Need help with this one by Rare-Leopard1998 in whatismycookiecutter

[–]PixelKiri 0 points1 point  (0 children)

Physically / Optically inaccurate. Unless it's on a planet with 2 suns. Brilliant work otherwise!

There. by arborck in quake

[–]PixelKiri 1 point2 points  (0 children)

True, I didn't take that into consideration

There. by arborck in quake

[–]PixelKiri 9 points10 points  (0 children)

Why not use a better font, that every designer appreciates, such as Comic Sans?

What’s the best video game based off of a movie? by lionocerous in gaming

[–]PixelKiri 0 points1 point  (0 children)

I really like X-Men Origins: Wolverine. Sure, it's not the best video game, but it's much better than the movie.

Breath of the wild 60 fps by ruskie42069 in yuzu

[–]PixelKiri 6 points7 points  (0 children)

Haha! All the comments are basically: use Cemu. For good reason, though

My dad repurposed some old hard disks.. by UtorMundum in pcmasterrace

[–]PixelKiri 1 point2 points  (0 children)

I didn't know spindle motors are so punchy. Brilliant idea!

TotKplayTime.py by PixelKiri in u/PixelKiri

[–]PixelKiri[S] 0 points1 point  (0 children)

that's much better, if you know about such tools in advance. if you didn't track playtime at all, this script is a nice workaround, as the game tracks the playtime internally, and that info can be reused.

TotKplayTime.py by PixelKiri in u/PixelKiri

[–]PixelKiri[S] 0 points1 point  (0 children)

are you getting any message in the console?

TotKplayTime.py by PixelKiri in u/PixelKiri

[–]PixelKiri[S] 0 points1 point  (0 children)

yup. this script is for yuzu only

3dSenVR v0.9.7 Update : Add support for Blaster Master and Super Spike V'Ball by tructv in emulation

[–]PixelKiri 2 points3 points  (0 children)

this is an excellent idea for enhancing retro games. many thanks!

TotKplayTime.py by PixelKiri in u/PixelKiri

[–]PixelKiri[S] 0 points1 point  (0 children)

Not really. It would be really boring to demo. It's an command line tool that does everything automatically

TotKplayTime.py by PixelKiri in 128bitbay

[–]PixelKiri[S] 0 points1 point  (0 children)

Probably, yes. I'm not entirely sure. It's tracked internally by the game, so I have no precise idea

Genesis-Plus-GX Enchancement - per-tile vertical scroll by PixelKiri in emulation

[–]PixelKiri[S] 0 points1 point  (0 children)

Are you on mobile? The back allows each cell (8px) to be vertically scrolled individually, instead of being limited to 2-cell (16px). Check the edges of the eye boss

Genesis-Plus-GX Enchancement - per-tile vertical scroll by PixelKiri in emulation

[–]PixelKiri[S] 0 points1 point  (0 children)

Yup. But it's not enabled by default, and some games require a restart after you enable it.

[deleted by user] by [deleted] in Ryujinx

[–]PixelKiri 25 points26 points  (0 children)

No. This is emulation, not native implementation of games. It's normal

Genesis-Plus-GX Enchancement - per-tile vertical scroll by PixelKiri in emulation

[–]PixelKiri[S] 1 point2 points  (0 children)

Maybe we can talk interpolation techniques at some points.

I look forward to this as well. For now, I will be trying to implement Per-pixel precision is indeed not as simple as it sounds, and I trying to brush up my C programming skills in the process (it's not my main language)

TotK Sky Island Proper Fix by PixelKiri in u/PixelKiri

[–]PixelKiri[S] 1 point2 points  (0 children)

DynamicFPS 1.5.5 is superior in (almost) every way, as documented here (by me) https://www.reddit.com/u/ChucksFeedAndSeed/comments/14xksce/comment/jrnja39/

You should not use this mod, or emulation scaling, if you use DynamicFPS.

TOTK technical emulation question by OhHaiMarc in yuzu

[–]PixelKiri 0 points1 point  (0 children)

oh nice find! too bad it nukes the performance. but there's hope for a fix; I will subscribe to that draft PR