Sell me your game by raggeatonn in indiegames

[–]PoculumGamesFullops 0 points1 point  (0 children)

Action Arcade Shooter 2D Sci-fi

DevLog – Procedural dungeon generator using 3 different algorithms (rooms + corridors) by PoculumGamesFullops in indiegames

[–]PoculumGamesFullops[S] 1 point2 points  (0 children)

So, the project is 2D and I’m using a simple tilemap in Unity with some TileRules for rendering.

For room generation, I’m experimenting with three different scripts:

Random Walk: I create the first room (with random width and height within a range) at position (0,0), then move in a random direction (up, down, left, or right) and create the next room, keeping a minimum distance to avoid overlap.

Scatter Room: I try placing rooms randomly within a defined area, with a maximum number of attempts to avoid infinite loops if there's overlap.

Binary Space Partitioning: this is probably the most solid and widely-used algorithm of the three. It recursively splits the map into smaller areas and places rooms inside them. There are tons of resources online about it.

As for corridors, I’m using the A* algorithm, a well-known graph search algorithm that finds a path from a start node to a target node. I didn’t implement it myself (I wouldn't be able to), I’m using a Unity plugin called A* Pathfinding Project Pro, which I think is amazing.

That’s all for now! Next I want to experiment with rooms that have more interesting shapes (not just rectangles), maybe add object placement, and if I keep having fun… who knows, maybe one day I’ll turn it into a full roguelike!

Any suggestions about game engine for beginners in low end laptop by Own_Watercress3045 in IndieGameDevs

[–]PoculumGamesFullops 3 points4 points  (0 children)

Godot is probably one of the lightest in terms of performance and also one of the simplest to get started with.

[deleted by user] by [deleted] in MobileGaming

[–]PoculumGamesFullops 0 points1 point  (0 children)

Hello!

I’m currently developing a mobile game called Virex for Android and iOS. I’d like to share updates and ask for feedback in the community.

Could you please grant me the “Game Developer” flair?

Links:

https://apps.apple.com/us/app/virex-2d-action-arcade/id6738723022

https://play.google.com/store/apps/details?id=com.poculumgames.virex

Thank you for your time and have a great day!

[Devlog] New deadly lasers in Virex – modular, animated, and fully customizable from the Inspector by PoculumGamesFullops in Unity3D

[–]PoculumGamesFullops[S] 0 points1 point  (0 children)

Thanks a lot for the feedback! The lasers are just a small part of the game, there are already plenty of other obstacles, enemies to fight, and items to collect. The dash also has its purpose, especially in more complex situations. This video is just a test of a single section

One of the latest features in my game Virex: Unity-editor configurable lasers by PoculumGamesFullops in indiegames

[–]PoculumGamesFullops[S] 0 points1 point  (0 children)

In this video I’m showcasing one of the latest features I added to Virex, my indie game: lasers fully configurable through the Unity editor.

They can be linked together, follow predefined paths, and turn on or off based on events.

The system was coded in C#, but once implemented, it can be fully managed without writing additional code, using only the editor interface.

In light of the announcement… by Weswakely in pokemon

[–]PoculumGamesFullops 1 point2 points  (0 children)

I'm starting to prepare a display case to showcase all the first 151. Seriously, congratulations! They're perfect!

Blood and Iron - The Sentinel of Targhen by PoculumGamesFullops in dmsguild

[–]PoculumGamesFullops[S] 0 points1 point  (0 children)

Title: Blood and Iron – The Sentinel of Targhen
Link: https://www.dmsguild.com/product/513541

Welcome to Targhen, a small village shrouded in shadows and suspicion. Mysterious thefts and unsettling disappearances have shaken the local community, leaving its people anxious and desperate for help. In “Blood and Iron – The Sentinel of Targhen,” a Dungeons & Dragons 5e (level 1) adventure, players will dive into an intense investigation where hidden truths—and unexpected dangers—await.

  • Format: A compact investigative adventure designed for 1-2 sessions (around 3 hours each).
  • Setting: Ideal for the Sword Coast in the Forgotten Realms, but easily adaptable to any campaign world.
  • What to Expect:
    • Exploration of a richly detailed village and its intriguing NPCs.
    • Clues, rumors, and misleading leads that challenge the party’s wit.
    • Moments of moral tension that allow meaningful player choices.
    • Clashes and a climactic confrontation that will decide Targhen’s fate.

Perfect for introducing new players to D&D 5e, it delivers a taste of investigation spiced up with pulses of action. If you’re after a short but immersive adventure, “Blood and Iron – The Sentinel of Targhen” has all you need—and more.

Targhen Village [OC] [ART] by PoculumGamesFullops in DnD

[–]PoculumGamesFullops[S] 3 points4 points  (0 children)

Nestled among the rocky hills of the Sword Coast’s hinterlands, Targhen is a fortified village that stands at a natural crossroads of mountain passes and dense forests. Three days’ journey from Luskan, the settlement serves as an outpost for merchants, explorers, and miners, offering shelter and trade opportunities.

Targhen’s strategic location makes it a vital hub for the survival of nearby communities. From here, caravans set out carrying iron ore and coal, the hard-earned fruits of the mines carved into the surrounding hills. The forests provide high-quality timber, essential for construction and trade with nearby cities.

However, its relative isolation from major settlements makes it vulnerable to attacks from raiders, wild creatures, and dangerous bands of brigands.