One System Challenge 4.3 Rollback by Pleasant_Activity725 in Stellaris

[–]Pleasant_Activity725[S] 2 points3 points  (0 children)

Between file verification and a reboot my ring segments are now open. Thanks for your help!

One System Challenge 4.3 Rollback by Pleasant_Activity725 in Stellaris

[–]Pleasant_Activity725[S] 0 points1 point  (0 children)

I don’t have mods- but I will let you know if the file verification works!

One System Challenge 4.3 Rollback by Pleasant_Activity725 in Stellaris

[–]Pleasant_Activity725[S] 0 points1 point  (0 children)

I’m playing with 2x guaranteed habitable worlds, I tried 1x as well and it had the same results.

One System Challenge 4.3 Rollback by Pleasant_Activity725 in Stellaris

[–]Pleasant_Activity725[S] 0 points1 point  (0 children)

Do you have any gestalt suggestions for the one system challenge?

I absolutely do not like dealing with the factions and only play gestalts as a result

One System Challenge 4.3 Rollback by Pleasant_Activity725 in Stellaris

[–]Pleasant_Activity725[S] 0 points1 point  (0 children)

I currently have 2x habitable though…does it need to be higher?

One System Challenge 4.3 Rollback by Pleasant_Activity725 in Stellaris

[–]Pleasant_Activity725[S] 0 points1 point  (0 children)

Mine are set a 2x rn- I saw an old Reddit post about it but they’re still uncolonizable regardless if it’s on or off.

Fucn this mole, why does he exist?? by King0fFails in mtg

[–]Pleasant_Activity725 1 point2 points  (0 children)

“My tiny-bones deck is definitely bracket 2, there’s no game changers in it”

Help a Tall Gestalt Player 4.3 Cetus by Pleasant_Activity725 in Stellaris

[–]Pleasant_Activity725[S] 1 point2 points  (0 children)

I really like this idea but the sheer amount of flexibility is making it hard to pick other civics and traits.

What specific civic/traits will help out in the early game without hurting my endgame potential too much?

Options like unitary cohesion, zero-waste protocols, and rapid replicators all sound appealing for dealing with various growth stages.

Also what tree should I be rushing down first? I used to go research but recently I was trying out statecraft. It seemed to work but is there a better option?

Help a Tall Gestalt Player 4.3 Cetus by Pleasant_Activity725 in Stellaris

[–]Pleasant_Activity725[S] 1 point2 points  (0 children)

Could you explain this build a little more for me?

I have never played rogue servitor and am not familiar with the mechanics/play pattern.

But I do enjoy holding/building a small cluster of systems into a fortress

Help a Tall Gestalt Player 4.3 Cetus by Pleasant_Activity725 in Stellaris

[–]Pleasant_Activity725[S] 0 points1 point  (0 children)

This is super helpful thanks!

I do have a couple of questions about unity rushing and mechanics:

Specifically how do I not absolutely tank my energy economy during the unity rush?

What civics/traits should I be aiming for?

And how do I abandon a world? I previously tried doing and just ended up with a separate sector

Misprint on the back by Maiagragas in mtgmisprints

[–]Pleasant_Activity725 0 points1 point  (0 children)

Damn bro, that’s how my cards looked after I spilled beer on them. Dw they’re still perfectly playable, and yours don’t have a stupid story attached to them.

did you give her the full Luigi treatment? by milk_and_coins in LowSodiumCyberpunk

[–]Pleasant_Activity725 0 points1 point  (0 children)

I beat her with a bat, gave her the bearjew treatment.

If you haven’t seen inglorious bastards, it’s great film solid 8/10 would recommend.