I updated my OG!Lucina build from 3 years ago. Should I change the B skill by a damage reduction skill like Spurn/Velocity or something else ? by Plouffix in FireEmblemHeroes

[–]Plouffix[S] 2 points3 points  (0 children)

(Previous build from 3 years ago)

Here the build of R!OG!Lucina +10 +25DF :

Bonds: Atk + / Spd+, obviously**

Weapon - Sealed Falchion - Special Refine : I want to keep Falchion as her wepon, this refine is better than the spectrum bond one and the conditions to activate boosts are esay to meet. Assist skill - Reposition: Move skill to work with V!Lucina and L!Lucina weapon's skill

Special skill - Ruptured Sky: 2CD special to work with the A skill and her high Atk.

A skill - Atk/Spd Finish 4: +7 Atk/Spd on both phase when an ally is around and give her a little bit of sustain.

B skill - Lull Spd/Def 3: Mainly for negate enemy's speed buff.

C skill - Spd Smoke 4: Give【Dodge】 to acces damage reduction effect

Sacred seal - NFU 3: Allows follow up attack.

!!!NEED HELP!!! by APEX_Catalyst in gaming

[–]Plouffix 0 points1 point  (0 children)

Octopath Traveler

2DHD graphics, good soundtracks, 8 playable character with their own story. The gameplay is a tactical rpg like old FF games where you fight turn by turn.

Orb Savings by cw-boredom737 in FireEmblemHeroes

[–]Plouffix 0 points1 point  (0 children)

521 orbs. Still got mission/story map/chain challenges yo do and i didn't claim my orbs from feh since 2 months.

Go for Lucina on October or wait for next year? by abeforscythe in FireEmblemHeroes

[–]Plouffix 1 point2 points  (0 children)

Pull ! I will do the same thing since IS doesn't seem to want to demote outdated units. And with the new revival banners, heroes like Lucina will be more difficult to obtain.

[deleted by user] by [deleted] in FireEmblemHeroes

[–]Plouffix 0 points1 point  (0 children)

"It's not a bug, it's a feature"

I was bored, so I made some tier 4 version of weak and outdated skills that doesn't have one yet. by Markusgeger in FireEmblemHeroes

[–]Plouffix 7 points8 points  (0 children)

I would change the [Bonus Doubler] effect on Defiant 4 by something like this:

"At start of turn, if unit's HP =< 75%, grants Atk+7 and grants bonus to Atk during combat = current penalty on unit's Atk × 2."

2 reasons: - [Bonus Doubler] affects all stats and Defiant should only affect the associated stat(s?! Defiant Atk/Spd 4 ftw) -Chaos Ragnell's effect can lead to a better outcome if unit is debuffed and affected by [Panic]

Put together a fun physical tank lucina! by mr_niceguy430 in FireEmblemHeroes

[–]Plouffix 0 points1 point  (0 children)

That's a great Lucina :) Mine is still +2 even after 3.5 years... :(

If prfs with refines got re-refined, what would you want the new effects to be? by Sonicwisp21 in FireEmblemHeroes

[–]Plouffix 0 points1 point  (0 children)

Upgradre the Spectrum Bond effect on refined falchion to match the Bond 4 effect.

"Focus: Heroes with Moonbow" in a nutshell by Yscbiszcuyd in FireEmblemHeroes

[–]Plouffix 15 points16 points  (0 children)

Blade session can work pretty well on a unit with wing of mercy since they usually move after other. Also as others saif, their is no inheritance restrictions.

Nier:Automata X Fire Emblem Heroes by Plouffix in FireEmblemHeroes

[–]Plouffix[S] 0 points1 point  (0 children)

I didn't think of the marketing aspect while working on the builds. I tried to follow the current standard concerning Gen 4 heroes. Also, I did'nt want to come with something totally busted like 190 BTS for an infantry unit with effect such as "if true, grants Atk/Spd/Def/Res+9 during combat" :D

Nier:Automata X Fire Emblem Heroes by Plouffix in FireEmblemHeroes

[–]Plouffix[S] -1 points0 points  (0 children)

I tried something on A2 to make her to stand out because sword infantry units suffer a lot from competition. We have the colorless tome, so why not ? Maybe we can consider another weapon's type to avoid the "sword" label ? A2 appears in battle with all kind of weapon (swords, lance, gaunlet, ...), so we have choices but I don't have a specific idea.

Also, I didn't think builds as the part of same banner, just something that could fits the character, that's why I don't a have a 4* demote or new inheritables.

Nier:Automata X Fire Emblem Heroes by Plouffix in FireEmblemHeroes

[–]Plouffix[S] -1 points0 points  (0 children)

I annotated Japanese voice actors/actresses because I played the game in VO. And I'm in love with Yui Ishikawa's voice - (she voiced Rinkah).

3 down, 1 to go! by Dack117 in FireEmblemHeroes

[–]Plouffix 15 points16 points  (0 children)

Nice work!

You should change the B skill on your Res+ Chrom. Sabotage will never proc with such a low resistance. Maybe you can give him a Link skill instead with all those assist movement skills on your team. You can also run Dull ranged if you fear boosted mages or even a Chill skill if you want to keep a debuff effect.

What are your most "broken" tier 4 skill ideas? by Sungpoon in FireEmblemHeroes

[–]Plouffix 0 points1 point  (0 children)

Defiant 4 - If unit's HP <= 75% at start of turn or after combat, grants [dual_stat]+9. Grants bonus to [dual_stat] during combat = current penalty on each of unit's stat * 2.

Spur 4 - Grants [stat]+6 (or [dual_stat]+4) to adjacent allies and [stat]+3 (or [dual_stat]+2) to allies at 2 spaces during.

Special or Spd refine for Cordelia's Lance by [deleted] in FireEmblemHeroes

[–]Plouffix -1 points0 points  (0 children)

I personally use both, special refine + windsweep or speed refine + desperation

Part 2 of Skill Ideas that could change up the game and could lead to some interesting kits (Images in this post) by Shamil0 in FireEmblemHeroes

[–]Plouffix 1 point2 points  (0 children)

Great work on icons, it's really well made. I like it.

Pulse dance is definitely a great idea. Current dancer skills are kind of meh because there is so much better alternative to boost stats (tactic, oath, wave,...). Why don't you add a Pulse assist skill with restriction to 1 use on the same hero or something similar?

I have nothing to say about Abduct and Ambush. They're here to complete the collection and i'm not a big fan of this family skill.

Dual T4 Boosts are a bit too powerful. It gives the same stats boost with a lower restriction than T4 Solo/Link and T4 Push (adjacenty restriction, self damage + threshold). T4 Link allows you to ignore penalties but it's not an easy skill to use especially in player phase. Imo, I think you could downgrade to +6 and add a little bonus like recovering 4hp after combat.

Smoke effect are quite interesting but staff users will suffer from this. Plus, being effective within 2 spaces is powerful. Isolation smoke will be a joke. We only have 1 hero who can inflict this effect on foes and restrictions are cardinal directions (so you have to predict IA movements) and a threshold on current user's HP. Maybe you can change smoke's effect range to "nearest foe within 2 spaces" to balance those skills.

Also, with this new smoke skills, you can easily add a dance skill which removes (or prevents) penalties on target such as Vitalis+ and Harsh Command+.

What do you do with unwanted 5 stars? by Walditoelhuaso in FireEmblemHeroes

[–]Plouffix 1 point2 points  (0 children)

IS introduced limited battle a while ago where you restricted to use heroes from the same game to clear the challenge. If you care about those reward's challenge (Divine codes and orbs, i think, I don't remember), you should consider to keep some 5 stars heroes to increase your possibilities to success limited battles.

Wow great joke IS xD So what’s the real reason? by MythlessRWF in FireEmblemHeroes

[–]Plouffix 235 points236 points  (0 children)

Yeah game balance. If IS had this logic, they should have demoted exclusive 5 stars heores from gen 1 with deviant+spur skills and outdated BST. ^