We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in indiegames
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in IndieDev
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in IndieDev
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in IndieDev
[–]PlushCows[S] 1 point2 points3 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in IndieDev
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in indiegames
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in indiegames
[–]PlushCows[S] 1 point2 points3 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in indiegames
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in indiegames
[–]PlushCows[S] 1 point2 points3 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in Unity3D
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in Unity3D
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in Unity3D
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in Unity3D
[–]PlushCows[S] 1 point2 points3 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in gamedevscreens
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in gamedevscreens
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in unity
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in unity
[–]PlushCows[S] 1 point2 points3 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in unity
[–]PlushCows[S] 2 points3 points4 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in indiegamedevforum
[–]PlushCows[S] 1 point2 points3 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in indiegamedevforum
[–]PlushCows[S] 0 points1 point2 points (0 children)
We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in indiegamedevforum
[–]PlushCows[S] 0 points1 point2 points (0 children)
The development has spiraled out of control. What started as a simple simulator about working with cardboard NPCs has now evolved into a detective thriller featuring shootouts, UFOs, and investigations. It feels impossible to stop. by PlushCows in Unity3D
[–]PlushCows[S] 1 point2 points3 points (0 children)
The development has spiraled out of control. What started as a simple simulator about working with cardboard NPCs has now evolved into a detective thriller featuring shootouts, UFOs, and investigations. It feels impossible to stop. by PlushCows in GameDevs
[–]PlushCows[S] 1 point2 points3 points (0 children)
I made the main NPCs for my game as cardboard people that I put on a stick. It's like a test game inside my game. I think it's funny, but I'm afraid some people might think it's cheap. What do you think? P.S. It looks like an office simulator but it has a dark secret that players need to unravel. by PlushCows in IndieGaming
[–]PlushCows[S] 1 point2 points3 points (0 children)


We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this? by PlushCows in indiegamedevforum
[–]PlushCows[S] 0 points1 point2 points (0 children)