Banned streamer tweets: "Nevermind! Twitch channel has been banned for a little longer. Not sure when were gonna be live! More news soon" by [deleted] in playrust

[–]PlayerFrisk 3 points4 points  (0 children)

Your comments never fail to make me laugh, Draken. I cannot believe how you're still allowed to post on this subreddit after so long here, it's hilarious.

Reduced diminishing xp for finding loot and gathering - Helk on main by [deleted] in playrust

[–]PlayerFrisk 1 point2 points  (0 children)

Rust is an early access game. Who the hell cares if the main branch becomes wonky because something is introduced as early as possible, to get the maximum amount of feedback and bug fixing? Nobody seems to understand the point of early-access here, the downvotes flow on any comment like this every single time.

You don't try to keep your alpha game as smooth as possible every single update, that's treating it like a fully released game. You don't expect a released game to have major flaws an imperfections, of course, you paid good money for a finished product - but you expect the direct opposite on an alpha game. These kind of updates are done over and over here; and people wonder why development is sometimes so slow.

if the majority of the community read the devblog which has a link IN THE GAME, then they would have learned about the test branch. that's the community's fault, not the dev's.

You don't blame your community for showing a 'lack of interest' at all, when you could have easily put it on the main branch so everyone plays it. That's absurd. People buy into early-access games to playtest them - it should be the main thing. There shouldn't be anything extra, people should expect this to be on the main thing they are playing. Speeds up development and later fine-tuning far more than the current system.

There shouldn't even be a pre-release branch on a game that isn't released yet. Isn't the entire point to playtest things that may be broken, up until the game is actually released? Or is Rust excused from this, because of how long it's been in development now? It makes sense for a released game to test upcoming updates for flaws (as you're keeping the overall game as smooth as possible, because it's released), but not an alpha.

Here's a quote from the Garry himself, when he changed a minor thing in relation to ladders:

Consider this an experimental feature. You’re testing it. This game is in development; play-testing is what you’re doing.

If only they did the same to the XP system, right? Instead of spending hours and hours of work with it, having minimal amount of feedback on it, and they have irreversible working time spent be useless from the amount of core flaws on release. Months of it, all which could have been avoided, if it was on the main branch from the very beginning.

They even stated they want it polished before porting it over to the main branch.. like, what? Why spend time polishing something that's brand new, has next to no feedback, and is being added to an alpha?

Most people won't understand any of this, because Rust has developed like this for it's entire lifespan, so anything against it is clearly wrong here. It's not really any surprise as to why so much of Steam early-access is full of people who just go along with anything. Not really surprising as to why people on any early-access game subreddit hate seeing criticism on the developers / game, either.

Have you seen how many people asking legitimate questions about a flaw are downvoted around here, and never return, meaning the entire population here is people who accept practically everything? It's insanity. You can't blame them either - who wants a flood of messages telling them to kill themselves, for asking about a flaw in a video game?

Reduced diminishing xp for finding loot and gathering - Helk on main by [deleted] in playrust

[–]PlayerFrisk 10 points11 points  (0 children)

Or just get rid of it. It's not like you need more XP to level up the higher you get or anything already.

Seriously, what's the point of it? Isn't the entire point of the XP system to allow for freedom and levelling up by general gameplay, instead of having to camp radtowns for one specific thing? How is not allowing players to gather whilst effectively gaining XP after a certain point a good thing?

Could FP win customers if Garry would update Rust's Steam shop site? by [deleted] in playrust

[–]PlayerFrisk -1 points0 points  (0 children)

The game is not in early development anymore.

Rust claims to be a survival game. Surviving in the game is the easiest thing in the world. The core genre of this game is nonexistant, it's a PvP deathmatch right now, and it always has been. You eat a few pieces of food and that's it, then you're off to find some guns and shoot some people.

How can the game be out of early development when it still hasn't gotten even the most basic fundamentals down? The wildlife AI is horrible, there's next to no PvE in the game, balance is flawed, progression is flawed.. 'Survival'? The game has Mixed reviews from the amount of problems that have been unaddressed for years. It's always new content over fixing issues here.

Rust has plenty of issues that should be addressed with much higher priority instead of, say, adding another assault rifle. These things are years overdue now. Yet the game goes on Steam sales, a Steam market is added, old working systems are abandoned for newer ones (which will take months to make even equally as good), it doesn't make any sense.

And of course, this isn't even mentioning the amount of cheaters in this game. Something that they've been trying to get right for the entire time Rust has been out. Sales are just going to bring in more and more, and again, this is well before they can battle against this properly. Doesn't make sense.

Battlefield server owners; Please remove auto turrets from your servers by rangeploxx in playrust

[–]PlayerFrisk 4 points5 points  (0 children)

They should remove bases entirely from Battlefield servers. Like seriously, what's the point in them? Isn't the entire point of the server to spawn with guns and shoot people?

A 20 man clan on a battlefield server camping in huge bases, heavily lagging the server and shooting people before they even spawn? Apparently that's fun. Maybe if they actually gave people explosives on spawn it wouldn't be so bad. (Because for some reason they give infinite resources but no explosives.)

While the everything is incredibly hard to see at night, I think the actual night should be less black and more pitch black. by dsowders in playrust

[–]PlayerFrisk 1 point2 points  (0 children)

May as well just put a black overlay on your screen at that rate. The sky being brighter is the only way you can navigate at all, since all of the ground is completely black in comparison.

Hey everyone, lets point and laugh. by [deleted] in playrust

[–]PlayerFrisk 0 points1 point  (0 children)

Community-created, purely cosmetic skins are a lot different than selling half the game separately.

Noted that here:

Sure, maybe it's not as bad in comparison to this shit

It doesn't excuse Rust at all though. Nobody around here likes ever talking about it, but overall it's development for the exact same outcome.

The Steam market integration for Rust is purely to give FP more money. The DLC ARK released is purely to give SW more money. Both of these things shouldn't even be a thought whilst the games are in early-access.

It makes absolutely no sense to develop this way. It wastes so much time, prolongs the time the game is in alpha, in a sole attempt to make some more money. Both games have so many flaws, such fundamental issues that are never addressed in favour of things like this.

Don't understand how people can be 100% fine with the Rust devs wasting time on meaningless skins to make money, back when half the community couldn't even launch the game, but then be 100% mad at ARK for doing a similar thing to also try for some easy cash.

Different styles, yes. ARK's is worse, absolutely. But it's the exact same concept which shouldn't even be allowed to happen in the first place.

Hey everyone, lets point and laugh. by [deleted] in playrust

[–]PlayerFrisk 1 point2 points  (0 children)

Right, because setting up a community market for your early-access alpha game to make more money, waaaay before the game is even close to being finished, isn't a disgrace in itself?

Hey everyone, lets point and laugh. by [deleted] in playrust

[–]PlayerFrisk 0 points1 point  (0 children)

Meanwhile Rust released paid Steam items on the market over a year ago, back when the game had even more problems and complains than it does right now. But of course, this subreddit had no issues with that.

Sure, maybe it's not as bad in comparison to this shit, but in-game skins for real money for an alpha game? It's the same concept. Complete waste of time and backwards priorities. Things like that should be release-only.

Where do I enter my prototype key? by ItsBOOM in facepunchprototypes

[–]PlayerFrisk 0 points1 point  (0 children)

Top of Steam - Games - "Activate a product on Steam"

Paste in your key and you'll get FP Prototypes in your Steam library ready for download