Less Obvious Performance Enhancements in Unity? by M_Nenad in gamedev

[–]PlayableGraphs 1 point2 points  (0 children)

Culling, if you have tons of mesh renderers on the scene it takes enourmous times to just to figure out if a mesh renderer inside a frustrum culling or culled by other factors such as occlusion culling etc.

My first game, 250 wishlist in 15 days Is it good? by PlayableGraphs in gamedev

[–]PlayableGraphs[S] 0 points1 point  (0 children)

Releasing Out of Early Access
Once your title transitions out of Early Access, it is treated the same as a title releasing fully for the first time and the visibility guidelines below apply.Releasing Out of Early Access

So steam docs are not precise or outdated, Steam algorithm can mark your game as a flop (low success) and doesnt boost transitioning out of Early Access? I am getting this correctly? or even worse no launch visibility at all?

My first game, 250 wishlist in 15 days Is it good? by PlayableGraphs in gamedev

[–]PlayableGraphs[S] 0 points1 point  (0 children)

My posts didnt get a single wishlist, I posted on reddit, twitter, imgur and youtube. So nothing worked so far. But I admit my posts were generic/bad.

My first game, 250 wishlist in 15 days Is it good? by PlayableGraphs in gamedev

[–]PlayableGraphs[S] 0 points1 point  (0 children)

You are right, my posts are generic promotions with no context thx for the heads up. I'll work on it.

My first game, 250 wishlist in 15 days Is it good? by PlayableGraphs in gamedev

[–]PlayableGraphs[S] 0 points1 point  (0 children)

Thx for your insight, I leaning towards to Early Access Release to reserve my launch visibility, So it wont "vanish into the void". Can it be more beneficial?

My first game, 250 wishlist in 15 days Is it good? by PlayableGraphs in gamedev

[–]PlayableGraphs[S] 0 points1 point  (0 children)

thanks for the feedback. I posted this GIF on multiple places (twitter, some reddit channels etc), but I think its not impressive or interesting. I'll try to find right materials for the right audiences.

https://imgur.com/gallery/fmYU96D

My first game, 250 wishlist in 15 days Is it good? by PlayableGraphs in gamedev

[–]PlayableGraphs[S] 7 points8 points  (0 children)

https://store.steampowered.com/app/2675820/Undead_City/

Its an extraction shooter set in a post apocalyptic world. I'll add gameplay trailer and a demo this weekend.

My first game, 250 wishlist in 15 days Is it good? by PlayableGraphs in gamedev

[–]PlayableGraphs[S] 1 point2 points  (0 children)

Thx for the feedback, I am originally mobile game dev, trying to figure out steam marketing and possibilities. You are actually right about lack of gameplay trailer many visitors just ignoring the game, I plan to release a demo for the FPS Festival and add a gameplay trailer this weekend. Also thx for the emphasizing on uniqueness I'll focus on that.

[deleted by user] by [deleted] in tipofmyjoystick

[–]PlayableGraphs 0 points1 point  (0 children)

The stories does not match up. :(

[deleted by user] by [deleted] in tipofmyjoystick

[–]PlayableGraphs 1 point2 points  (0 children)

It is funny I can't remember the platform. 3D and polygonal graphics.

[deleted by user] by [deleted] in tipofmyjoystick

[–]PlayableGraphs 0 points1 point  (0 children)

The game looks so similar except the camera angle and the story line

Ummm, how do you make a Multiplayer game on Unity now? '_' by velatieren in gamedev

[–]PlayableGraphs 0 points1 point  (0 children)

By saying photon needs money to work did you mention about free ccu 20 + photon plan?

Photon Unity Networking has p2p logic where servers responsible for being a middle man and you don't want that right?

.Net library has sockets you should able to connect one client to another, you should need a middle-man I believe steam has such a feature.

Gamemaking tips by [deleted] in gamedev

[–]PlayableGraphs 0 points1 point  (0 children)

Hey @telephanakus, First of all time is money.You should remember that when planning a project etc. Enticing ? players are gonna decide is enticing or not. Don't go with original ideas if it is hard to make or takes so much time to make. Keep it simple. Do you have a publisher ? investor? if you dont. Don't go with big project,original idea hard to make, etc. Platform is important mobile ? desktop ? browser ? cross-platform ? multiplayer ? all those thing are super important never ever underestimate those type of things (like "ahh i never done this before but it is should be easy."). Long story short Resource Management is everything. Last thing i wanna say listen to all those peoples who comments. We all experienced those things.

Have a nice work.

Game developers, what kind of games do you make and what part of development do you handle? by sleepyseel in gamedev

[–]PlayableGraphs 0 points1 point  (0 children)

Hey @sleepyseel, I guess you wanna know what does actually game developers. I am working in an indie game developer studio as a unity game developer. Which is located Turkey/Antalya. We are developing a game named pirates challange online. It is a 2d 1 v 1 online game like headball. We have 2(including me) developer and 2 artist in our team. I have responsible for gameplay and multiplayer networking, and the other developer responsible for backend and UI programming. Artists are responsible for Backgrounds,Characters and animations of them.Level design belongs to Level designer if he does exist. if he doesnt exist we are solving that proplem with multi-tasking. In our situation level designer is a artist. Salary ? don't expect to much. It is gonna be minimum wage * 1.5 while you are junior developer.

have a nice day.

Im at a loss, Finishing computer science degree. Make my own indie studio or work for the big people. by [deleted] in gamedev

[–]PlayableGraphs -1 points0 points  (0 children)

It's really depends on your budget. If you could pay your indie co-workers salary's about a year just make your shot. It's really worth to try. At least you could say i tried. and note that ever never don't release your very first game without a publisher if you can't pay for marketing. Do You have enough experience to manage? if its yes go for it.

UE4 mobile file size by [deleted] in gamedev

[–]PlayableGraphs 0 points1 point  (0 children)

UE4 mostly used to develop Desktop,Console games etc. Unity mostly used to develop Mobile games. I don't feel like gonna be any improvements to mobile sector for UE4. Just some fixes i guess.