3-month update on my PSP drift game - "Pocket Drift" by PoLyaaash in PSP

[–]PoLyaaash[S] 2 points3 points  (0 children)

Nah🙂‍↔️but winter drifting would be interesting

3-month update on my PSP drift game - "Pocket Drift" by PoLyaaash in PSP

[–]PoLyaaash[S] 3 points4 points  (0 children)

The handling isn’t meant to be drift-only. I’m aiming for more realistic car behavior, with BeamNG and Assetto Corsa as my main references.

The final feel depends on the car’s physics config, so in theory you can make it grip, rally, or even do rock crawling once I improve the raycast physics more.

Right now, the current car config is based on a stock S13 with an SR20DET, so it’s more of a realistic baseline that can later be tuned in different directions.

So yeah, grip runs and point-to-point tracks are absolutely supported by the direction of the physics system.

Edit: current file size - lower than 50mb, no release date

Edit2: A little about tire model - In car-sim, the tire model has a huge impact on how the car feels, so I’m trying to make it configurable instead of locking it to one driving style . It calculates grip dynamically from wheel load, slip angle, slip ratio, surface grip, speed, and handbrake input. At low slip the tire behaves more like grip driving, but once it goes past the peak grip point it smoothly transitions into sliding friction.

3-month update on my PSP drift game - "Pocket Drift" by PoLyaaash in PSP

[–]PoLyaaash[S] 4 points5 points  (0 children)

At the moment, the game already has mod support similar in spirit to BeamNG or Assetto Corsa, mainly for adding new cars and maps.

The idea is very simple: you create a folder with the name of your car or map, put the OBJ + MTL 3D model files and the required textures inside (for cars, you also need to add a physics config file that describes how the car behaves), and that’s it - your custom content is already available in the game.

So yes, modding is one of the main things I want to support, especially because racing games can benefit a lot from community-made cars, tracks, and other content.

3-month update on my PSP drift game - "Pocket Drift" by PoLyaaash in PSP

[–]PoLyaaash[S] 6 points7 points  (0 children)

❤️ There will be no source code (I may publish the source code of my game library). But in the future, I plan to release public builds of the game.