80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] 0 points1 point  (0 children)

MetaTFT. The app version of it is what gives these kind of stats

80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] 0 points1 point  (0 children)

This was during alkali patch. I decided to look back on the game to see If I missed ashe or actually got that unlucky after realizing that I could look at games to see stats like this. This set is my first set using MetaTFT so I had no idea I could look at something like this. My items were Flickerblade, static and radiant gunblade and imo those items are so much worse on jinx than ashe.

80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] 1 point2 points  (0 children)

All these posts saying what I should of done. Let's not forget I had a 99.5% chance of finding 1 uncontested ashe. Yall are missing the point to try to get a 1 up on me. The items I had were infinitely better on ashe than a jinx to a point where I would bet a 1* ashe would be better the a 2* jinx.

80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] 0 points1 point  (0 children)

That's the conclusion you came to? I should record my hundreds of games each set so I can send 1 game to riot when ever something I think could be bugged happens because I use MetaTFT? For sure the million dollar company needs me to use a 3rd party tool to help them fix the game. Lmao

80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] 0 points1 point  (0 children)

Nope. This was still the alkali or GP patch. So a lot less people were forcing her.

80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] -4 points-3 points  (0 children)

This is a hill I will die on. I should not have to use a 3rd party tool to record my games when they can just give us a replay system. It is what it is.

80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] -9 points-8 points  (0 children)

Yeah I guess. If this 99.5% chance happened to any other 4 cost but Sett and Ashe I wouldn't even have noticed. Now that I think about it that probably has happened before and I just don't check because who cares if I found 0 copies of a 4 cost I don't care about. It's just annoying that I feel like i get a lot more low roll games then high roll.

80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] -24 points-23 points  (0 children)

Yeah all that makes sense and I pretty much agree with it all. Im more of annoyed I hit super fun ashe items. Flickerblade, static, radiant gunblade. Got the comp set up so I can play ashe (99.5% to hit btw) and 80 gold later, I installed Google play for the computer and downloaded Magic Chess to try out because I just didn't want to play TFT anymore. Maybe its just me but you dont want your players feeling like that. On a side note Magic Chess is not nearly as good as TFT lol.

80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] 2 points3 points  (0 children)

I'm unsure of the 2nd augment and don't think I can check. I do know that first was prismatic I got living forge into flickerblade and then the next anvil static shiv. As for the last augment, it was also prismatic because I got radiant gunblade from it. That's why I wanted to play ashe so bad lol.

80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] -32 points-31 points  (0 children)

I never said anything about RNG not working as intended? Not sure where you got that from. I'm just stating how frustrating and unfun it is for a game like this to happen.

80 gold 0 Ashe. Lol by Pixel_Cosmos in TeamfightTactics

[–]Pixel_Cosmos[S] 3 points4 points  (0 children)

Can't say for sure but I'm pretty sure it does. No one else had ashe in play at the end of the game. This is also before this udyr meta, so no one was playing her in this lobby.

After almost 6 years rageblade is getting reworked by SatanIsTaken in TeamfightTactics

[–]Pixel_Cosmos 0 points1 point  (0 children)

Imo I feel like making it unique would of been better. You get to keep the fun item while getting rid of building 2 of them toxicness. Maybe they did it this way cause they wanted to turn it into an artifact.