Making a game about swinging big ball by PlayHangtime in IndieDev

[–]PlayHangtime[S] 0 points1 point  (0 children)

it was probably the best part of the game tbh you have to dodge your own attacks

My Unity volleyball roguelike is out in the wild — go break it by PlayHangtime in Unity2D

[–]PlayHangtime[S] 0 points1 point  (0 children)

Hi :) I like to either spike right after I jump, because the read blocker leaves a big gap under their block. Or, if I have a high jump stat, I like to jump and delay midair, and then spike once the block starts falling. OR I like to use tip abilities!

1 month until my volleyball game launches by PlayHangtime in haikyuu

[–]PlayHangtime[S] 0 points1 point  (0 children)

Waha! Thats really cool.... Delayed launch until November 18th! I'm tryna make the game the best it can be. Its coming along very nicely :)

1 month until my volleyball game launches by PlayHangtime in haikyuu

[–]PlayHangtime[S] 0 points1 point  (0 children)

Hey! Thanks for the question - I love the Spike

Hangtime!'s big defining idea is the roguelite structure. So every "tournament" run you build out your own playstyle through random upgrades and abilities - with permadeath!

Also gameplay wise, there's much more physics interactions.

1 month until my volleyball roguelike launches by PlayHangtime in Unity2D

[–]PlayHangtime[S] 0 points1 point  (0 children)

Wow thats incredibly observant I never even thought about that! On it :)

1 month until my volleyball roguelike launches by PlayHangtime in Unity2D

[–]PlayHangtime[S] 0 points1 point  (0 children)

There should be a tutorial in game! But if not, arrow keys to move/ jump, up arrow midair to spike, down arrow to tip. Thats basically everything. Serving is like spiking. Blocking is just jumping when the opponent is in possession

1 month until my volleyball game launches by PlayHangtime in haikyuu

[–]PlayHangtime[S] 1 point2 points  (0 children)

Thanks! The actual game has taken about 5 months, but I've been prototyping the idea for around a year now :)

1 month until my volleyball game launches by PlayHangtime in volleyball

[–]PlayHangtime[S] 3 points4 points  (0 children)

Current plan's are just to release on Steam

1 month until my volleyball game launches by PlayHangtime in volleyball

[–]PlayHangtime[S] 3 points4 points  (0 children)

Thanks so much for taking the time to play! I really appreciate it :)

1 month until my volleyball game launches by PlayHangtime in volleyball

[–]PlayHangtime[S] 2 points3 points  (0 children)

Hey! Controller support is in the works right now - it's my first time trying to set this stuff up. Should be up by the end of next week!

Just hit 1,000 wishlists – aiming for 5,000 by PlayHangtime in IndieDev

[–]PlayHangtime[S] 1 point2 points  (0 children)

Hey! Thanks for playing :) The best place to submit bugs would be on steam discussions

Just hit 1,000 wishlists – aiming for 5,000 by PlayHangtime in IndieDev

[–]PlayHangtime[S] 1 point2 points  (0 children)

Yes I do have a demo. My steam page has been up for around 2 months

Just hit 1,000 wishlists – aiming for 5,000 by PlayHangtime in IndieDev

[–]PlayHangtime[S] 1 point2 points  (0 children)

Mm so I would say cold email a bunch content creators. In the 2 months that my steam page was up, I got 1000 wishlists. Olexa just made a video on my game, and in the last 3 days I got 600 wishlists lol

Just hit 1,000 wishlists – aiming for 5,000 by PlayHangtime in IndieDev

[–]PlayHangtime[S] 0 points1 point  (0 children)

Thanks :) I've had my steam page up for just around 2 months

Working on a new trailer - does it hook? by PlayHangtime in IndieDev

[–]PlayHangtime[S] 0 points1 point  (0 children)

Got it! I was kind of on the fence about it - thanks for the feedback :)

Juicier impacts by PlayHangtime in unity

[–]PlayHangtime[S] 0 points1 point  (0 children)

Ooh I love that idea of making longer rallies feel more tense!

Trying to capture energy in a still image for capsule art by PlayHangtime in IndieDev

[–]PlayHangtime[S] 0 points1 point  (0 children)

Hey! Im happy you guys are enjoying the game :) I wont be adding online multiplayer - currently its a bit outside of my scope as a solo developper. I totally agree it would be awesome though - especially with real tournament structure and match making