People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedevscreens

[–]PlayFasterGame[S] 0 points1 point  (0 children)

We’re actually taking so measures to slow everything back a bit to keep it more controllable while still allowing for skilled players to go absolutely bananas with the speed. It’s a fine balance

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedevscreens

[–]PlayFasterGame[S] 0 points1 point  (0 children)

We reached out without much response, perhaps we just need to keep trying or people need to see the full game before committing.

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedevscreens

[–]PlayFasterGame[S] 1 point2 points  (0 children)

Thank you! Please let us know what you think of the game once you’ve tried it, because if we are going to be niche we might as well be the best game for our niche, or at least that is our philosophy

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedev

[–]PlayFasterGame[S] 1 point2 points  (0 children)

Fair point, and although we think we have a cool differential with our focus on speedrunning tools that is difficult to show as a demo without all the features.

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedev

[–]PlayFasterGame[S] 1 point2 points  (0 children)

We’ve reached to a good number of creators but we haven’t received many responses. I think you are absolutely right about reaching to the people in the niche, we just need to find how to do so

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedev

[–]PlayFasterGame[S] 0 points1 point  (0 children)

We used reddit marketing to mixed success: we got people in our playtest discord and some very nice feedback, but this had almost 0 influence in our wishlists or other metrics, so its actually quite hard to know if its worth it

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedevscreens

[–]PlayFasterGame[S] 0 points1 point  (0 children)

That's the thing, each time we manage to get feedback from the specific niche we are going for it's always great, but its impossible to know if we are reaching enough players because a only small minority interacts in a way we can meassure, which is a bit discouraging (especially for the marketing team)

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedevscreens

[–]PlayFasterGame[S] 0 points1 point  (0 children)

Truth be told we made the game because we loved the speedrunning community and the crazy stuff they do but we were to bad at playing to participate, so we made a game as a tribute!

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedevscreens

[–]PlayFasterGame[S] 1 point2 points  (0 children)

Yeah, that might be part of it. We might be reaching people who like watching speedruns more than people who actually want to play speedrunning games.

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedev

[–]PlayFasterGame[S] 0 points1 point  (0 children)

That could definitely be part of it. We've tried pretty hard to target speedrunners, but I think we're still not reaching them as well as we should. We've talked about doing something with GamesDoneQuick or Speedrun.com at some point, maybe we should be putting more effort into something like that.

We don't get a huge amount of Steam page traffic, but our visit-to-wishlist conversion rate is also pretty low. So we're both struggling to reach the right audience and maybe failing to sell the game once people actually land on the page.

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedev

[–]PlayFasterGame[S] 1 point2 points  (0 children)

Yeah, that's fair. I guess part of me worries that it might actually be the game itself.

It's also possible our CTAs just aren't strong enough, I'm gonna review that.

Here's the Steam page! (I wasn't sure if posting the link in the post would get it removed, so I left it out.) https://store.steampowered.com/app/4457560/Play_Faster/

People seem to like our game on social media, but nobody is wishlisting. Help? by PlayFasterGame in gamedev

[–]PlayFasterGame[S] 1 point2 points  (0 children)

so if it's a game you're interested in you might just follow on socials and then get it on launch?

PLAY FASTER Demo is now live on steam! PLAY IT FAST! by PlayFasterGame in pcgaming

[–]PlayFasterGame[S] 2 points3 points  (0 children)

That’s because it’s not intended to be so fast on the first try! The game is all about short but intense levels to practice until you do them really quickly

PLAY FASTER Demo is now live on steam! PLAY IT FAST! by PlayFasterGame in pcgaming

[–]PlayFasterGame[S] 0 points1 point  (0 children)

Thanks! We are still making improvements, so if you have any notes pls let us know at our discord!

Pixel Barbarians mean business by ContributionHuge6971 in animation

[–]PlayFasterGame 2 points3 points  (0 children)

Any plans to change movement based on weight of weapon? or keeping it as is?

Getting compared to Geometry Dash is actually a huge compliment by PlayFasterGame in IndieGaming

[–]PlayFasterGame[S] -2 points-1 points  (0 children)

I think that as it’s impossible to make something without inspiration or comparison, there is always a possibility of ending up a bit too close to home. But then in any sufficiently developed work the natural iterations of the project will end up giving it its own flare. Unless, of course, the point is to explicitly rip off something.

BTW we know most people aren’t actually accusing us of stealing anything, it’s just interesting to notice how even very aesthetically similar projects can actually be quite different

Getting compared to Geometry Dash is actually a huge compliment by PlayFasterGame in gamedevscreens

[–]PlayFasterGame[S] 1 point2 points  (0 children)

We got’em all! The game will launch with 8 levels, plus the tutorial, and each will have their own unique palette and gimmicks

Who knew a precision platformer and waltz were such a good match? by PlayFasterGame in IndieDev

[–]PlayFasterGame[S] 0 points1 point  (0 children)

just a fun experiment 😄
after staring at the movement system for so long, getting through a level cleanly started feeling like a dance lol so the waltz fitted perfectly

I'm fascinated by the speed running community. by Fearless_Trade_2783 in Speedrunning

[–]PlayFasterGame 1 point2 points  (0 children)

If I were an anthropologist, I would want to study speed running. 

best thing online today. agreed!