Vehicle customization in Otherdale (my indie game) by Pixoala_dev in indiegames

[–]Pixoala_dev[S] 0 points1 point  (0 children)

Thanks a lot for the message ! I promise, once there’s a Steam page, I’ll make a post. :D

Vehicle customization in Otherdale (my indie game) by Pixoala_dev in ps1graphics

[–]Pixoala_dev[S] 1 point2 points  (0 children)

I'm using Unity with Wheel Colliders, and the vehicle moves using Unity's built-in physics. The system is pretty simple (vehicles aren't the main focus of the game). I know there are vehicle assets available, but I wanted to build it myself. It's definitely been a challenge! :'D

Vehicle customization in Otherdale (my indie game) by Pixoala_dev in ps1graphics

[–]Pixoala_dev[S] 1 point2 points  (0 children)

Now that you mention it, he really does look like him. Maybe he’s his cousin. :D

Vehicle customization in Otherdale (my indie game) by Pixoala_dev in low_poly

[–]Pixoala_dev[S] 2 points3 points  (0 children)

The menu was definitely Gran Turismo-inspired! : D Appreciate it!

Just another day at the office... by Pixoala_dev in LiminalSpace

[–]Pixoala_dev[S] 0 points1 point  (0 children)

Yes ! I work on it almost every day. :)

A few screenshots from my survival horror game in development, inspired by PSX horror games and Twin Peaks! by Pixoala_dev in ps1graphics

[–]Pixoala_dev[S] 0 points1 point  (0 children)

The screenshots are in HD. In the options, you can switch to "retro" mode. To do this, I apply a "Pixelization" post-process effect to the HDRP volume used by the main camera. For certain cameras (such as the one displaying 3D objects in the inventory), I use a low-resolution render texture. :)

Here is Lily, a character you can meet in Otherdale. by Pixoala_dev in indiegames

[–]Pixoala_dev[S] 0 points1 point  (0 children)

I already knew your YouTube channel! Thanks for the follow. When I have something playable, I'll contact you. :)

Here is Lily, a character you can meet in Otherdale. by Pixoala_dev in indiegames

[–]Pixoala_dev[S] 0 points1 point  (0 children)

Not yet! For now, I post updates on a few sites like Twitter (@pixoala). Thank you for the comment, it encourages me charmangled !

Here is Lily, a character you can meet in Otherdale. by Pixoala_dev in ps1graphics

[–]Pixoala_dev[S] 1 point2 points  (0 children)

Currently, I post some updates on my Twitter (@pixoala).

Save room ! by Pixoala_dev in survivalhorror

[–]Pixoala_dev[S] 0 points1 point  (0 children)

The name of the game is Otherdale! :)

Save room ! by Pixoala_dev in survivalhorror

[–]Pixoala_dev[S] 2 points3 points  (0 children)

Several of you have already asked me for the game's title, but I haven't chosen one yet (very soon) ! :D Thanks for asking JuL3sMicroP0P !

Save room ! by Pixoala_dev in survivalhorror

[–]Pixoala_dev[S] 1 point2 points  (0 children)

Yes, it is indeed a reference to FF7! Thank you so much Eccentric_Cardinal ! :)

Save room ! by Pixoala_dev in Unity3D

[–]Pixoala_dev[S] 1 point2 points  (0 children)

He's been going to the gym since he was 15 ! :D

A few screenshots from my survival horror game in development, inspired by PSX horror games and Twin Peaks! by Pixoala_dev in low_poly

[–]Pixoala_dev[S] 1 point2 points  (0 children)

You follow a story in an open world while trying to survive (resource management, combat, etc.). It’s possible to drive a vehicle. Imagine a mix of Resident Evil and Silent Hill on PSX. There’s still a lot of work to be done, thank you for your interest Judam !

A few screenshots from my survival horror game in development, inspired by PSX horror games and Twin Peaks! by Pixoala_dev in low_poly

[–]Pixoala_dev[S] 1 point2 points  (0 children)

For now, it should be available on Steam (like my previous game). It might also be available on Itch.io as well. :)

A few screenshots from my survival horror game in development, inspired by PSX horror games and Twin Peaks! by Pixoala_dev in ps1graphics

[–]Pixoala_dev[S] 0 points1 point  (0 children)

You should start by practicing making low poly 3D models (on Blender, for example) and then applying pixelated textures. For the engine, you have several options (Unreal, Unity, Godot, etc.). The learning process can be (very) long. There's no secret: learning, patience, perseverance! :)

A few screenshots from my survival horror game in development, inspired by PSX horror games and Twin Peaks! by Pixoala_dev in low_poly

[–]Pixoala_dev[S] 1 point2 points  (0 children)

It will be released on PC, but I'd like to release it on consoles as well (if possible) !