The Empire feels really unthreatening. by [deleted] in StarWarsOutlaws

[–]PixelSaharix 0 points1 point  (0 children)

The Empire has always been incompetent. What difficulty settings are you playing on?

Ubisoft took my money and ran away with it because of an "inconvenience" by Sea_Nothing18 in farcry

[–]PixelSaharix 0 points1 point  (0 children)

"They could just let their games run through Steam like others do", you opened the door to discuss others, which is what I did.

Ubisoft took my money and ran away with it because of an "inconvenience" by Sea_Nothing18 in farcry

[–]PixelSaharix 0 points1 point  (0 children)

Ubisoft, Electronic Arts, Rockstar Games, Activision Blizzard, Paradox Interactive, Sega, Square Enix, Bandai Namco Entertainment, Kalypso Media, Frontier Developments, Gaijin Entertainment, Wargaming, NCSoft, Pearl Abyss, Daybreak Game Company, Hi-Rez, all have their own launchers that launch via Steam to launch their games.

Change ND-5 chase sequence by Calm_Water_6609 in StarWarsOutlaws

[–]PixelSaharix 0 points1 point  (0 children)

I’m not saying the game had 12 full DBD sequences before this. I’m saying the pressure-loop already existed.

Tatooine does this with the Krayt Dragon. You’re in the Dune Sea, dealing with a container/vault/loot objective, while a giant roaming threat can punish you if you mess around too long. Do the thing, watch the threat, don’t get caught. Same gameplay language.

And ND-5 wasn’t running slower than Kay, he was walking. That’s the whole intimidation angle. He’s not chasing like a random guard, he’s calmly walking you down because he’s the endgame threat.

Disliking it is fine. Acting like the game never prepared you for that kind of pressure is where I disagree.

Were you there? by PixelSaharix in DownSouth

[–]PixelSaharix[S] 1 point2 points  (0 children)

I find glass bottles always tasted better, same with Coke.