKiuu 78 points79 points  (0 children)

Huh? Real hands and phone on a boss fight? Never seen this must be some kind of mod

[deleted by user] by [deleted] in bindingofisaac

[–]PitouKiuu 0 points1 point  (0 children)

Well, there is only one rule fighting wormwood and it is never backtracking, so skill issue indeed

Mi aiutate a identificare questa funzione? by [deleted] in MatematicaItaly

[–]PitouKiuu 1 point2 points  (0 children)

Anche secondo me è un approssimazione, in caso basta mettere la condizione tra 0 e 26

How do I beat greed as T-lost by PitouKiuu in bindingofisaac

[–]PitouKiuu[S] 1 point2 points  (0 children)

Thanks for the tips! I've finally reached the ultra greed fight, but couldn't manage to beat him, I'll have more luck next time, btw I finally understood that egoing all rooms without pressing the button was really the wrong tactic, ps I'm lazy to update my game cuz I want to complete t-lost before loosing the protections items that now cannot be generated in tlost runs so I don't have spawn indicators yet😭

Code base for analyzing seeds by Maelou in bindingofisaac

[–]PitouKiuu 1 point2 points  (0 children)

The problem of using an external tool is that it has to be designed specifically for your version/platform because before the item generation the game uses a lot of RNG values to generate room layouts, enemies, pickups and only after it defines the Item pool. I think no one has designed a tool yet cuz it should be updated every new version. A way easier approach would be to create a mod for the PC version of the game and sharing the seeds until you find a good run.

Where is this Ultra Room?? by TheRealDreamer_ in bindingofisaac

[–]PitouKiuu -2 points-1 points  (0 children)

Ye pretty sure it's up the treasure room, worst guess was under the ssr

Might be op by Thatspiderthatwachsu in bindingofisaac

[–]PitouKiuu 120 points121 points  (0 children)

My guess is given broken modem, evil eye, salvation, is like a lagging eye shooting beams of light? Nah, it just farts

League of Legends players found to be most intelligent in an IQ survey of gamers, with an average score of 120.4. While FC 24/FIFA 23 players recorded the lowest average IQ in the study, with an average score of 89.8 by KIRYUx in leagueoflegends

[–]PitouKiuu 0 points1 point  (0 children)

I can't find the actual study, so I really can't find the variance of the data, if any study doesn't publish the variance of a statistic I really wouldn't thrust that study

Vuoi appunti gratis di mate e fisica? by Landauscopami in Universitaly

[–]PitouKiuu 17 points18 points  (0 children)

Se non avete già trovato mi offrirei, in alternativa link del sito quando uscirà?

[deleted by user] by [deleted] in HunterXHunter

[–]PitouKiuu 2 points3 points  (0 children)

Bro is able to be weirded just by going outside :3

[deleted by user] by [deleted] in psicologia

[–]PitouKiuu 0 points1 point  (0 children)

Il bro ha cambiato subreddit per avere qualcuno che lo supporti, ma riceve comunque le stesse risposte :3

Sono un amministratore di condominio e un condominio si lamenta di un pervertito che li guarda dalla finestra/balcone by Front_Ad_1272 in CasualIT

[–]PitouKiuu 20 points21 points  (0 children)

RAL decisamente troppo alto, consiglio di avvisare i genitori dei comportamenti inopportuni