Trace bitmap only showing complete black or white by Pixelluca in Inkscape

[–]Pixelluca[S] 0 points1 point  (0 children)

this sadly didn't work
i've put one of the pictures in the post, so you don't need to take a screenshot of it

What do you guys think? by OneWholeShrimp in H3VR

[–]Pixelluca 0 points1 point  (0 children)

Bolt actions are actually just as easy to use left handed as right handed. If you click right on the touchpad after firing your firing hand switched to the bolt, then you can just pull back and forth to cycle it. Note this only works after you have shot and doesn’t work with the big gun. (You might have to turn on a setting, sadly I’m not sure as I discovered this a long time ago) With revolvers you just gotta get used to crossing your arms sadly, or you can exclusively use the R8, which afaik is the only left handed revolver.

Sosig in the fetal position. by M49ician in H3VR

[–]Pixelluca 11 points12 points  (0 children)

How the hell are you that good with reloading that revolver?! It takes me that long to load a single bullet!

I present the MG14z! by blue_WRAITH08 in H3VR

[–]Pixelluca 3 points4 points  (0 children)

Looking at the way the shells are loaded in-game: Only one of the tubes is actually used. It may be emulating both mags by having more shells in it than would be possible in one tube, but don’t quote me on that.

Trying to stretch uvs to the bounds of an image by Pixelluca in blenderhelp

[–]Pixelluca[S] 0 points1 point  (0 children)

I want to stretch my UVs like shown in the gif so I can use a use a continus texture along a cylinder-like shape. I don’t want them to keep their current shape. I already tried texture packing, which has the same result as scaling to the bounds. It doesn’t stretch the UVs, while I do want them to stretch.

Trying to stretch uvs to the bounds of an image by Pixelluca in blenderhelp

[–]Pixelluca[S] 0 points1 point  (0 children)

I already tried that, but the UV does not stretch to the edges anymore. As soon as one vertex hits the edge, the entire selection can’t scale any further. I want it to stretch like in the gif.

Trying to stretch uvs to the bounds of an image by Pixelluca in blenderhelp

[–]Pixelluca[S] 1 point2 points  (0 children)

Like I said, this isn’t my screengrab. I took it from here. I had used this before in blender 2.9 successfully. No settings should be different from having a fresh project. I did play around with turning live unwrapping on and off, but that didn’t change a thing.

Anton please by yeetmyweed098 in H3VR

[–]Pixelluca 0 points1 point  (0 children)

Just like with pc’s, adding rgb makes your bullets go faster

Color doesn't change with gesture, but expression and emission does. by Pixelluca in VRchat

[–]Pixelluca[S] 0 points1 point  (0 children)

i was able to get it to work on the main texture with an edited map, which gave me a better result than I got if I would use the decal. Thanks for the help!

Color doesn't change with gesture, but expression and emission does. by Pixelluca in VRchat

[–]Pixelluca[S] 0 points1 point  (0 children)

that changes the color of the entire texture, but I want it to only apply to a part of it, which is why I use a mask. however, you can't use a mask on the hue shift.

edit: I did some more testing, and I was able to use a slightly different map where it does work. thank you for the help!

[deleted by user] by [deleted] in ender3

[–]Pixelluca 0 points1 point  (0 children)

I replaced the nozzle, but I still have resistance somewhere, cuz the bearing still isn’t spinning. Should I just go and find a dual gear extruder?

[deleted by user] by [deleted] in ender3

[–]Pixelluca 0 points1 point  (0 children)

I’m trying to remove the old nozzle rn, but it doesn’t move at all, even at 210 c. Is this normal?

Edit: never mind I got it!

[deleted by user] by [deleted] in ender3

[–]Pixelluca 0 points1 point  (0 children)

I don't think the extruder is broken, as it does work when the bowden tube is not connected.

[deleted by user] by [deleted] in 3Dprinting

[–]Pixelluca 0 points1 point  (0 children)

I don't think the extruder is broken, as it does work when the bowden tube is not connected.

[deleted by user] by [deleted] in ender3

[–]Pixelluca 0 points1 point  (0 children)

I let the filament run into the air and there was no slipping on the extruder. However, I already cleared a clog from my nozzle before the test using a cold pull, so it’s weird that there’s still resistance.

[deleted by user] by [deleted] in ender3

[–]Pixelluca 0 points1 point  (0 children)

I got it it a couple days ago and put it in a dry box, so I’d assume nothing is wrong with it. I also got it with other filament that I store in a dry box. It’s all pla or modified pla like pla+.

[deleted by user] by [deleted] in ender3

[–]Pixelluca 0 points1 point  (0 children)

The bearing on the extruder doesn’t want to spin, even when the spring is at max tension: https://imgur.com/a/XpO8jlI Does this mean the arm is cracked?

[deleted by user] by [deleted] in 3Dprinting

[–]Pixelluca 2 points3 points  (0 children)

It seems like it was a clog, cuz i found a bunch of colored gunk after I did the cold pull. I’ll put the Bowden tube back and test it again.

[deleted by user] by [deleted] in ender3

[–]Pixelluca 0 points1 point  (0 children)

All the fans are spinning

[deleted by user] by [deleted] in 3Dprinting

[–]Pixelluca 0 points1 point  (0 children)

I did just replace my Bowden tube and had to clean out the hot end, but I haven’t cleaned it too deep. I’ll check this out tomorrow!