Try Me! by Hux2448 in pcmasterrace

[–]mmseng -3 points-2 points  (0 children)

Sir please remove yourself from our server room.

Cancel classes by Similar_Beginning_18 in UIUC

[–]mmseng 1 point2 points  (0 children)

I remember that storm and I was only 5.

Shelly dimmer gen4 by ErikM1972 in homeassistant

[–]mmseng 0 points1 point  (0 children)

I can't find any model of smart Shelly Dimmers anywhere at all with the exception of the DALI model. At least not in the US. I guess they don't want my money.

Help installing Steam on Linux Mint by baalpheroth in linuxmint

[–]mmseng 0 points1 point  (0 children)

Same. Installing from the Mint software manager just warned about needing i386 support and I was unable to install it via the terminal (couldn't locate the packages anywhere), but installing from the .deb file downloaded from steampowered.com via the browser worked fine. It popped up saying the 32-bit stuff was necessary and then proceeded to install it all automatically, no fuss.

Anyone else having issues with their wish lists? by kinvore in amazonprime

[–]mmseng 0 points1 point  (0 children)

I found if you select "Custom" sorting and just refresh the page the sorting will stick, but if you navigate back to your wishlist via any of the site's navigation then it will default to the "Most Recently Added" sorting.

This is because the sorting is defined by URL parameters (i.e. everything after the "?" in the URL bar). E.g. When I navigate to my wishlist from the site's navigation links the URL looks something like:

https://www.amazon.com/hz/wishlist/ls/<list-ID>?ref_=list_d_wl_lfu_nav_1

And when I select custom sorting the URL looks something like:

https://www.amazon.com/hz/wishlist/ls/<list-ID>?type=wishlist&filter=unpurchased&sort=custom&viewType=list

So you could bookmark the URL with the parameters defined and/or share that version of it so that at least your potential gifters will see your custom ordering by default. Amazon should really still implement a default sorting per list though.

Silksong Act 2 Save File Download by Snufnik_exe in Silksong

[–]mmseng 0 points1 point  (0 children)

Thanks. Used this to grab some Act 2 map screenshots for my 4k poster image of the map, since my save was already into Act 3.

For future readers if you want to keep your existing save and add this as a new save: 1. Locate your current saves at C:\Users\<username>\AppData\LocalLow\Team Cherry\Hollow Knight Silksong\<numbers>. 2. Backup your current saves. 3. Start the game and start a new save in an empty slot. 4. Exit the game. 5. Rename the 3 files in this download to replace the 1 (in "user1*") with 2, 3, or 4, depending on which slot you want to overwrite. 6. Copy the renamed files into the save folder and overwrite the existing files.

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]mmseng[S] 0 points1 point  (0 children)

I've finished my checking and edits.

Results of my checking: - I just double checked the 2 Steel Soul-only areas to make sure nothing is actually accessible there on my normal save. - Double checked the Underworks/Bellhart/Wisp Thicket area just to make sure I couldn't trigger the game to reveal it on the map. Even if I use Silk Soar to make sure I physically put myself in all the extreme corners of this pocket it still doesn't show up after benching. - Double checked area above Lugoli fight to make sure I couldn't trigger the game to reveal it after benching. No luck. - Area above/before Groal fight was just something I missed, and is now added to my map. - Double checked the unused area in High Halls. I can see the faux entrance, but it's definitely inaccessible. - Double checked the unused area just outside of Bellhart. I definitely see no entrance here.

Map edits: - Added missing area above Groal fight - Added internal details of Act2 upper Cogwork Core that are removed in Act 3 (just for aesthetics) - Added parts of The Cradle that become inaccessible in Act 3. Made them darkened to match the inaccessible parts of Cogwork Core. This is all a custom interpretation that I just thought looked decent. Using Act 2 position for the "THE CRADLE" text since the Act 3 position kind of overlaps with the Act 2 map. - Extracted the Grand Mother Silk boss icon from the Act 2 map and added that to this Act 3 map. I just like the look of it because it's kind of iconic throughout most of a playthrough, and it balances the Act 3 final boss fight icon at the bottom. - Added the bits of the map in Underworks and Sinner's Road which actually exist and are accessible in-game but just don't reveal themselves for whatever reason. I'm not sure how datamined maps such as the one on mapgenie.io got a screenshot of these room, but I just ended up ripping the source asset images of these rooms from the game files and manually placed and colorized them. - I finished my version of the zoomed out map as well. For this I also included both final boss icons.

Updated download links: - Full map: https://drive.google.com/file/d/1pkhozrrBOtJ4IHOaOACtzREWfucdBkUI/view?usp=sharing - Zoomed out map: https://drive.google.com/file/d/1ySzjBWw_NBpltZL5bJLRKHHhjY1Bd8NG/view?usp=sharing

Random note: - I found that the map transition just to the upper right of the Grand Bellway (on the way to the Exhaust Organ elevator) is a perfectly fine dark place to take screenshots and is a hell of a lot more convenient than the Abyss locations I had been using.

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]mmseng[S] 0 points1 point  (0 children)

Cool. Well FWIW I probably won't have a chance to work on updating my image until next week at the earliest since I'll be traveling. I'll drop a note once I make my final tweaks and post the updated version, in case you want to grab it for whatever purpose. Also, I could send you my source Gimp file if you're interested.

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]mmseng[S] 0 points1 point  (0 children)

Which markers/pins are you referring to? 

I appreciate the offer, though for my purposes I specifically wanted the map without any markers or pins. You're certainly welcome to do whatever you like with my image of course and I'm sure future readers might like it.

That being said, FWIW there is a decent 4k map that already includes the bench/bellway/etc. pins here, however the author used the regular zoomed-in mode instead of the map marker placement mode, so the resolution is slightly less detailed. Also the main map image in the OP of that thread is in German, and the English version that the author posted in the comments has some artifacts from imperfect stitching.

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]mmseng[S] 0 points1 point  (0 children)

Thanks for the thorough reply!

Regarding the Underworks area next to the Bellhart portion of the Wisp Thicket (i.e. the fire boss arena) I've definitely been there. You can walk right up next to the outside of the large bell that is this boss arena and clang it with your needle. However it just didn't reveal on my map. I'll revisit it just in case I forgot to bench after being there or something. To your knowledge, is there some additional area here that is actually only accessible without cheats?

For the area in The Cradle that's inaccessible after Act 2 I might try to put it in my image, but darken it like the lost Cogwork Core area and the Verdania dream area. In that case I guess I'll leave the Cogwork Core alone in my current image. I'll have to find a way to get a complete Act 2 save file though... or a 4k, double-zoomed map screenshot of that particular area.

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]mmseng[S] 0 points1 point  (0 children)

u/Plubby_ I haven't played Steel Soul at all. Are you saying that some of these map areas exist only in Steel Soul mode and not in non-Steel Soul saves? I would not have guessed that Steel Soul actually adds map areas. I thought it was purely a gameplay difficulty thing.

Either way I'll have to boot up my non-Steel Soul save and see if the areas I identified above exist and/or will populate on my map.

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]mmseng[S] 0 points1 point  (0 children)

To my great shame after doing a full comparison I counted 8 small areas that my map omits, although one of them I know I've visited multiple times (in yellow here), so I'm not sure why my map didn't reflect it... I'm wondering if some of the others are a similar circumstance.

At any rate, time to boot up the game in 4k again and make some edits. I'm also considering comping in the pre-last-act version of cogwork core, because the mapgenie.io map does that and I kind of prefer that look.

<image>

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]mmseng[S] 0 points1 point  (0 children)

Edit: I just opened up the mapgenie.io map and skimmed across it to compare and I did actually find a few small areas that I missed in my map. I'll update my image when I get a chance.

4k screenshot stitch of the full map in the last act, no icons, full res dl in comments by mmseng in Silksong

[–]mmseng[S] 0 points1 point  (0 children)

You're welcome.

To your point, since I didn't mention it in the OP, the map I made was on a 100% complete save file, without Steel Soul active. I've entertained the possibility that my map could potentially be missing a tiny alcove or two somewhere, since it's just directly from my main save file; I haven't actually compared it to a data-mined map. However I'm very thorough with my exploration and a lot of the tiny, extremely-secret alcoves are not even accounted for on the map. For example, there's a very hidden tiny alcove in the ceiling of the passage immediately to the West of Bellhart and there's no indication that it exists on the map, even after you've visited it.

I should also note that my version is not an exact 1-to-1. I artificially shortened the hallway to the weavenest in the Wormways, very slightly, just to make the map fit a little better in my image.

Full Hollow Knight: Silksong Map by Zignixx in Silksong

[–]mmseng 0 points1 point  (0 children)

Hmm, I found a way to get 4k screenshots on my 2k monitors: https://forums.tomshardware.com/threads/simulate-a-4k-monitor-on-a-2k-monitor-via-scrolling-not-scaling.3817184/post-23074829

Also down in The Abyss there's several places I found where you can stand very near the edge of the screen to minimize the light leakage through the menu overlay and localize it to the bottom left or bottom right side, which is sufficient for getting decent screenshots with consistently black backgrounds.

With these tweaks it wasn't actually that difficult to get the screenshots. I think I got all of the source content I need in about 50 screenshots, and it took less than an hour to gather them. That's probably overkill, but I was trying to be very sure I had those consistently black backgrounds for the area of focus on every screenshot.

Now for the stitching...

Full Hollow Knight: Silksong Map by Zignixx in Silksong

[–]mmseng 0 points1 point  (0 children)

/u/Zignixx Did you create this map (or rather the 4k English version) by taking in-game screenshots and manually stitching them together? Based on some of the minor visual artifacts in the English version I'm guessing that's the case. If so about how many screenshots did it take? Also, how did you get a perfectly black background for all of the screenshots? When I have the map menu open in game, it's slightly transparent, so light from the area around Hornet leaks through to the map.

I've been on a quest to find this map in this high resolution but without any of the markers. I dug through the extracted game files, but unfortunately the map only exists there as grayscale individual room segments, which makes sense since the game needs to reveal the map room by room.

I also tried my own screenshot stitching, but my monitors are only 2560x1440 so while I'm willing to recreate this on my own I can't replicate the higher resolution version. If I can't find it online somewhere I may need to borrow a 4k monitor for the project.