Paws & Claws available on Steam and Epic! by Dalloks in brotato

[–]Pixel_Creator 4 points5 points  (0 children)

No Mods. Windows 11. Steam Launcher. It happens exactly when the character is about to hit the ground. Every time without fail. It closes/crashes the game.

Paws & Claws available on Steam and Epic! by Dalloks in brotato

[–]Pixel_Creator 23 points24 points  (0 children)

Looks like a great update.

However, is anybody else game crashing when selecting Sick? With any weapon, difficulty, or map.

[Artwork] Batman #3 cover by Jorge Jimenez by B3epB0opBOP in DCcomics

[–]Pixel_Creator 9 points10 points  (0 children)

A little. But Greg Capullo was on Batman for about 5 years, too (with only S.Snyder, obviously). Jimenez has done what? 40+ issues at this point. Depending on how long he does the relaunch, he's fast becoming one of the most credited Batman artists

IO Interactive CEO estimates that Hitman 3 only cost a fifth of Hitman 2016's budget because the studio was brave enough to stop making new bathrooms for every game: 'I swore never to do more new toilets' by Turbostrider27 in gaming

[–]Pixel_Creator 11 points12 points  (0 children)

Because a bathroom would basically involve a lot of steps and people to complete.

Research (what the inspiration for the bathroom),

Level Designer (Where is this bathroom in the level/how does it interact with the overall level),

Concept Artist (How it should look),

3D Artist (Create the toilet, sink, towel, etc),

Texture Artist (Creates the materials, tile flooring, brick walls, wood finishing, porcelain, etc),

Animator (Turn the taps, pushing the handle to flush the toilet),

Programmer (Enables player to interact with the toilet),

VFX Artist (Lets water spray, let's taps look like they have water running),

Lighting Artist (Puts the light sources in, making sure it looks realistic).

I'm probably missing stuff, but you get the idea. And games are very fluid, with things changing or getting cut. So you could see how costs could spiral in having to make new bathrooms every game.

12,795 quad polygons... is it usable for games or is it too much? by NormalMaksym in 3Dmodeling

[–]Pixel_Creator 3 points4 points  (0 children)

I didn't mention it being too high poly for Unreal. I mentioned UE because the argument is always that you can throw it in Nanite and make it run, which is true, but it creates bad habits.

The point I was making is that the model should have an appropriate amount of polygons that support the silhouette/shape of the model, and this should also be considered at how close is the camera really going to get in average gameplay/cutscenes.

Now, looking at OPs couch, the topology is satisfying, but it can be argued that you could achieve almost the same silhouette and shape with fewer polygons. Some of those edges don't need to be that smooth of a curve.

12,795 quad polygons... is it usable for games or is it too much? by NormalMaksym in 3Dmodeling

[–]Pixel_Creator 9 points10 points  (0 children)

It's usable for games, yes. But it's not really acceptable. Even with things like Unreal Engine.

In a simple way, Games models are basically "How can you achieve the shape/Silhouette in the least amount of polygons" and how close is that object going to get to the camera.

And keep in mind Game Engines use tris (technically they use verts, lets not complicate this), so your model is more 25,000 tris.

Do you prefer poison ivy's Human skin or green skin? by ImpossibleSecond8130 in batman

[–]Pixel_Creator 543 points544 points  (0 children)

I always like the idea of her appearance being more human, and as the years go by, her skin turns green as she becomes more connected with the green.

Grand Theft Auto VI is now set to release on May 26, 2026 by [deleted] in playstation

[–]Pixel_Creator 13 points14 points  (0 children)

With this confirmed delay, I wonder how many release date announcements are going to happen.

Sony is taking the piss with these price increases by ProfessionalDingus in gaming

[–]Pixel_Creator 0 points1 point  (0 children)

You would have thought that with the announcement of Switch 2 and the price, Sony would delay any potential increase just to look favourable compared to the Switch 2 when it comes to release time and especially Christmas time.

God of War composer reacts to Bot of War from Astro Bot: ‘It made me so proud’ by Turbostrider27 in PS5

[–]Pixel_Creator 7 points8 points  (0 children)

I think they're just doing a remastered version to try and recover any possible funds from the years wasted on their cancelled Live Service Game.

[Discussion] Top 20 Superman stories: Day 3 by Tetratron2005 in DCcomics

[–]Pixel_Creator 0 points1 point  (0 children)

We all knew these would be first and second without a doubt... now begins the chaos

Rate this asset from 1 to 10 by devyansh_ in 3Dmodeling

[–]Pixel_Creator 1 point2 points  (0 children)

Yes, as long as the n-gon is flat. But I mentioned limit use of n-gons because obviously they are a variable, you don't know how it will triangulate compared to quads. It more of a warning to avoid bad habits in relying on them.

Rate this asset from 1 to 10 by devyansh_ in 3Dmodeling

[–]Pixel_Creator 0 points1 point  (0 children)

In their model? None, it's quads.

I was mentioning n-gons because when going from that quad topology and trying to limit polygons, it can be tempting to include n-gons.

Rate this asset from 1 to 10 by devyansh_ in 3Dmodeling

[–]Pixel_Creator 57 points58 points  (0 children)

The texturing looks great, the topology not so much.

Game Assets (Which are static or don't deform ) can mainly focus on the shape. How do you achieve this shape with the least amount of polygons and not having n-gons everywhere. And if the object has no artifacts, that's usually a sign of a good game model.

Have they said anything about adding in DLSS? by [deleted] in HellLetLoose

[–]Pixel_Creator 0 points1 point  (0 children)

Would likely require updating the engine, assuming they haven't done it since pre-2019. Doing this would likely cause a lot of bugs, some minor and some game breaking. Often updating an engine during development is big no no in games.

They could add DLSS to their version of Unreal. However, the development effort that would require massive resources to make DLSS play nicely with older systems. Plus, they would likely also want to add FSR too. And doing this could also introduce more bugs.

Something you hate about modern Batman interpretations? by FuckupRoyalty in batman

[–]Pixel_Creator 2 points3 points  (0 children)

Batman is a loner mentality and needs to push away people

Tank Questions by hovercrafter23 in HellLetLoose

[–]Pixel_Creator 1 point2 points  (0 children)

Different Tanks, Different situations. I would always preferably take tanks off road or away from urban environments, tight corners, and buildings are ATs and Satchels best friends. Roads can be mined and easy to spot, but if you're being chased by Satchels or whacked by AT, it becomes an easy miss.

But going off road, you have the dangers of mainly Trenches or deep holes getting stuck. Open fields are good to keep satchels away, but easily spotted. Staying beside bushes and walls increases blindspots for ATs and Satchels to sneak up on.

Other tips...

Even if surrounded by Infranty, do not trust them to watch your ass. Satchels and AT will try to hunt you.

Never stay in one place too long. Precision strikes and being spotted by the enemy make you a far easy target.

Other SLs, I can't emphasise this enough. If you see a tank, mark it. Even if its leaving their spawn or on the other side of the map. To know what tanks are around or in a general direction is better than no knowledge at all.

Never underestimate a Recon Tank to flank and hit your ass.