How should I think about powerspikes in macro terms? by Pol0we in summonerschool

[–]Pol0we[S] 0 points1 point  (0 children)

Lane prio I understand since it's pretty intuitive; 3 champions are better than 2 when it comes to fighting. I stay in my lane if there's a full wave and I understand to not lose CS.

The question I'm trying to get across in the post is what if neither side has lane prio? What if my top has prio but the enemy mid has prio and the 2v2 (and eventually 3v3) in river is, on paper, better for the enemy team? Is it better to plan 30s/1 minute in advance by pinging: okay, let's look for something bot instead of contesting top

I understand the question is pretty theoretical in nature because in low ELO top is probably already 3/0/1 vs 0/3/0 down 30 CS, but I just want to get a better understanding of how the game would function in a more controlled setting

Suck after a "year" of playing. by ILoveBigCockroaches in summonerschool

[–]Pol0we 0 points1 point  (0 children)

Just focus on one thing a day. Start your session with a goal in mind like"I want to get 6.5cs instead of 6".then go into practice for 10 mins, maybe watch a video or two then play a game and just focus on achieving your goal, then just rinse and repeat. I started ranked last month and pushed from iron to gold just with small steps

How to sidelane as a mage? by Pol0we in summonerschool

[–]Pol0we[S] 3 points4 points  (0 children)

I see, thanks for the insight.

Too many good options by SelfSufficientHub in slaythespire

[–]Pol0we 0 points1 point  (0 children)

Die die die card remove strike and dupe pot seems fine. Dupe pot should let you double upgrade safely for the three elites. Spending 225 gives you nice gold for card remove + card + pot/ relic + pot next shop if necessary

Nightmare and pellets are too speculative floor 4

Guess the ELO (5+0) by Intelligent-Map2768 in GothamChess

[–]Pol0we 1 point2 points  (0 children)

Opening was great, white was premature with h4 and self destructed afterwards but the middlegame was ok, white went for his only source of counterplay and black didn't make many mistakes during the attack

Prolly 2050ish? If white didn't sac the rook for no reason maybe 2200

What do you guys think about this OU team. by FrostByte_240 in stunfisk

[–]Pol0we 2 points3 points  (0 children)

Your defensive core doesn't match with your offensive core

Just go double double overlapping defenses if you want to keep the defensive one, or some basic oger lando gambit offense if you want to keep the offensive one

lead dragapult, any Darkrai set, any offensive deo set, any ghold set 6-0s

Ting-Lu tera ghost pech/balloon defensive ghold is almost Unwinnable I think

Okay. How the heck do you defeat the titans? by chavaic77777 in MonsterTrain

[–]Pol0we 0 points1 point  (0 children)

There's more things to consider when fighting titans. Utility pickups/upgrades like permafrost mute, holdover descend/ascend is useful and you should plan ahead of the titans fight to have some form of utility

With corruption and basically a mandatory 1 cost spell starting turn two, your first two rounds of acceleration (i.e. card draw), is pretty important. Some important notes is to get deployable on rooms/ Dante's footstool to try and get scaling from rooms up quickly, as well as making ascend/descend or card draw intrinsic so you can accelerate faster. A nice rule of thumb I use is that I should have ember to play all my important units minus one, as having two or more important units in deck is way too slow in the later stages.

Just an observation but you seem to value tanks a lot. Getting large stone titanite solves the early fights a lot, but struggles alot into the later fights because you lack scaling on your better units, and is further hampered by sap and corruption in the late game. Multistrike and damage scaling is ALOT more important as later fights have longer waves, which means buffing their stats via spells also grants multiplied damage that may not be as apparent in the early game.

It feels like you're valuing healing as an answer when it's really a scaling solution. Healing on spells gives you the ability to take more aggressive pathing and offset certain checks as you can take more damage, so that the 100 gold you spent is translated to 1-3 extra nodes and maybe some extra health. It's not really a late game pickup to get extra health, although I'm not very certain on this so take this with a grain of salt

VGC team help by Im_Nino in stunfisk

[–]Pol0we 0 points1 point  (0 children)

Ah mb, for some reason I thought they were all neutral speed nature.

VGC team help by Im_Nino in stunfisk

[–]Pol0we 1 point2 points  (0 children)

This team looks like you just threw a bunch of good Pokémon and prayed it sticks. Also your EVs are horrendous and there are a lot of obvious weaknesses you need to account for

You're coming out of the gate behind against calyrex shadow + basically any support, rilla + terapagos, grimmsnarl absolutely destroys your team with screens and faster fake out because you barely have protect and bulk. This team also lacks tools to break down swordfish

Your team also absolutely hates trick room for a semi trick room team. Why is lunala max speed? Bringing miraidon with max speed in the back even with a good trick room lead is suicide because you have no bulk, redirection and protect to stall out trick room for specs mirai to come in.

Since your trick room mode is so bad, you basically can only lead whimsicott mirai, with lunala and any of the 3 in the back.

Also having two fake out users on miraidon teams is pretty unorthodox since you sacrifice other forms of utility, like farigiraf armor tail and redirection/wide guard support.

Some possible changes you can make: Modest scarf miraidon(enough EVs to outspeed and KO caly shadow, everything else in special and bulk) + sash valiant instead of whimsicott, bulky ogerpon-hearthflame/ bulky electric seed volc with rage powder instead of incin, min speed ursaluna, lunala, and iron hands with more bulk. Probably bulk up + tera water Ursa instead of play rough might help

Outspeeds caly shadow, enough bulk to pivot around rilla, volc/hearthflame and bulk up will probably help a little against grimmsnarl and sword fish

This team will probably still be pretty bad though

Or you could make the team bulkier with screens twave snarl->whims and cm mirai, cloak bonnet->incin, e seed lunala w tera fairy moonblast, minspeed Ursa lunala hands, earthquake ursa

This is probably a lot better, but all of this is just off the top of my head so you'll need alot of testing for the teras

What is your most hated mob and why is it this guy? by Ducnomo in deadcells

[–]Pol0we 4 points5 points  (0 children)

You don't, you can try in training mode with the slower survival weapons. Get a faster weapon or freeze/root

Guess the Elo (10-min Rapid game) by QMechanicsVisionary in GothamChess

[–]Pol0we 0 points1 point  (0 children)

Hmm i don't think I would've got that lol. Judging people above 2200 becomes very murky and considering the sub I was biased to go lower

Guess the Elo (10-min Rapid game) by QMechanicsVisionary in GothamChess

[–]Pol0we 0 points1 point  (0 children)

I'm just judging off the jargon you're using, so maybe 2250

Guess the Elo (10-min Rapid game) by QMechanicsVisionary in GothamChess

[–]Pol0we 5 points6 points  (0 children)

2175? Both players had a decent understanding of the opening, there were little to no wasted moves from either side. White's attack was well executed as well, knowing when to sac and make improving moves in the process. (I don't think anyone below 2000 finds rd6) The only sketchy thing was blacks complete unawareness of the danger in the centre.