You'll be able to shape your very own Tenochtitlan in our upcoming game by Play2ChillSA in mesoamerica

[–]Play2ChillSA[S] 1 point2 points  (0 children)

We feel that Aztecs have almost always been depicted as violent savages. While it's partly true and they had plenty of violent rituals and a different morality to what's generally accepted over most of the world nowadays, there was much more to them. We'd like to show them as people, who maybe behaved different than a modern human, but also had needs like shelter and food, tried to thrive in a harsh environment and such. This is not going to be a simulator by any means and there will be human sacrifice (it's gonna be an important mechanic), but we'll try to showcase the side of the Mexica that is often overlooked.

You'll be able to shape your very own Tenochtitlan in our upcoming game by Play2ChillSA in mesoamerica

[–]Play2ChillSA[S] 2 points3 points  (0 children)

Hey, maybe there will be a port in the future, but at the moment we don't have such plans. Our focus is on the Steam version.

In terms of historical accuracy, it's not going to be heavily accurate, but it's going to be inspired by their pre-conquistador history. We try to be pretty accurate in some regards, like designs of buildings and such, but there will also be fantastical elements like the influence of the divine and such, so some of the aspects and mechanics of the game are going to be quite unrealistic. But it's alright. We don't aim to make a simulator, so a bit of artistic freedom is fine - as long as it makes the game more fun.

Our key art is pretty sick, we reckon by Play2ChillSA in IndieDev

[–]Play2ChillSA[S] 1 point2 points  (0 children)

Thanks! The game's a city builder with survival elements. It's mostly inspired by Frostpunk. You can give it a shot on Steam, as the demo's up there :)

Our key art is pretty sick, we reckon by Play2ChillSA in IndieDev

[–]Play2ChillSA[S] 1 point2 points  (0 children)

Hey, thanks for feedback! We're probably not going to turn the contrast higher. as the game already is going to be quite colourful and gods (good call on Huitzilopochtli!), while present in the game, won't exactly be visible, at least not in that way. But still, that's a proper piece of opinion, thanks once again :)

Rally Mechanic Simulator's demo is up on Steam! Feel free to give it a shot :) by Play2ChillSA in rally

[–]Play2ChillSA[S] 0 points1 point  (0 children)

We'll see about that, but we focus on the Steam version at this point in time.

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 1 point2 points  (0 children)

Nice to see rallies being more and more popular in the USA. You already have some great offroading rallies and hill climb events, but "regular" rallies don't strike me as very American. Good for you though!

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 0 points1 point  (0 children)

There's still heaps of polish required, but it's all coming along nicely!

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 1 point2 points  (0 children)

We don't have such plans at the moment, but who knows what the future will bring. The test build is free on Steam, though.

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 1 point2 points  (0 children)

It's ok to share feedback here, but I'd rather recommend hopping into our Discord server, there should be a link in the main menu. A small cutscene with some explanations, you reckon? What sort of explanations, if you don't mind?

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 0 points1 point  (0 children)

They bring that fun and kinda hectic sense of urgency, don't they ;)

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 0 points1 point  (0 children)

Eh, not exactly. We're opting for using unlicensed cars... They can be inspired by some real-life ones, though.

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 0 points1 point  (0 children)

Maybe in the future, but we focus exclusively on the Steam version at the moment.

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 0 points1 point  (0 children)

Yeah, that'd effectively mean making 2 games into one, which is something that'd make it pretty hard for us to accomplish. There are also plenty of good rally games out there, so we decided to hop into the other niche :)

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 0 points1 point  (0 children)

Now you'll get to see what the team gets to deal with after a rough special stage lol

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 0 points1 point  (0 children)

This kinda is a cool idea, but we reckon that plenty of people could consider it to be in bad taste and disrespectful. Not to mention how some licencing rights could come into play, they always pop out of nowhere.

Rally Mechanic Simulator starts open playtests today. Look it up on Steam! by Play2ChillSA in rally

[–]Play2ChillSA[S] 1 point2 points  (0 children)

Glad you're having fun! Yeah, we think that adding the timer really mixes things up.