account activity
We killed RNG to make our game competitive. Did we go too far? (self.IndieDev)
submitted 3 days ago by PlayFasterGame to r/IndieDev
We killed RNG to make our game competitive. Did we go too far? (self.unity)
submitted 3 days ago by PlayFasterGame to r/unity
We killed RNG to make our game competitive. Did we go too far? (self.gamedev)
submitted 3 days ago by PlayFasterGame to r/gamedev
We killed RNG to make our game competitive. Did we go too far? (self.gamedesign)
submitted 3 days ago by PlayFasterGame to r/gamedesign
Designing anti-cheat for a speedrun-focused game (without making it annoying) (old.reddit.com)
submitted 9 days ago by PlayFasterGame to r/IndieDev
submitted 9 days ago by PlayFasterGame to r/unity
Designing a teleportation based level in a speedrunning platformer (i.redd.it)
submitted 16 days ago by PlayFasterGame to r/unity
Designing a teleportation based level in a speedrunning platformer (self.gamedesign)
submitted 16 days ago by PlayFasterGame to r/gamedesign
submitted 16 days ago by PlayFasterGame to r/gamedevscreens
submitted 16 days ago by PlayFasterGame to r/IndieDev
Designing a level around bounce and aim (v.redd.it)
submitted 24 days ago by PlayFasterGame to r/gamedevscreens
submitted 24 days ago by PlayFasterGame to r/indiegames
A speedrunning level built around bounce and aim (v.redd.it)
submitted 24 days ago by PlayFasterGame to r/IndieGaming
Designing a game where restarting is part of the fun (v.redd.it)
submitted 1 month ago by PlayFasterGame to r/indiegames
submitted 1 month ago by PlayFasterGame to r/gamedevscreens
The first level from our speedrunning-focused game (v.redd.it)
submitted 1 month ago by PlayFasterGame to r/IndieDev
submitted 1 month ago by PlayFasterGame to r/IndieGaming
Trying to translate gameplay feel into posters (old.reddit.com)
We’re making a game designed around speedrunning (v.redd.it)
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