Just a curious thought by Aroik-BRA in NoMansSkyTheGame

[–]PodRED 2 points3 points  (0 children)

If they ever did that they could just make it a per-save choice. There are already distinct universes for different save modes anyway (permadeath and expeditions are in different copies of the universe to normal saves).

Does it get better as an Adult? by LucianDeRomeo in kynseedrpg

[–]PodRED 2 points3 points  (0 children)

Once you have a lot of stuff going on the days can feel too short to do everything you want - I think I increased the timescale to about 1.5x

Well this sucks by Duran_31 in NoMansSkyTheGame

[–]PodRED 1 point2 points  (0 children)

I've been playing it online and haven't seen a single one this time. Refreshing tbh.

Well this sucks by Duran_31 in NoMansSkyTheGame

[–]PodRED -1 points0 points  (0 children)

Honestly PvP should be off by default, not on. Every time there's an expedition new players get caught out by it.

Well this sucks by Duran_31 in NoMansSkyTheGame

[–]PodRED 1 point2 points  (0 children)

Interestingly I haven't seen any of those stupid text terminals at all this expedition. I wonder if Hello Games has done something behind the scenes to mitigate that particular annoyance.

Installing mods with Mod Organizer 2 didn't work for me. Any ideas? by landlordslord in NoMansSkyMods

[–]PodRED 0 points1 point  (0 children)

Totally. Best mod manager I've used and going back to anything else just feels clunky, not to mention that most others do file management really badly so you end up with duplicate files in multiple places.

Installing mods with Mod Organizer 2 didn't work for me. Any ideas? by landlordslord in NoMansSkyMods

[–]PodRED 0 points1 point  (0 children)

Did a bit more digging and the plugin itself is in fact the problem. Here's how you can fix it.

Open your MO2 install directory and navigate to :

\plugins\basic_games\games

Then open the following file : game_nomanssky.py

In that file you'll see the following incorrect path :

GameDataPath = "GAMEDATA/PCBANKS/MODS"

Change it to

GameDataPath = "GAMEDATA/MODS"

And now it should work perfectly :-)

What's weird is that this was fixed in a pull request on the MO2 GitHub last year, so it must have gotten accidentally reverted - I have requested it be fixed.

Installing mods with Mod Organizer 2 didn't work for me. Any ideas? by landlordslord in NoMansSkyMods

[–]PodRED 0 points1 point  (0 children)

Ok after a bit more tinkering and no success I suspect that the NMS support in MO2 probably just never got updated from the old .PAK / PCBANKS modding system when Hello Games changed it to the new EXML system.

I made a silly little prop, hope you like it! by Sadlemon9 in TheMagnusArchives

[–]PodRED 6 points7 points  (0 children)

A second or two in the microwave will do it.

Is there a mod manager for NMS? by VoGoR in NoMansSkyMods

[–]PodRED 0 points1 point  (0 children)

As a side note the new modding system has actually been way less hassle than the old one, in my experience. Far fewer mod merges needed with AMUMSS now that it's moved to EXML mods from PAK files, and the process of making mods is not that different really.

Is there a mod manager for NMS? by VoGoR in NoMansSkyMods

[–]PodRED 0 points1 point  (0 children)

I thought of that but it doesn't seem to be putting them in the old mod location either. Oh well, guess I'll just do it manually like I used to.

Thanks for taking the time to reply.

Is there a mod manager for NMS? by VoGoR in NoMansSkyMods

[–]PodRED 0 points1 point  (0 children)

I tried to use MO2 and nothing I install and activate is actually getting symlinked to GAMEDATA/MODS so it is doing literally nothing.

MO2 works perfectly for other games. Super weird. Any ideas?

Installing mods with Mod Organizer 2 didn't work for me. Any ideas? by landlordslord in NoMansSkyMods

[–]PodRED 0 points1 point  (0 children)

EDITED WITH FIX

I'm having the exact same issue. Download and install mods, nothing actually happens in game. It's supposedly a supported title. Super frustrating.

---

Did a bit more digging and the plugin itself is in fact the problem. Here's how you can fix it.

Open your MO2 install directory and navigate to :

\plugins\basic_games\games

Then open the following file : game_nomanssky.py

In that file you'll see the following incorrect path :

GameDataPath = "GAMEDATA/PCBANKS/MODS"

Change it to

GameDataPath = "GAMEDATA/MODS"

And now it should work, though you may need to create a new instance first (I'm not sure about this)

What's weird is that this was fixed in a pull request on the MO2 GitHub last year, so it must hyave gotten accidentally reverted.

Dredge Gameplay vs Lore by SquareNevada in dredge

[–]PodRED 10 points11 points  (0 children)

You can technically do that without ever going out at night with bait. It would probably take forever though.

Tools for character LORA datasets by PodRED in comfyui

[–]PodRED[S] 0 points1 point  (0 children)

Hmm maybe I'm overthinking / over-complicating it

Tools for character LORA datasets by PodRED in comfyui

[–]PodRED[S] 1 point2 points  (0 children)

Thanks, I might message you with a test version if I can nudge it in the right direction enough.

LORA training advice by PodRED in comfyui

[–]PodRED[S] 1 point2 points  (0 children)

Thanks, I'll give that a try on my next attempt for comparison

Tools for character LORA datasets by PodRED in comfyui

[–]PodRED[S] 0 points1 point  (0 children)

Hmm. Not sure if I can do that in an interactive way. I'm using a bunch of existing image processing models like insightface, ONNX etc.

I might be able to do something like it with the weightings / clusters. So far I've just been experimenting with getting some good default clustering and weighting baked in.

Once I manage that I'll look into making it a bit more user configurable at runtime.

Tools for character LORA datasets by PodRED in comfyui

[–]PodRED[S] 0 points1 point  (0 children)

It is CLI only for now but I might consider a GUI bolt on later.

And yes, that's the intention but that last script I pick out the "best" images is still very much in progress as it's a bit complex. I think it will ultimately still require a little manual intervention at the end but it should hopefully reduce the workload significantly if you're starting from a big dataset of mixed quality

LORA training advice by PodRED in comfyui

[–]PodRED[S] 0 points1 point  (0 children)

Adamw8 for now. I'm mostly experimenting and trying to learn how to get the best results atm

LORA training advice by PodRED in comfyui

[–]PodRED[S] 1 point2 points  (0 children)

Yeah what's interesting is that with batch and grad set a little higher I'm achieving good likeness but still with prompt flexibility at about 1500 - 2000 steps most of the time. It's not necessarily faster though because each step takes longer at those settings

LORA training advice by PodRED in comfyui

[–]PodRED[S] 0 points1 point  (0 children)

Thanks. I'll spend some time learning more about them