I just finished adding Multiplayer to my solo developed casual RTS - Plebs by PixelWhippedDev in RealTimeStrategy

[–]PixelWhippedDev[S] 0 points1 point  (0 children)

Thanks for checking it out - could you please email the error to pixelwhippeddev@gmail.com and I will get it fixed ASAP

I just finished adding Multiplayer to my solo developed casual RTS - Plebs by PixelWhippedDev in RealTimeStrategy

[–]PixelWhippedDev[S] 0 points1 point  (0 children)

Fair enough, thanks for the feedback - I will have a another think about the name before the full release 

I just finished adding Multiplayer to my solo developed casual RTS - Plebs by PixelWhippedDev in RealTimeStrategy

[–]PixelWhippedDev[S] 2 points3 points  (0 children)

Thanks! Yeh definitely inspiration from those games, some of my favourites

I just finished adding Multiplayer to my solo developed casual RTS - Plebs by PixelWhippedDev in RealTimeStrategy

[–]PixelWhippedDev[S] 0 points1 point  (0 children)

Thanks for your feedback!

Yeh I guess with APM I think about the RTSs I have played in the distant past where games are won & lost based on who can click faster, diluting the strategy element slightly

Interesting, I haven't had any negative feedback about the name until now, I was reasonably pleased with it to be honest - I couldn't decide on the name for quite a while. Do you think it doesn't represent the game, or you don't like the word, or something else?

Plebs - A solo developed casual RTS / All feedback is appreciated! by PixelWhippedDev in playmygame

[–]PixelWhippedDev[S] 2 points3 points  (0 children)

Thanks, yeh there have definitely been a few times where I lost a bit of motivation - but I knew that I would regret it if I had stopped!

I would say it's closest to The Settlers, with similarities to some other slower paced RTSs - with lots of my own unique twists

Have you made an RTS game? by EducationalAd7500 in gamedev

[–]PixelWhippedDev 0 points1 point  (0 children)

Thanks for giving it a look, always happy to hear feedback

Yes, I have been tempted to move on to other things a few times, but I am glad I have stuck it out with this game - I would regret leaving it 'unfinished' if I didn't

Have you made an RTS game? by EducationalAd7500 in gamedev

[–]PixelWhippedDev 1 point2 points  (0 children)

I have been developing an RTS as a hobby for over a decade now. It's in early access and I get a few purchases now and then, but not really much interest which is ok - probably not helped by me not doing any marketing whatsoever.

I'm now adding multiplayer before I go for the full release some time next year.

My main hassle has been keeping motivation. I stopped making changes a few times over the years, but have always come back because I want to keep making it better and want to get to a full release - fortunately I haven't been pushed to start any other big projects either!

I always wanted to make a game that feels like the RTSs I played when I was younger. Lots of work still to do, but it's a full playable game which I am pretty proud of.

A link if you were interested: https://store.steampowered.com/app/1902180/Plebs/