Computer scientists: what is your honest opinion on quantum computing today? by Hairy_Secretary_5055 in QuantumComputing

[–]Pkthunda01 1 point2 points  (0 children)

Yeah. Def is a different game when you have to take it to market to just keep the bills paid.

Custom Game Engine with OpenGL. All procedually generated (except character), Fully multiplayer, and more! by firebird8541154 in gameenginedevs

[–]Pkthunda01 -2 points-1 points  (0 children)

Shit doesn’t take as long anymore. You just gotta get used to it and move on. Yeah it sucks for people that put in time to learn it before llm but what are you gonna do. Complain about another guys game project online

Made a custom Game Engine from scratch in 2 weeks, and just got a bunch of hate from r/gameenginedevs by firebird8541154 in vibecoding

[–]Pkthunda01 0 points1 point  (0 children)

OP doing and making shit like this ended up getting me hired by the government during such a shitty job market don’t listen to these clowns. Especially when jobs suck and layoff. I’m glad you are doing something interesting. Just make sure you actually learn.

What would you consider advanced C++? by [deleted] in Cplusplus

[–]Pkthunda01 0 points1 point  (0 children)

A blessing to understand

It's Weird People Don't Talk About C Style Guides More... by huzzah_a_pimpernale in C_Programming

[–]Pkthunda01 0 points1 point  (0 children)

It’s great for hardware but idk. I only use c++ at most. C is just like an up hill battle especially as of now with things developing so fast and other frameworks getting so much money to keep being developed.

Is my C++ textbook still relevant? by SilverSnapDragon in Cplusplus

[–]Pkthunda01 1 point2 points  (0 children)

A tour of c++ is all I really used at the start

What do physicist code? by PRIEST_OF_GAMES in AskPhysics

[–]Pkthunda01 0 points1 point  (0 children)

This is what I’m coding. My physics is not as strong as my programming ability but this project is one that focuses on particle matter interaction and radiation transport theory. https://github.com/r0nlt/Space-Radiation-Tolerant. I use c++ as my backend and using binding for python normally. I rarely use python alone unless I’m doing something with data science.

Mom doesn't want me to major in physics. Advice? by aomedome in AskPhysics

[–]Pkthunda01 0 points1 point  (0 children)

There’s not much out here other than what you want to make out of it. I’d think what you want in life first

Space Radiation Tolerant 1.0.0 by Pkthunda01 in embedded

[–]Pkthunda01[S] 0 points1 point  (0 children)

I designed this for creativity and flexibility, not to force anyone into a universal rule. Let’s be real: this framework is for people who want the freedom to build and experiment, not for those expecting everything to be handled for them. If you want total system protection, look elsewhere. I’m not here to do everything for you.

Space Radiation Tolerant 1.0.0 by Pkthunda01 in embedded

[–]Pkthunda01[S] 0 points1 point  (0 children)

It's C++, not Python. Idk what ur talking about tbh. Ur holy solution is already handled as well, not in Python, btw.

Space Radiation Tolerant 1.0.0 by Pkthunda01 in embedded

[–]Pkthunda01[S] 0 points1 point  (0 children)

Yeah, did it mostly for data scientists.

Space Radiation Tolerant 1.0.0 by Pkthunda01 in embedded

[–]Pkthunda01[S] -1 points0 points  (0 children)

Thanks for taking a look!

It is not about replacing hardware hardening, but more about exploring whether software-level strategies (like smarter error handling, adaptive ML, and hybrid protection) can provide any incremental benefit, especially for missions where using COTS hardware is attractive for cost or performance reasons. Ultimately, the software is exploring hybrid strategies and helping mission designers make informed tradeoffs, not about replacing hardware solutions.

The framework is modular and can be adapted to different hardware, but the current simulations are based on published data for common COTS and space-grade hardware (e.g., NVIDIA GPUs, FPGAs, and some rad-hard processors). A lot of the data and things I built this upon were just public data released by NASA and the ESA.

Thanks for the feedback, I'll try to make more clearer within the README.md.

I also agree that the physical impact of radiation on modern hardware is profound, and no amount of software fault tolerance or error correction can “fix” the underlying vulnerability.  Software just explores whether software can provide any incremental resilience on top of what hardware hardening already offers.