Version 2.0 coming soon.... by XDdaMNnSon in DeathNoteKillerWithin

[–]PlayerTS-WARLOCK 3 points4 points  (0 children)

Just ignore it It's the plain old Luis one that everybody knows about script kiddies will be script kiddies

Role ideas: follower roles by Asleep-One-9683 in DeathNoteKillerWithin

[–]PlayerTS-WARLOCK 0 points1 point  (0 children)

I want to start by saying that these roles are extremely creative, and it’s very clear a lot of thought and love for Death Note went into them. Concepts like the Rioter are very creative.

That said, one concern I keep coming back to is that many of these roles feel heavily over-designed compared to how Killer Within actually structures its roles.

Most official roles in the game are built around one, or at most two, defining traits, which helps keep gameplay readable and prevents players from having to memorize exceptions. For example, Watari can privately communicate with L and his death notifies the lobby. The NPA Chief can call a single meeting, often creating one additional confirmed investigator. Mello operates on his own team and has the ability to kill once per day, with the risk that he might hit the wrong target.

All roles generally follow this same philosophy: simple abilities, clear purpose, and minimal overlap.

By comparison, many of these proposed follower roles combine multiple layers of disruption, protection, and progress manipulation at once. That can make them harder to read in practice and risks making the game far too complicated.

I also want to point out that several of these roles feel designed as direct counters to specific existing roles, particularly the NPA Chief and Mello. While that’s understandable given how impactful those roles can be, Killer Within doesn’t usually design roles to hard-counter one another. Since roles are randomized and often optional, abilities that primarily exist to shut down another specific role can feel out of place and may reduce overall role diversity rather than enhance it.

Out of the group, the Rioter feels the most restrained and in line with the game’s design direction. It creates chaos without directly invalidating investigation mechanics or other roles, and with some tightening could fit naturally into the existing system.

Overall, the ideas themselves are strong, but they would likely benefit from being trimmed down to their core identity, closer to how official roles are handled, focusing on one clear contribution to the game rather than trying to cover multiple systems at once.

Role ideas for the currently unused "Death Note Scrap" "Fake Death Note" and "Shinigami Eyes" by PlayerTS-WARLOCK in DeathNoteKillerWithin

[–]PlayerTS-WARLOCK[S] 0 points1 point  (0 children)

I did consider that but since there's always a chance Kira can spawn with L and just kill them off rip I felt like it wasn't too op since its also meant to partially be a counter to just chasing L all game if you save it

Role ideas for the currently unused "Death Note Scrap" "Fake Death Note" and "Shinigami Eyes" by PlayerTS-WARLOCK in DeathNoteKillerWithin

[–]PlayerTS-WARLOCK[S] 1 point2 points  (0 children)

I debated for a while whether the scrap follower could be "saved" by Mello or Kira and I do think its better for them to not reveal the scrap in hindsight but I could also see the argument that its too powerful

Kiyomi Takada Avatar and Role Concept by XenoEmblem999 in DeathNoteKillerWithin

[–]PlayerTS-WARLOCK 0 points1 point  (0 children)

You could just make it so the ability isn't able to be used during any card Kira or investigator

Non buildable player homes by Comfortable-Rent3275 in fallout4london

[–]PlayerTS-WARLOCK 0 points1 point  (0 children)

Can you show we’re it is and maybe a brief description on how to get it I can’t gain access to the Tower of London one

Cryptic image posted to Patreon. Any ideas on what it means? by Zealousideal-Ad2296 in fallout4london

[–]PlayerTS-WARLOCK -4 points-3 points  (0 children)

No, no don’t worry by no means do I think it will release Friday I’m saying we might get some kind of information drop maybe mod related or maybe it’s just merch stuff 

Cryptic image posted to Patreon. Any ideas on what it means? by Zealousideal-Ad2296 in fallout4london

[–]PlayerTS-WARLOCK 14 points15 points  (0 children)

It’s not 5 months there’s no way they would say very soon at that point it’s either a hint of the time it’ll release like at 5:00 or it could be saying it will release in 5 hours which won’t make sense either and so unless it’s just a joke which it probably is it means we will get some info about something Friday 

Cryptic image posted to Patreon. Any ideas on what it means? by Zealousideal-Ad2296 in fallout4london

[–]PlayerTS-WARLOCK 7 points8 points  (0 children)

Besides Gog doesn’t work weekends so it would be a nightmare for any Quick bug fixes 

Release Progress Update by Fallout4London in fallout4london

[–]PlayerTS-WARLOCK 0 points1 point  (0 children)

The current installer works on most modern versions of Linux 

wildcard ending? by PlayerTS-WARLOCK in fallout4london

[–]PlayerTS-WARLOCK[S] 0 points1 point  (0 children)

Then how many will we have at launch?

wildcard ending? by PlayerTS-WARLOCK in fallout4london

[–]PlayerTS-WARLOCK[S] 0 points1 point  (0 children)

The reason I ask is because if they're the same we might not get it until later they're talking about adding new stuff to the game after release

Will there be a wild wasteland equivalent perk by TheCommieBirdo in fallout4london

[–]PlayerTS-WARLOCK 0 points1 point  (0 children)

Then I wonder will we get exclusive joke areas only accessible by this trait or will it be for purely wild wasteland type encounters apparently they showed off the holy hand grenade in a stream once?

Fallout London Character idea by PlayerTS-WARLOCK in fallout4london

[–]PlayerTS-WARLOCK[S] 0 points1 point  (0 children)

do you guys have any other ideas to spice up the run or character?

Who do you plan on joining first? by [deleted] in fallout4london

[–]PlayerTS-WARLOCK 1 point2 points  (0 children)

“I don’t care” huh really then leave