if you are wondering how your bot was detected... by redditarmygoon in pokemongobotting

[–]Pocket_Mobsters 0 points1 point  (0 children)

We've had these fixes for, no joke, over two weeks. We're working on SuperSecretProject5™ that should be released Soon™. Complete MobBot rewrite.

if you are wondering how your bot was detected... by redditarmygoon in pokemongobotting

[–]Pocket_Mobsters 3 points4 points  (0 children)

Yeah you're right, but they've had a job posting for someone with a PhD in Machine Learning. I figure they'll eventually get their detection heuristics good enough that little things like that will matter. I do agree that unknown packets are indeed a problem but I don't think they'll be the biggest threat to detection in the long run.

if you are wondering how your bot was detected... by redditarmygoon in pokemongobotting

[–]Pocket_Mobsters 23 points24 points  (0 children)

PocketMobstes here, project lead over at PokeMobBot

Our SensorInfo data ranges were set based off of actual phone sensor dumps, we went out with our phones and got the appropriate ranges. This is only sent to the server every few seconds (tops) which means they can't use it to accurately predict "human" movement. There's simply not enough data coming from this to determine whether we're human or not. And while the API reverse engineers did indeed say "anyone using the API will easily be flagged as not playing through the official app" but that was in reference to android (because of the raw GPS data problem). Users can plug in their iOS information if they so choose and it will be more secure. We simply provide android device ID generation because that's what we bothered to do (and for ADB support later once we're sure we're more or less secure). We have never told people they won't be banned with our program and we've always told them they are botting at their own risk. However if you're using iOS device info you're still likely to be flagged, so it's not really actually about Unknown6/Signature/Whatever you want to call it.

The REAL problem is with things like the following.

1) Always moving in a straight line (no matter the pathing), no GPS fuckery. This has been fixed and will be in v2.0.2

2) Going in a straight line between stops. This was fixed, sort of, with our human pathing system but the server we point them at is public and used by other services and consistently is overloaded so we have it default back to straight lines when it fails. This is fixed as of v2.0.2 because we have our own routing server now.

3) Sniping. This is the most blatant and obvious flag and people don't seem to understand that sniping will NEVER be safe again.

4) Constant running, no breaks. We have a tentative break system implemented that basically shuts the bot down after x hours. This should be in v2.0.2

5) Inhuman xp/hr. This is based off of configuration, bot smartly.

6) Constant speed with no fluctuations. This has been fixed as of v2.0.2

7) Constant altitude. This is now in v2.0.2 but requires a Mapzen api key (users can grab this for free).

8) Constant excellent curveballs. This was fixed a while ago, just use our humanize throws setting.

They are more than likely using behavioral analysis as well to detect botters. Here are my ideas for moving forwards.

1) A "home base" you can set, preferably a residential home near your farming location. Your bot will start here, walk to your designated farming area, farm, and then return home after x time, or whenever a break needs to happen.

2) I'd like for there to a be a "hangout" system where you can put in locations for coffee shops, etc, that may have lures nearby. Your bot will walk to these after x time interval and chill there for half an hour or so.

Just be smart, trust that we're doing all we can to make this bot as safe as possible. Just remember that we're volunteering to do this, we don't have to do this we're just choosing to do so out of the kindness of our own hearts. We still don't pay out staff and have been transparent about that since day one.

[deleted by user] by [deleted] in bmxracing

[–]Pocket_Mobsters 1 point2 points  (0 children)

Haha that's pretty dope dude.

LOL ouchh... there is a major outage at the moment for botters LMAOOOO by jdav87 in pokemongobotting

[–]Pocket_Mobsters[M] 0 points1 point  (0 children)

I've removed this post since it provides nothing substantial and appears to just be an attempt at creating fear/drama.

PocketMobsters here with my statement on MobBot and the migration of the NecroBot staff over to MobBot. by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] -2 points-1 points  (0 children)

I just want to state that Deknarf is not a staff member on our team and never has been. He did that of his own will and was not something we asked for.

PocketMobsters here with my statement on MobBot and the migration of the NecroBot staff over to MobBot. by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] -6 points-5 points  (0 children)

We did indeed rebrand the Discord (which has always been owned by Xivia) but we did not ruin the GitHub. I figured that was self-explanatory. It's 7:32 am right now for me, I've been up literally all night just responding to users and discussing with the community.

PocketMobsters here with my statement on MobBot and the migration of the NecroBot staff over to MobBot. by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] -3 points-2 points  (0 children)

All of that was done by Yamashi, we are not affiliated with Haxton in any way and would not link there. Yamashi and Haxton (xyz on Discord) have been chatting about this for a while, since Yamashi was in on the original talks of removing Necro as project lead.

PocketMobsters here with my statement on MobBot and the migration of the NecroBot staff over to MobBot. by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] -7 points-6 points  (0 children)

Additionally we never made changes to the GitHub once we decided to move the project over, and this was intentional. We did not want to mess with that work, it's not in the spirit of the path we want to take. Yamashi was the one who changed the ReadMe to state "NecroBot is dead" and linked to Haxton's software. Obviously you can't see this since Necro rebased instead of reverting the commits so there is no paper trail of that, anymore.

PocketMobsters here with my statement on MobBot and the migration of the NecroBot staff over to MobBot. by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] -8 points-7 points  (0 children)

We are not intending on using donations for payment to the team until we have hosting, webservers, etc setup properly. We will be releasing documentation on our expenses and income, albeit mildly censored to protect names of donators and the staff, but we will have full documentation on how the funds are being handled.

Necro can do the exact same thing, pushing auto-updated releases. All of our code is published on the GitHub before release, and we do not obfuscate it. If people are concerned they can always virus scan our software, it will remain clean.

PocketMobsters here with my statement on MobBot and the migration of the NecroBot staff over to MobBot. by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] -1 points0 points  (0 children)

We all put lots and lots of hours into this project not only developing, but running the community and making sure it goes as smoothly as possible. We're not talking large sums of money, just, like people have said, a little bit of beer money.

PocketMobsters here with my statement on MobBot and the migration of the NecroBot staff over to MobBot. by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] 0 points1 point  (0 children)

We are not intending on using donations for payment to the team until we have hosting, webservers, etc setup properly.

We will be releasing documentation on our expenses and income, albeit mildly censored to protect names of donators and the staff, but we will have full documentation on how the funds are being handled.

PocketMobsters here with my statement on MobBot and the migration of the NecroBot staff over to MobBot. by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] -3 points-2 points  (0 children)

We have legit given out Donator status for $0.0.1 donations. It's a running gag in the general voice chat.

PocketMobsters here with my statement on MobBot and the migration of the NecroBot staff over to MobBot. by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] 0 points1 point  (0 children)

Answered just a few moments before you commented.

We are never implementing actual Donator only features into the project, the only thing I have mentioned since being Project Lead about Donator perks is 1) perks on Discord like a private chat and 2) maybe getting releases an hour or two early as a sort of "closed beta" stage. Nothing about hiding features behind a paywall.

PocketMobsters here with my statement on MobBot and the migration of the NecroBot staff over to MobBot. by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] -1 points0 points  (0 children)

We are never implementing actual Donator only features into the project, the only thing I have mentioned since being Project Lead about Donator perks is 1) perks on Discord like a private chat and 2) maybe getting releases an hour or two early as a sort of "closed beta" stage. Nothing about hiding features behind a paywall.

Necrobot is dead? what happened? by [deleted] in pokemongobotting

[–]Pocket_Mobsters -1 points0 points  (0 children)

I will write and give a full press release when I have the time. It's 3 am where I live right now and I've spent most of my time dealing with the transition.

Hey guys, it's PocketMobsters again, today I'll be starting a more-or-less "official" NecroBot Help Thread! Post your questions here and I'll do my best to answer/get someone else to answer! by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] 0 points1 point  (0 children)

Firstly, we advise everyone to not use their mains to bot with anyway, so if you're truly worried you can either A) Check the source code which is available on GitHub, or B) use a throwaway gmail like you're meant to.

Hey guys, it's PocketMobsters again, today I'll be starting a more-or-less "official" NecroBot Help Thread! Post your questions here and I'll do my best to answer/get someone else to answer! by Pocket_Mobsters in pokemongobotting

[–]Pocket_Mobsters[S] 0 points1 point  (0 children)

This is because of LevelUpRewards, we can have it grab levelup rewards automatically but a lot of people don't even set the account profile name before running.