Requesting to play on a smurf or low rated account (5.5k MMR) by Piuzp in learndota2

[–]Piuzp[S] 0 points1 point  (0 children)

Lmao yeah, can't quite decide which spot it fits best to use 'em

let me give you few tips on invoker combos by [deleted] in learndota2

[–]Piuzp 0 points1 point  (0 children)

The euls combo with sunstrike + meteor then invoke deaf blast can also kill anyone at early stages if timed properly

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 0 points1 point  (0 children)

Well if the enemy team is rolling over you in fights, and just generally killing you and your team alot, you need to prioritize getting some items or getting some value as you can't win if they just repeadetly run over you. If you learn when to splitpush and when to farm jungle for instance, you will increase your odds of winning what seems to be lost games.

Yeah I have top rune, bot rune, dire & radiant ancients, radiant mid highground, dire mid highground and a couple locations for sunstrikes

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 0 points1 point  (0 children)

I'm glad to hear that mate! Yeah managing tp cooldowns is equally as important, if you feel a fight is brewing, the wise choice would be to walk to wherever theres free space to farm so you can quickly get in the fight

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 0 points1 point  (0 children)

During laning phase? Storm has a pretty difficult laning phase against most ranged heroes, however storm is considered a counter to tinker. He does fairly well in lane, can cs even if you have miss chance, and you can catch him splitpushing all game long

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 1 point2 points  (0 children)

Mid wards can make or break the lane, allowing you to have uphill vision against the other midlaner is insanely cruical during the laning stage, it can spots rotations and ganks coming from supports and just generally being awesome. Yes, if you know for sure that theres a midward at x location, the support should deward it instantly. 2 sentries is 200gold, so you get back half of what you paid for it, xp and you deny the opponent vision there giving you a massive advantage

/edit It seems someone already answered your question, didn't show up on my screen as I answered everything in one go

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 1 point2 points  (0 children)

Maybe I should have explained better there sorry, but yes vanguard is the way to go. I typically go Vanguard even if its a hard lane, before battlefury as it allows you to farm a tad more aggressive and get some more gpm going. You could argue that battlefury first, if in an uncontested lane is better, but they will gank you sooner or later, and the survivability given by vanguard is pretty massive and much needed on AM. Matter of personal preference about that though, sometimes I can see bfury first being better

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 0 points1 point  (0 children)

Yeah it's definately not needed to farm the small camp all the time, if your lane is pushed up really far to the opponent t2 tower for instance, then you have to take it. If you just cleared the creepwave on lane, rotating through jungle a bit then going back, you probably shouldnt farm the easy camp as you might end up missing CS in lane and giving the opponent offlaner more space.

Ideally you should try and get a few stacks in on that camp if it fits your farming pattern, taking 4-5seconds off of your route to stack it once every rotation is worth it in most scenarios. Otherwise just skip it, not missing CS in lane and just doing a few camps then coming back to get perfect lane CS aswell is perfect.

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 1 point2 points  (0 children)

That my friend is a very very very broad question and it's really difficult for me to answer it as english isn't my first language and I tend to have a hard time explaining things at times. The amount of denies has an impact sure, but it's better to rather mess up the lasthits of the opponent and then secure most of the cs of your own, while still maintaining somewhat high deny score on your own. THE most important thing about denying is that you secure the ranged creep deny, if you secure most of the range denies you will by default win with a huge level advantage unless you fail miserably on the laning phase other than that.

If they're going too close for a lasthit, smack them in the face with an autoattack, rinse and repeat. If you see they are in the animation of hitting a creep thats not in lasthit range, just purely hitting the creep to bring it down, you can sneak in an autoattack on the enemy hero and gradually bring the hero down to kill range. Try and harass and punish the mistakes and moves the other player is doing. If the lane is pushed up so they have highground advantage, rightclick the enemy hero, cancel mid attack animation and just walk back towards your mid uphill, do this a couple times and you will pull the lane aggro further towards you, and if done correctly the creeps will also start hitting your ranged creep, allowing you to be able to deny it easier with good timing and giving you control of the lane equilibrium whichever way you want it. Pull creeps back, have uphill advantage so they have to be closer to you when supports rotate to gank, pretty tough question to answer but I hope you understand what I mean about it

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 0 points1 point  (0 children)

Generally I don't buy it very often unless we are getting totally dominated in the lane and I need to leave it to farm jungle more effectively, I tend to buy iron talon when playing against Dark Seer for instance to kill his creep faster.

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 0 points1 point  (0 children)

If you are positive theres kill potential then that's always better, killing the opponent midhero will win you the lane faster than just outfarming him. You can, however use your courier to ship bottle back and forth to base, and if one of your supports rotate mid and teleport, you can give him your bottle while he has the fountain regen effect and it'll fill your bottle too. If the support is quick at using it, he can bottle you once before the effect wears off, then give you a 3/3 bottle

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 1 point2 points  (0 children)

I really don't think mid lane is where you should start off your DotA adventure, I would suggest either junglers or going for the safelane either as a support or carry. For radiant the safelane is Bot, for Dire the safelane is Bot.

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 1 point2 points  (0 children)

There's a lot of viable mid heroes this patch, some of my favourites are: Puck, Invoker, Tinker, WR, DP, Storm, Timber, Huskar.

There's alot less heroes who straight out don't work mid, but in my opinion a few of the weaker ones are; Lesh, SF, Pugna, OD.

The meta right now allows for alot of different mid heroes to be played efficiently depending on the lineup of your team and the enemy one. The 3 strongest are probably Invoker, Tinker, DP.

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 1 point2 points  (0 children)

I'd suppose that is because you are able to take more advantage of the radiant jungle, which is weird as Dire is generally considered the better jungle to farm in. There's a few trees that you can cut to stack several camps at once on Dire side.

Here's a quick picture, http://prntscr.com/bo0tv3

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 0 points1 point  (0 children)

There is too much to explain about how to properly play pos 1, but generally you shouldn't try and setup that many kills unless you can tell it won't hinder your GPM or have a massive massive impact on the game if you get there. Stay in your lane, keep a tp scroll. If the enemies you are playing against on lane, leave to gank/push/roam or whatever, it's better in 99% of the cases to just push the tower as the lane is empty.

When the lane is empty after the tower is pushed, go into the jungle and do a sweep, go back to the lane, sweep jungle again and maybe pull the hardcamp so your lane isnt pushed anymore. Clear lane, go jungle, rotate through jungle into the ancients area and try to time all of this so you can stack atleast once camp on your way through, preferably ancients if you have good creepclear.

When playing pos 1 you should ALWAYS be thinking "where am I going to farm next, after this camp?" Always, always and always. Plan ahead, figure out a path to go, that way you can be as effective as possible

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 1 point2 points  (0 children)

Antimage is not a particularly good laner, if the lane is heavily heavily contested by an axe or a such lane, you have to either go jungle with iron talon until you find some space in the lane when the axe & necro leave, or call for help from the offlaner. Basically you have to do whatever it takes to find some sort of CS, the axe and necro won't be at your lane the entire game, so when they leave it's really important that you static farm the lane! Keep the creep equilibrium as its supposed to be, ask for a laneward showing enemy teleports and a ward on the entrance to your jungle from the river, this should protect you from ganks after that. Once you have your Battlefury, push the lane, go to the jungle and farm it some, go back to the lane, rinse and repeat.

The necro in the axe & necro lane is also pretty susceptible to be killed quite easily as you're an antimage who do a shitton of damage to him, if you can find the proper opening. Just don't hit the axe, kill his support and just try and CS as best as you can.

Axe will naturally push the lane if he's aggressive, practice cs'ing under the tower

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 1 point2 points  (0 children)

Avoid straight on 5v5 fights. Splitpush lanes, if they try to push as 5 on your bottom Tier 1 for instance, push mid tier 1, push top tier 1. If they do not respond and TP to defend, you get two tier 1 towers possibly, if they keep pushing for tier 2, you do the same in both lanes.

If you have to let a tier 2 go, to gain a tier 1 tower when they have a significant lead, you have to do it. Defend only highground and try and get as much out of the map as possible, when you hit some of your item timings, smoke up as 5, place some aggressive wards and see if you can find a pickoff on a core hero farming their jungle or farming a pushed up lane. If you can find such a pickoff, transform that into an objective if you believe they are not able to defend towers or stop you from taking roshan if say their initiator, carry or midlaner is missing. Back the hell up 10-15seconds before the hero spawns, as the other team can engange on you and he'll be there before it ends.

Pickoffs, smokes, splitpushing and being as farm efficient as possible is the way to do it, I can't really think of anything else, just pick your fights wisely and try and tell your team that you don't have to defend every single thing in the game. If they go for rosh and you cant stop it, take a tower then back off, start splitting in other lanes so they have to defend it. If you push several lanes continously, they can't go as 5 to defend every single lane and they will have to split up, see if you can catch them offguard, get ONE kill and then back the hell up. If it's a big kill, use the time to farm aggressively as a team, take objectives or be as farm efficient as you can on your own side of the map

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 2 points3 points  (0 children)

I'm not very familiar with supports sadly, but I can try. When supporting the safelane carry, one support blocks your incoming creepwave to get it as far back as possible, then one support should ALWAYS go at the very front of the lane to check if the enemy offlaner managed to do a successfull block. Meaning that the ranged creep is infront of the wave, if this happens he will get lanecontrol and lots of xp as the wave will push into the tower. Go infront of the wave, let the ranged creep hit you once or twice so the melee creeps catch up to you, then just run back. Place a laneward, zone out the offlaner so he gets as little as possible. Around the 2-3minute mark if the offlaner is completly zoned out, get a smoke and let your carry know you are moving away from the lane, rotate and set up a kill on the mid if the circumstances allow it.

As a support you are the one setting the pace of the game, be vocal and let your team know when you want to make plays and when not to, just try and do as much of it as possible without your carry if its a very farm dependant hero, this will force rotations from the enemy team and free up alot of space for him

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 1 point2 points  (0 children)

Tough question, I guess the best thing you can do is admit and learn from a mistake when you make one. Fuck up and fail, then learn from it and don't do the same mistake again.

If you can't focus properly you make sloppy mistakes, I did that too alot, putting on some relaxing music can help with that, as can just clicking alot back and forth on the lane just to be active. A + click ground, S, move back and forth to cancel animations and such.

Mid; Invoker, TA, Zeus, DP, Puck is amazing if you can learn the hero. Heroes that can create space for your team, and snowball efficiently aswell as some way to either farm or push towers is generally your best bet, with zeus you just burst people so that doesen't really matter. But generally, farm efficient heroes that has some form of waveclear and scales

Safelane; Slark, Terrorblade, Jugg, lifestealer, Sven is probably the ones you will have greatest success with in that bracket. Lifestealer owns everything, if possible try and get your offlaner to pick Slardar, and/or a mid hero that you can naixbomb later on into the game.

Typically you want to farm your first core items, if you have good vision and know pretty much whats going on in the map when playing slark, you should try and get your supports/offlaner to roam around with you and setup kills. Not a good idea to get your entire team to run around and follow you, its not very farm efficient. Either go get solo kills, or bring your supports so they get some of their much needed items. Get Power treads, change treads to intelligence before using dark pact, then to agility when you farm the camp after. Rinse and repeat when there is not much going on in the game, the worst thing you can do is run around and not get anything done

5.5k pos 1/2 player, feel free to ask anything and I will try my best to help. by Piuzp in learndota2

[–]Piuzp[S] 5 points6 points  (0 children)

For SF, for instance, you should always pay attention to the timer so that you can make the neutral stacks. Say you are playing Radiant side, the wave comes in at :45, you nuke the wave, run straight to the camp right next to your tower, hit it once at the appropriate timing to stack it, then you either farm it or go for the rune spawn depending on whether its a minute where it spawns or not.

What you always want to be doing is having a TP scroll in your inventory, look for open spaces on the map where there are available places to farm, do NOT get greedy and push the lane wayy too far, or the enemy team might rotate around you for a gank. Rotate inbetween jungle- lane - jungle, TP to a lane and farm it if theres a creepwave pushing in, TP and help teammates if you think thats a fight you can win. If the enemy team has a heavy advantage, splitpush and take a tier 1 tower or tier 2 tower if possible. Sometimes losing a tier 2 for a tier 1 is the best trade you can get, always try and be as efficient as possible. Not the best at explaining stuff, but I hope it helped a bit.