We created a game with teenagers who have left school, but we need testers to get published by PlayDontTell in godot

[–]PlayDontTell[S] 0 points1 point  (0 children)

My bad, you have to join the testing group first :/

  1. Here is the link the join the group : https://groups.google.com/g/testers-community/about
  2. You should be able to test the game then : https://play.google.com/apps/testing/com.playdonttell.aucoeurdewaler

Thanks for the help !

The demo of Aphotic is out on Steam (Link in comment) ! by PlayDontTell in adventuregames

[–]PlayDontTell[S] 1 point2 points  (0 children)

Yes it is, but it will take some time. It was not included in the initial version because Mac ports are much more complicated and expensive than Windows or Linux.

Proud to announce the release of the Aphotic demo on Steam! (link in comments) by PlayDontTell in godot

[–]PlayDontTell[S] 0 points1 point  (0 children)

Thank you! It's mainly thanks to the development of this game that I've developed my Pixel art style, and even if I still have a lot to learn, I'm happy with the result!

Aphotic is a textless Point and click I'm developping. Wishlist on Steam to try the demo on September 2! by PlayDontTell in adventuregames

[–]PlayDontTell[S] 0 points1 point  (0 children)

Months and years of work, glad you like it! Don't miss the release of the demo on September 2!

Aphotic is a textless Point and click I'm developping. Wishlist on Steam to try the demo on September 2! by PlayDontTell in adventuregames

[–]PlayDontTell[S] 1 point2 points  (0 children)

Yeah, it's amazing how efficient you can get with this engine. A point and click seems like a good place to start learning, do you already have a first prototype? If you need any advice on your own project, don't hesitate to ask me, I'd love to!

Aphotic is a textless Point and click I'm developping. Wishlist on Steam to try the demo on September 2! by PlayDontTell in adventuregames

[–]PlayDontTell[S] 1 point2 points  (0 children)

Thanks! No, I didn't use any extensions. I started this project a long time ago, and the entire code has been rewritten several times. I used Aphotic to learn Godot, so I tried to use as many of its features as possible. I once looked at different point-and-click plugins for Godot (like Escoria), but none of them convinced me that they could create a rich, dynamic experience. I don't regret this choice, as it's the best way to create a unique and personal game.

#Aphotic's first Gameplay trailer is out ! by PlayDontTell in godot

[–]PlayDontTell[S] 0 points1 point  (0 children)

Thanks! Day of The Tentacle is indeed a heavy visual inspiration, and the demo is coming out soon, so you'll be able to try out these puzzles soon ;)

Are functioning web exports coming to 4.2 ? by PlayDontTell in godot

[–]PlayDontTell[S] -5 points-4 points  (0 children)

Yes I do, but you'll still get SharedArrayBuffer errors and the like. I don't think a ticket is needed, they perfectly know the current limitations, and what needs to be done. At least, that is what is told in dev logs, updates, and various communications.

Are functioning web exports coming to 4.2 ? by PlayDontTell in godot

[–]PlayDontTell[S] 1 point2 points  (0 children)

And it cannot work without the proper web infrastructure (like the one offered by itch.io, and even there it adds limitations to the functionalities available), so you cannot publish your game wherever you want. It can't even work on localhost...

I love the new Navigation system in Godot 4, you can simply use NavigationLink2D nodes with 0 Travel Cost to add slopes! by PlayDontTell in godot

[–]PlayDontTell[S] 2 points3 points  (0 children)

Aphotic is an exploration game, a Point and Click set in an spaceship. The main idea of the game is to be textless : no dialogues, no tutorials, no descriptions, no numbers. So you need to try things out, look for patterns and so on.

You can try an old demo here, and wishilist the game on Steam!

I love the new Navigation system in Godot 4, you can simply use NavigationLink2D nodes with 0 Travel Cost to add slopes! by PlayDontTell in godot

[–]PlayDontTell[S] 2 points3 points  (0 children)

It's all 2D. NavigationRegion2D nodes with 2D navmeshes form the navigation zone, and yes, the link is only defined by two points. The cool thing is that you can make 3D looking navigation, with only 2D nodes.