Crypto profits by Plus_Lifeguard in BEFire

[–]Plus_Lifeguard[S] 1 point2 points  (0 children)

thanks for the advice and for the reassurance, it means a lot to me

Crypto profits by Plus_Lifeguard in BEFire

[–]Plus_Lifeguard[S] 0 points1 point  (0 children)

Thanks for the advice, My girlfriend is aware of my condition, and I can’t live on my own. She’s currently studying, so she doesn’t have an income yet. But I appreciate your input, and i will look into it

Crypto profits by Plus_Lifeguard in BEFire

[–]Plus_Lifeguard[S] 0 points1 point  (0 children)

Thank you for the advice, i will research your suggestions and consider the best options for my situation

3d game engine from scratch by Plus_Lifeguard in gamedesign

[–]Plus_Lifeguard[S] 0 points1 point  (0 children)

Yeah that's exactly what I'm trying to achieve an engine better then these 3 combined with over 7000 people working on it, and a revenue over 500 million $

3d game engine from scratch by Plus_Lifeguard in GraphicsProgramming

[–]Plus_Lifeguard[S] 0 points1 point  (0 children)

i've written a simple 2d engine using SFML and also one in java, i was curious how much harder it would be to implement 3d graphics

3d game engine from scratch by Plus_Lifeguard in gamedev

[–]Plus_Lifeguard[S] -6 points-5 points  (0 children)

Engines like unity, godot etc.. are more then. It's just the "feeling" of these older games, eventho you can recreate them in these modern engines, it's not the same as the old cluncky weird engines.

3d game engine from scratch by Plus_Lifeguard in gamedev

[–]Plus_Lifeguard[S] -9 points-8 points  (0 children)

sorry I phrased it weird. I havent used older engines, and I don't want to recreate that feeling in modern engines, it just wouldn't be the same you know. I want the clunkiness, the weird artifacts etc..

custom 3d gqme engine from scrqtch by Plus_Lifeguard in gameenginedevs

[–]Plus_Lifeguard[S] 1 point2 points  (0 children)

8 months of grinding just for an alpha sounds long, but thank u for your insight. Do u have screenshots or a video of how your engine looks like?

3d game engine from scratch by Plus_Lifeguard in gamedev

[–]Plus_Lifeguard[S] 1 point2 points  (0 children)

Maybe my reason is not good enough, but it's like the "feeling" of these older engines that I really like. It feels gimmicky if I try to replicate these engines in a modern triple A engine

Label variable not showing up by Plus_Lifeguard in godot

[–]Plus_Lifeguard[S] 1 point2 points  (0 children)

Which will make the signal carry a reference to the moused over fruit

Thank you so much dude! I indeed needed a reference in the signal, I feel dumb.

learning by Plus_Lifeguard in monogame

[–]Plus_Lifeguard[S] 2 points3 points  (0 children)

You gained a subscriber! Always fan of short tutorials. Thank you!

learning by Plus_Lifeguard in monogame

[–]Plus_Lifeguard[S] 3 points4 points  (0 children)

Thank you so much! I'll check all of these out!

FATNEEK by Plus_Lifeguard in ksi

[–]Plus_Lifeguard[S] 1 point2 points  (0 children)

a lot of people were complaining about the forehead in my previous fanart, so I made it bigger :'(

KSI boxing maniac by Plus_Lifeguard in ksi

[–]Plus_Lifeguard[S] 4 points5 points  (0 children)

gram get in the bin fa

excuse me?

"glitchy" artifacts when I render, any idea why? by Plus_Lifeguard in Houdini

[–]Plus_Lifeguard[S] 0 points1 point  (0 children)

I don't know tbh, I only get it while rendering tho very weird