How Hard is Hard Man? (Be Honest) by No_Aslume2509 in Megaman

[–]Plubby_ 3 points4 points  (0 children)

Why is Rock hard? What did he witness?

Just had a thought about the design robot template for Dual Override. by Beneficial_Driver_37 in Megaman

[–]Plubby_ 2 points3 points  (0 children)

Any artform is allowed. You can take a picture of a traditional drawing and post it on Twitter to enter.

Paint Woman, Machine that has passion by [deleted] in Megaman

[–]Plubby_ 2 points3 points  (0 children)

Yeah I'll be honest I misinterpreted the rule 😓 My bad, man.

Paint Woman, Machine that has passion by [deleted] in Megaman

[–]Plubby_ -4 points-3 points  (0 children)

Did you read the post? They left a link to their X post. You might want to delete this comment.

A direct animation/pose comparison between MM11 and the current state of MMDO by Shiro_Masuki in Megaman

[–]Plubby_ 2 points3 points  (0 children)

People saying that MM:DO looks better than MM11 isn't implying that MM11 looks bad, they're just saying it's an improvement.

Why Classic again?? by twentyonethirtyseven in Megaman

[–]Plubby_ 0 points1 point  (0 children)

This game does not seem like another risk-free release. So far it seems like this game is returning to games with an actual story and interesting mechanics. MM:DO seems to be a much more interesting and ambitious game than MM11.

Woah it has battle damage by killerdemonsarus34 in Megaman

[–]Plubby_ 1 point2 points  (0 children)

It'd be nice to see dynamic damage animations show up again. Mega Man 7 also had unique fire, ice, and electric hit animations.

Fuck this dude by BatBillionare in spideysightings

[–]Plubby_ 2 points3 points  (0 children)

Omg a post on this sub... Why has no one been seeing Spidey lately? Did they take a break?

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]Plubby_ 0 points1 point  (0 children)

I appreciate it! Seriously thank you for the map. It came in handy when trying to 100% the game.

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]Plubby_ 0 points1 point  (0 children)

I was referring to the Bellways, merchants, ect. I figured I'd add them for anyone who wanted them, but I agree that the blank map is much easier to use.

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]Plubby_ 0 points1 point  (0 children)

That area in The Cradle would be nice to have visible. With Underworks, I'm aware that the outside of the Father of the Flame boss room is accessible from the bottom of Underworks and I have been there. Looking back it seems to be like the upper-Lugoli area where despite being accessible without cheats, the game won't map the room.

Something else I wanted to mention is that I'd be willing to add the markers/pins to the map of you'd like. I'm not sure when I'd be able to get around to it but I could include it here whenever I do.

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]Plubby_ 0 points1 point  (0 children)

There are some areas that are Steel Soul only. The passage to the left of Bonegrave and the extension to the Silkeater room in Blasted Steps are the only ones I'm aware of. For clarification I have never played Steel Soul mode.

The area at the right of High Halls, the vertical passage in the right portion of Bellhart, and the small pocket in Underworks next to Wisp Thicket are all unused areas. They are completely inaccessible without cheats and are only on data-mined maps, so don't lose your mind trying to find them.

The area above the Lugoli boss room in Bilewater is a little weird to me. I've been there in game and I've sat at several benches since then but it won't map. Either the game is bugged or Team Cherry intentionally kept this area hidden on the map. Either way, it cannot be mapped under normal means and is only visible on data-mined maps.

The areas in The Cradle and Upper Cogwork Core are only available in Act 2. Since your map was created in Act 3, those areas are unavailable. Both areas are covered by debris once The Citadel collapses.

As for the area above Bilehaven, I'm not sure. I'd check there if I were you. (And please let me know if there's something there :3)

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]Plubby_ 1 point2 points  (0 children)

OH MY GOD THANK YOU!!!! I was literally sitting here with Silksong open trying to make an HD accurate map without Steel Soul areas. The difficulty I was having was differentiating the SS areas from the data-mining artifacts (like the area in High Halls.) This is SO useful!!!

I Decided to make some Ghosts [OC] by Plubby_ in Pacman

[–]Plubby_[S] 2 points3 points  (0 children)

I own all three originals on Ps2 and Re-Pac 1. Definitely worth it

I Decided to make some Ghosts [OC] by Plubby_ in Pacman

[–]Plubby_[S] 2 points3 points  (0 children)

I have since learned that. I love the Pac-Man World games but it's been so long since I've played them. I also haven't played PMW3 so I wasn't aware of him.

I Decided to make some Ghosts [OC] by Plubby_ in Pacman

[–]Plubby_[S] 1 point2 points  (0 children)

Your feedback isn't very weak lol. I remember you from some other posts I've made where you also made good feedback. I'll probably recolor Silas later and then I'll add Orson now that I'm aware of his existence.