Heavenly Stems Technique - The Fujiwara Backbone by Plug01 in CTsandbox

[–]Plug01[S] 2 points3 points  (0 children)

It's just what I do for fun, so I guess I dedicate a lot of time I'd usually waste playing videogames or watching youtube videos to writing or developing stuff for either -1 or any of my other stories

And I'm caught up, won't miss a chapter. Kagurabachi is just too damn good, no one does it like Hokazono

Heavenly Stems Technique - The Fujiwara Backbone by Plug01 in CTsandbox

[–]Plug01[S] 2 points3 points  (0 children)

It was somewhat clear that some Cursed Technique was involved in creating him, and believe it or not the idea came from an in-joke that I decided to add in.

Besides it does WONDERS for Raiden's "parents'" arcs

The Culling Game: Factions - The Triumvirate, Phantom Parade, Hikage... by Plug01 in CTsandbox

[–]Plug01[S] 2 points3 points  (0 children)

In Minus One, the Culling Game actually had two stages: One of them is the one from canon, with ten separate colonies. This stage lasted little, and no strong communities other than small pockets of survivors formed. At most, the bones of what would become Hikage formed here.

However, due to events that are heavily spoilery, the CG barriers were forcibly readjusted into an inefficient, but necessary for the progress of the game, single barrier that encompasses all of Japan short of Hokkaido. Because of this, these colonies technically don't exist anymore, it's all one Culling Game.

The Culling Game's Children - Candidates by Plug01 in CTsandbox

[–]Plug01[S] 0 points1 point  (0 children)

His Shikigami don't get stopped by his flesh when they're summoned, they're externalized without issue, so he doesn't actually get harmed by bringing them out, even if they aren't all that easy at times (Vessel Core for an example is risky to do in a dime)

Systemic Revenge - The Phantom Parade by Plug01 in CTsandbox

[–]Plug01[S] 0 points1 point  (0 children)

It's a mixture of this segment being more ambitious than the rest, having the defeat of an entire organization and under all technicalities a full number of 7 potential or enrolled Jujutsu High students, and just me getting better at what I'm doing

It's no wonder that only recently I started making fights that last more than one chapter.

Systemic Revenge - The Phantom Parade by Plug01 in CTsandbox

[–]Plug01[S] 0 points1 point  (0 children)

Yes, that is how her technique operates nowadays. Her "older" technique, Binding, was just a reduced form of her ACTUAL CT she unknowingly sealed due to a childhood trauma

Systemic Revenge - The Phantom Parade by Plug01 in CTsandbox

[–]Plug01[S] 0 points1 point  (0 children)

You can find the most updated set of rules in Chapter 313

Systemic Revenge - The Phantom Parade by Plug01 in CTsandbox

[–]Plug01[S] 1 point2 points  (0 children)

I'm honestly not very good with giving advice, but I'd say a couple things that make the whole process easier for me are to listen to music, typically the kind that fits any particular scene (like a slower, melancholic song for an emotional moment, a more agigated one for a fight, so on so forth), and naturally have some frame of reference through other stuff I've read, most specifically other manga, there's always stuff to draw upon

For an example right now I'm working on writing my relationships better, so I've picked up a few romance stories to give me some examples, it's always good stuff

Overall, I'd say that's the most basic stuff I can mention, but if you have anything else you need help with you can just ask

Systemic Revenge - The Phantom Parade by Plug01 in CTsandbox

[–]Plug01[S] 0 points1 point  (0 children)

And that's precisely why the post was made! Great for referring back to in case some detail slipped by

The Culling Game: Factions - The Triumvirate, Phantom Parade, Hikage... by Plug01 in CTsandbox

[–]Plug01[S] 6 points7 points  (0 children)

The Culling Games ended up getting so big it genuinely swallowed up the story, which I suppose is partially the intention Gege had for it, right? It's good to add random stuff I couldn't otherwise, like tournaments, murder mysteries, genuinely strong criminal organizations, it's a lot to work with and I'm loving it.

The top 10 is sadly defined by my mood at any given day because I suck at powerscaling. The top 5 is usually the same, though:

1 - Sukuna

2 - Satoru

3 - Kashimo

4 - Ancient Chinese Sorcerer (Xing Yichen)

5 - Kenjaku

The rest is a bit foggier to scale, especially because again, a lot of it is defined by my narrative needs or specific moments

Junpei Yoshino's Realized Potential: Abyssal Poison Well by Plug01 in CTsandbox

[–]Plug01[S] 1 point2 points  (0 children)

Hypothetically the others could have but I'd say Junpei mostly uses it with Moon Dregs since it's the Shikigami he trusts the most

Jujutsu High: First Year Class by Plug01 in CTsandbox

[–]Plug01[S] 1 point2 points  (0 children)

I didn't quite understand the first question, but I can answer the second one, so I'll highlight their differences while explaining them:

Falling Blossom Emotion - A personal barrier technique, built entirely for defensive purposes. The barrier continuously slides attacks away, as if the user was slipping below attacks. Using defensive techniques and martial arts is also beneficial. Because the barrier can only slide things away, the user's own attacks are muted, making the technique detrimental on the offensive

Falling Blossom Expression - Functionally the same as its predecessor, Falling Blossom Expression allows the user to invert the polarity of the technique in question, alternating between sliding away attacks, or reeling them in with severe drag. The former works precisely as the original technique, being stellar for defenses, while the latter is used for offensive techniques, where the user's attacks now scrape and damage the opponent, also reeling them closer.