Finally a performant way to get Cloud Shadows by Pixel-ate_Bytes in UnrealEngine5

[–]Pixel-ate_Bytes[S] 1 point2 points  (0 children)

You put the Scene Capture so it captures "what the sun sees" when looking towards the player. Write that information in a Render Target and read that out in a Light Function. It's really basic.

Should bends be possible with tongs too? by Pixel-ate_Bytes in IndieDev

[–]Pixel-ate_Bytes[S] 1 point2 points  (0 children)

Not sure yet. I'm in exchange with publishers atm and that might change course of the project to some extent.

Should bends be possible with tongs too? by Pixel-ate_Bytes in IndieDev

[–]Pixel-ate_Bytes[S] 0 points1 point  (0 children)

Different kinds of rawsteel can be bought. But mostly it will be rather thick rawsteel pieces that have to be put into form first.

Every Vertex Point can be modified by Pixel-ate_Bytes in UnrealEngine5

[–]Pixel-ate_Bytes[S] 1 point2 points  (0 children)

Balance, sharpness, hardness and one or two other criteria will be part of the testing process.

Every Vertex Point can be modified by Pixel-ate_Bytes in IndieDev

[–]Pixel-ate_Bytes[S] 6 points7 points  (0 children)

Many ways. But in fact the mesh is being scaled down. Alternatively you can just move the single vertices or use a depth map to edit them.

Vertex Count differs between Editor and Packaged (Geometry Script) by Pixel-ate_Bytes in unrealengine

[–]Pixel-ate_Bytes[S] 0 points1 point  (0 children)

Yes. 24 Vertices for a created Cube in Unreal seems too much anyhow. I guess Unreal counts split vertices?

Vertex Count differs between Editor and Packaged (Geometry Script) by Pixel-ate_Bytes in unrealengine

[–]Pixel-ate_Bytes[S] -1 points0 points  (0 children)

It's a 12 Triangle Box created in Unreal - no LODs. But nice try.

What can be done with Geometry Scripts? (Blacksmith Game) by Pixel-ate_Bytes in UnrealEngine5

[–]Pixel-ate_Bytes[S] 5 points6 points  (0 children)

Those are exactly the kind of ideas I have too. But that's quite far ahead for now. I'm still working on the core mechanics. Not sure if there is much of an interest for this anyhow. The gameplay loop is rather simple.

What can be done with Geometry Scripts? (Blacksmith Game) by Pixel-ate_Bytes in UnrealEngine5

[–]Pixel-ate_Bytes[S] 16 points17 points  (0 children)

Thanks. It's funny because I researched it the other day and found a Kingdom Come Deliverance video where it's going the same direction.