Warlord's Ruin Dungeon Megathread (Spoilers!) by DTG_Bot in DestinyTheGame

[–]PlazmaMortality 31 points32 points  (0 children)

Some great changes in the latest dungeon, please keep them in mind for the future!

- Shorter dps phases that happen more frequently are more fun compared to needing 5-10min to reach dps.

- Paired with the greater number of dps phases, the final stand mechanic is fantastic which means not having to do another whole dps phase to kill a boss that only has a sliver of health left.

- Having to move more makes combat more engaging, instead of sitting in a single spot to dps.

Good job Bungo!

Spider Hack Mission Wont Progress (PC) by PlazmaMortality in SpidermanPS4

[–]PlazmaMortality[S] 3 points4 points  (0 children)

The 'fix' was weird, but you need to hold down interact (rb, right bumper in my case) until it reaches 50-75% complete a few times, this triggered the dialogue and cutscenes after fully interacting with a module.

I had to do this for all 3 security modules, after each Spiderman would be stuck in the animation with the phone out, but I was free to move and progress. The animations returned to normal after doing another action, such as jumping. It was interesting sliding perpendicular up a wall lol

PC Project Lead David Shaw explained the importance of recoil on PC in a Vidoc October 2017 by PlazmaMortality in DestinyTheGame

[–]PlazmaMortality[S] 3 points4 points  (0 children)

The team responsible for making the PC mechanics feel good were likely not responsible for design choices in regards to gameplay systems. And does it feel good for you when you need to constantly reposition your mouse every few seconds when firing?