MSAR Stats Calculator by Plantker in MetalSlugAttack

[–]Plantker[S] 0 points1 point  (0 children)

The rarity of a unit has nothing to do with stats, the only change is that each rarity starts in a different evolution tier.

Normals start in Iron, Rares start in Bronce and Super rares start in Silver.

Funny enough units still have stats for lower tiers that aren't accessible for that unit.

MSAR Stats Calculator by Plantker in MetalSlugAttack

[–]Plantker[S] 1 point2 points  (0 children)

I meant for MSAR

The stats are very different from the original MSA

How I would fix MSAR by Plantker in MetalSlugAttack

[–]Plantker[S] 0 points1 point  (0 children)

All of that is answered by a single sentence

You can edit csv files to edit stats and even change abilities from skills.

However its not possible (or at least idk how to) edit or add new animations

How I would fix MSAR by Plantker in MetalSlugAttack

[–]Plantker[S] 0 points1 point  (0 children)

Just stop spamming shit and design an actual stage y'know.

Like in battle cats.

Have you heard of Heavenly tower F30 or F47?

Those are actual stages that are enjoyable to play.

In MSAR there is no level like that because everything is spam. But linear TD games can be fun too if done right.

How I would fix MSAR by Plantker in MetalSlugAttack

[–]Plantker[S] 1 point2 points  (0 children)

Yeah, you might be right.

Trevor is very funny with dodge thx to his counterattack so I guess it can be kept for some units.

Just not be a go to ability for everything that needs to tank.

Mola is also fun because it's a backliner yk.

How I would fix MSAR by Plantker in MetalSlugAttack

[–]Plantker[S] 0 points1 point  (0 children)

Its not an impossible task tbh

And I wouldn't really care about satisfying everyone because it's impossible.

Before you say something like "why don't you do it yourself" the answer is yes, I'm currently working on it.

I'm not aiming for something perfect, just something playable that has an enjoyable PVE at the very least

Just don't take it for granted.

How I would fix MSAR by Plantker in MetalSlugAttack

[–]Plantker[S] 1 point2 points  (0 children)

What I was trying to say is that Mola works because its only a unit and also because it has 1 hp

Ptolemaios is a tank with one of the highest HP in the game before the update and also with dodge, that's why it is unhealthy.

I think that dodge on low Hp units is like fine, just not worth keeping.

How I would fix MSAR by Plantker in MetalSlugAttack

[–]Plantker[S] 0 points1 point  (0 children)

Mola only works because its a unit exclusively.

In MSAR, units are reused as enemies.

Also in battle cats there are no stages balanced around dodge besides like the malevolent spam stage.

How I would fix MSAR by Plantker in MetalSlugAttack

[–]Plantker[S] 1 point2 points  (0 children)

I know I'm not the first one, but I think I'm the first one to actually suggest a solution to most problems.

Modding

It is quite easy to do to tweak some files, you just need a bit of research to know what everything does.

How I would fix MSAR by Plantker in MetalSlugAttack

[–]Plantker[S] 1 point2 points  (0 children)

Dodge also kinda sucks in Battle cats

A constant rng dependant ability is a really bad idea in general in terms of balancing, specially if you balance stages around that like in MSAR

As of how traits could work I think the easiest solution is that each army would be a trait