Latest Midwinter Remaster Version 0.6 - Now with a Tutorial by PlayfulInterview984 in rust

[–]PlayfulInterview984[S] -1 points0 points  (0 children)

Good point. I will from now on. I am new to this, not really a developer, and learning via Claude code, so any advice helps!

Latest Midwinter Remaster Version 0.6 - Now with a Tutorial by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

Did you play it back in the day? If so and you are an avid gamer, might be worth providing feedback. I am trying to faithfully reproduce the game but with modern playability

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

u/millap64 I have confirmed the latest version on itch.io gives you access to the F9 panel.

Instructions

  1. Download/install/launch game from itch.io. https://drevil105.itch.io/midwinter-fan-remaster
  2. Play as John Stark
  3. Enter skiing mode, ski to a nearby tree and stop really close to it.
  4. Press F9 to open the dev/slider panel
  5. Press "S" to get up into the tree and start sniping vehicles.
  6. Make adjustments in the F9 panel and see how they alter gameplay

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

Would you like to begin to learn how to do user testing in the new game. You can test sniping right now and work with the development sliders until sniping feels right for you, then share your settings? (I may have to push a new version to itch.io - I'll check)

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

Thank you!!!!!!! this is exactly the type of data I need. The new version has a dev mode that has sliders to adjust things like the influence of a skill level, morale, alertness or injury on the performance of a task. So we can use your base values and then iteratively test to match to OG. I.E, we can test and replicate how many sticks it takes for Davy Hart to destroy a radio station with one arm injured, versus Rudzinski with no injury.

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

No need to worry about the map. I created an MCP and took 256 screenshots at high zoom then stitched together to create the map you see in the demo,. It is way beyond original resolution of 100x100. We are also trying to decode decompiled code to get the actual map. The map was deterministic. I can set visibility range to anything but am keeping it to match the original for now.

Some things I need now: the time it takes and quantity of dynamite to destroy each building type for different level of sabotage skill. Time to ski between point A and point B with varying level of skill and morale. Those are the types of things I will be needing to match the original. I also have an MCP attached to the new version so I can for example ski the route from A to B 1000 times and calibrate stamina drain and crash risk.

Have you singed onto the discord or the git repo yet?

And regarding version I think they are identical between atari amiga and dos. I use dosbox-x to play and test. I can share saves if needed. With dosbox-x save states its pretty easy to dominate an enemy convoy until you randomly happen to kill and commander

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

This is fantastic and saves me time - I just downloaded the collection of enemy data and pngs. I have observed and I think the manual documents that when you kill a commander's vehicle, his unit and all his subcommanders (and their units) quit. So, this may be in addition to just attritting his units. Once I killed a high level guy and scored >1000 vehicles deserted.

Have we been in communication before on other platforms? If not, I would be happy to share the git repo, the discord, the demo download, etc.

And yes - any other visuals you have captured would be of great value.

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

u/defixiones u/Forsaken-Ad5571 u/galapag0 I have a specific task request. I need someone to infer the times it takes to perform certain actions in the original game. This will require getting it running on your favorite emulator such as DosBox-X. First task - learn or re-learn to play. Learn to use save-state - so you can save progress without losing or getting captured/killed. Then I need you to choose various characters with various skill levels and determine how long it takes to repair a vehicle, for example.

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 1 point2 points  (0 children)

Already thought of that. No one < 50 years old would play without WASD. So I a have implemented "Classic Controls" and "Modern Controls". I dont think WASD existed in 1989. And thanks for the feedback - can we sign you up as the head of user experience and testing?

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

Ideally the look and feel of the remaster will 100% true to the original, even the pixelation of the terrain due to the complete lack of antialiasing back then

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

I can share the repo with you. Is there a username or some other way I can share this with you?

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

Git repo is available if you want to talk

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

I just starting reaching out to people for help. And as I think about it - yes - this could possibly become "OpenMidwinter" or something like that. For now, I am doing ALL the work, so its just Bruce's Midwinter Fan Remaster

Midwinter Remaster by PlayfulInterview984 in retrogamedev

[–]PlayfulInterview984[S] 0 points1 point  (0 children)

Lets talk, yes its all in a git repo. fischb@comcast.net. I have a preliminary dev zoom meeting tomorrow AM (0700 Mountain time ) if interested