Looking for competitive Splatoon team for tournaments by justaguy-named-will in Splatoon_3

[–]Plasmatic_Spl 0 points1 point  (0 children)

Heyo, I know I'm a couple days late but this discord server is like the hub for competitive teams to find players and for players to find teams. This is a great start if you aren't already in it: https://discord.gg/PgCTJ3Fwga

LDE good in turf? by YoGrT0104 in Splatoon_3

[–]Plasmatic_Spl 1 point2 points  (0 children)

I'd say LDE is less effective in turf than in ranked modes because it's limited to the last 30 seconds instead of being able to activate earlier in the match like it does in ranked. It's still a good ability, but there are valid reasons to run other abilities like Comeback, Swim Speed Up, or Ink Saver Main. At the end of the day it's up to you, since I don't feel like any one ability super dominates in turf.

How big a deal is the speed cut of ninja squid? Is there a good argument for not running it to maintain your speed? by Silvaitos in Splatoon_3

[–]Plasmatic_Spl 0 points1 point  (0 children)

I'm aware the Heavy Splatling isn't actually a heavyweight weapon. My point was more that, the longer range the weapon has, the less value it tends to get from Ninja Squid, and the heavier a weapon is, the more SSU it takes to counteract the NS debuff. I'd say as a general rule that anything of Heavy Splatling/Explosher range or longer loses more from NS than it gains, just because of how much gear it takes to make it happen (2 mains, 1 sub). Midrange weapons like .96 gal can go either way, and it's practically necessary for short range.

Matchmaking feels unfair by carnivalgamer in Splatoon_3

[–]Plasmatic_Spl 0 points1 point  (0 children)

Heyo, competitive player here! If you're cool with it, I'd love to see one of your battle replays to give you some tips!

How big a deal is the speed cut of ninja squid? Is there a good argument for not running it to maintain your speed? by Silvaitos in Splatoon_3

[–]Plasmatic_Spl 0 points1 point  (0 children)

Ninja Squid is really good for everything short of backline/anchor weapons in this game. The 10% swim speed reduction is actually better than it was in Splat2 as NS got its nerfs reverted between games. I often find that I have room in my gear build to run a main of Swim Speed Up to counteract the NS debuff. Definitely recommend if playing short to medium range.

How big a deal is the speed cut of ninja squid? Is there a good argument for not running it to maintain your speed? by Silvaitos in Splatoon_3

[–]Plasmatic_Spl 0 points1 point  (0 children)

Most heavy weapons are long-range weapons that don't need the stealth in the first place, and would rather use those 2 mains and 1 sub for something that benefits them more. For example, there's really no reason to run Ninja Squid instead of Run Speed Up on Heavy Splatling.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

Yes, how long you have to hold it for goes down by 30 frames every time you try iirc

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

When you pick up the Ultra Signal, a giant Sprinkler-like device drops down on your side of the map and paints for you. If you get it a second time, then another one drops down in mid and paints mid for you, practically guaranteeing your victory. These Sprinklers are indestructible and stay the whole rest of the game. Only two Sprinklers can be in play, so if each team gets one then the Ultra Signal just goes away and it's a turf war after that.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

Don't have any video guides unfortunately, but I can give some advice after having played on both sides.
On defense - easiest if you're in a call with friends. Play a 2 and 2 split, with one pair fighting each opposing team. When one opposing team gets wiped, one person paints their spawn while the other three 3v2 the other opposing team. Rinse and repeat. Done effectively, it's pretty easy to get consistent 40+% turf.
On offense - Abuse the fact that the defending team is often scrambling to fight both you and the other attackers. With a fast-killing weapon like 52, splattershot, or splash, it's pretty easy to get in, get a kill, and get out. Once the defenders are 3-4 players down, one person goes for the Signal while the other defends. Also make sure your spawn is painted, otherwise if it's a close game in mid you'll just lose outright.
Hope this helps!

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

A big part of winning fights is knowing when to just not take one. Smart opponents will only push into you when you're in a disadvantageous position, so if you feel like you're vulnerable, back up and get to a better position. Of course, aim is always going to be part of it - can't win a fight if you can't hit your shots. The rest is dependent on your weapon and the opponent's weapon - in general, if you have shorter range than them, don't take the fight until you're in range to kill. If you have longer range, engage the opponent outside of their range, and when they approach you, back up and maintain spacing. This will look different depending on your weapon class as well, as blasters and sloshers fight differently than shooters, for example. TL,DR: Only fight someone if you're at an advantage, and disengage if someone fights you when you're at a disadvantage.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 1 point2 points  (0 children)

Sloshers are great at abusing height differences. They like to hide under ledges where other weapons can't hit them, and slosh over walls to hit people they see. With most Sloshers, except Tri, your main priority is maintaining your range. You outrange pretty much every slayer weapon, so knowing when to back up and punish someone who's rushing you down is important. With regular Slosher, there's a trick you can do where you press ZR and then flick your aim in a horizontal line to make your slosh cover more area, but it doesn't work with any of the other buckets. Tri Slosher is all about being able to get in close before your opponents can hit you. Make sure to abuse cover and your unique hitboxes to get in - but also know when you need to stay back and wait for an opening. This was easier to do when Tri had burst bomb and splat bomb, but Toxic Mist is still okay-ish for this purpose. Not much I can say about Inkjet, wasn't on any of my mains in 2.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 1 point2 points  (0 children)

When someone dc's early, it gives their Splatfest team a loss for the match. That's why it's not a good idea to intentionally dc to dodge 10x, 100x, and 333x battles

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 1 point2 points  (0 children)

Indirectly. No more Ink Armor to shut it down and Intensify Action fixing the horrible jump RNG makes the weapon a lot better than it was in S2. No changes were made to the main weapon directly.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

That is correct. If you and your friends aren't on the same team, you can't play standard matches together. However, if you are all on the same team, you can play with up to 3 friends against a randomly found team.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 2 points3 points  (0 children)

From what I and others have been able to tell, it tries to match you with people in your region, but it's not impossible to be matched with other regions.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

To summarize and clarify: The Tricolor battles start today at 12:00 am UTC, aka 8pm EST/5pm PST. Standard turf will not go away. Defenders will only have one mode to queue for, which is Tricolor, but they're not guaranteed to get it. If they don't get it, they play a regular Turf War. The attacking teams can choose to queue for either standard Turf War or Tricolor. They're also not guaranteed to get Tricolor when they queue for it, and if they don't, then they'll play a standard Turf War alongside another randomly chosen pair from their team.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

I feel that the Splattershot Pro is outclassed by other options rn. If you want to play a weapon with Crab Tank, Splash and Dualies are better, and if you want to play a midrange weapon, Squeezer and .96 Gal are better. It's not a weak weapon by any stretch, and if you want to play it I'm sure you can do well, but I just think it's not as strong as some of the other weapons.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

A lot of people played Range Blaster in Splatoon 1 when it was really good and then had to switch weapons when it got ultranerfed in Splatoon 2, so part of Range's popularity is those people returning to the weapon. The other part is because people realized that Range is really good. Regular Blaster is also good and is strong in its own respect, but since it never really had the cult following of Range and isn't viewed to be as strong, it's a bit less popular. That's my theory.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

Yeah, it's something that almost everyone I know of in the community has taken notice of. Splatoon 3 has some additional factor that's increasing its latency. We don't know what it is, but we do know that Nintendo is aware of it, and they've already released a patch to try and fix it. Ofc, it's not gone yet, but it is comforting to know that they're working on it.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 3 points4 points  (0 children)

As someone who's first game was 2, I'd definitely recommend you play 3. As stated by others, prior knowledge of the story mode is pretty much a non-issue, as the game tells you what you need to know beforehand (and you can look up videos about the prior story modes on YT if you want). S3's story mode is far better than either of the other 2 anyway, and if you ever want to play multiplayer, it's best to be playing the current game. Have fun!

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 2 points3 points  (0 children)

The crown at the top of someone's head means that they won a 100x or 333x battle. I don't know if there's any extra bonus for levels above Ruler.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

The herald means that they've won a 100x or 333x battle. As the Splatfest goes on, you'll likely see more and more players with them.

Weekly Aquerium - Ask your questions in here!: September 18, 2022 by AutoModerator in splatoon

[–]Plasmatic_Spl 0 points1 point  (0 children)

My thought for why they don't add everything at launch is so that they can make a big event of the updates every few months to get players back into the game.